资源列表
24PointsGame
- java写的一个24点的小游戏,自己做的,有点简单,但是功能实现比较好-24 points in a game of small, do for myself, a little bit simple, but functional achieve better
bps
- 数据速度计算:进行bps mbps kbps B-秒 KB-秒 MB-秒单位之间换算-data rate : for bps mbps kbps B-seconds KB-seconds MB-seconds between units conversion
fengkuangVCjiqiao
- 很有用的VC++技巧. 希望能帮助大家.-VC useful skills. Hope you can help.
changshafenleixinxiwang
- 长沙分类信息网,适合制作电子商务信息网站使用.-Changsha classified information network, suitable for production use e-commerce web site.
DirectX3D_Light+Texture
- 3D环境的光照和纹理.doc-----原文作者:Jake Simpson 译者:向海 -3D environment of light and texture. Doc ----- Original Author : Jake Simpson Translator : to the sea
Direct3D_mesh
- Direct3D中使用网格模型------复杂的几何模型通常是由3D建模软体创建并保存到文件中。例如.x文件就是这样的一种格式,Microsoft Direct3D使用的网格模型都是载入这些文件中的对象。-use Direct3D mesh ------ complex geometrical model is usually 3D Modeling software creation and preservation of documents. For example. X document
DirectX_Programing
- DirectX编程技术---想学d3d及游戏编程的初学者必读-DirectX programming technology -- like the D3D and game programming beginners required reading!
4_4770_1
- 贺喜多途径(银行、声讯、互联星空)支付接口 v1.5(JSP)-congratulate multi-channel (banks, voice, ChinaVnet) payment interface v1.5 (JSP)
4_4744_e
- 一个使用Java语言开发,以国内开源Web MVC框架EasyJWeb作系统引擎的Java Web应用系统-a Java language development, domestic revenue EasyJWeb Web MVC framework for the engine system of Java Web Application System
Karhunen-Loeve_Decomposition_for_Face_Recognition.
- 基于Karhunen-Loeve的人脸识别的matlab源程序 -on Karhunen - Loeve Face Recognition of Matlab source
Z_buffer
- Depth-Buffer(深度缓存)有两种:Z-Buffer 和 W-Buffer,这里讨论这两种深度缓存的区别,以及如何在两者之间转换。-Depth-buffer (depth cache) two : Z-Buffer and W-Buffer, discussed here two cache depth the difference and how to switch between the two.
d3d9_game_programing
- 使用dx9进行游戏编程doc------Introduction to 3D Game Programming with DirectX 9.0 原著: Frank D. Luna -use dx9 game programming doc ------ Introduction to 3D Game Programming with DirectX 9.0 works : Frank D. Luna