文件名称:lifangti
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本报告围绕自由查看立方体这个主题,分别介绍实现的理论(顶点的各种转换),实现的程序结构,实现重点代码过程。
在绪论中介绍了图形学研究的对象,图形学的出现的原因,图形学的运用。然后从具体的游戏涉及的图形知识具体介绍图形学的发展前提和运用,及其艺术性。在个人工作当中,介绍了报告针对的程序的实现原理。分别指出了图形从物体模型坐标的3维顶点经过如何变换,最终显示到屏幕上得到想要的彩色立体效果。在介绍过程中指出了需要的流程和每个流程中所使用到的变换矩阵,和变换矩阵的使用原理。同时也介绍了如何实现第一视角查看图形。-Writing program for a year, the program again after completing D3D changes, but due to low efficiency of GUI rendering, but also have no value. So keep to the present.
Procedures used SetPixel () to map out a color-based cube.
The report is organized around the theme of freedom of view cube, respectively, to achieve the theoretical descr iption (the vertex of various conversion), to achieve the program structure, realizing key code process.
Described in the introduction Graphics object of study, the reasons for the emergence of graphics, use of graphics. Then the game from the specific knowledge related to the specific descr iption of graphics the premise of development and use of graphics, and art. Among the individual work, introduced the report of the procedures for the implementation principle. Were that the graphics from the 3D coordinates of the object model of how to transform vertices after the final show to get the desired color on the screen three-dimensional effect. Po
在绪论中介绍了图形学研究的对象,图形学的出现的原因,图形学的运用。然后从具体的游戏涉及的图形知识具体介绍图形学的发展前提和运用,及其艺术性。在个人工作当中,介绍了报告针对的程序的实现原理。分别指出了图形从物体模型坐标的3维顶点经过如何变换,最终显示到屏幕上得到想要的彩色立体效果。在介绍过程中指出了需要的流程和每个流程中所使用到的变换矩阵,和变换矩阵的使用原理。同时也介绍了如何实现第一视角查看图形。-Writing program for a year, the program again after completing D3D changes, but due to low efficiency of GUI rendering, but also have no value. So keep to the present.
Procedures used SetPixel () to map out a color-based cube.
The report is organized around the theme of freedom of view cube, respectively, to achieve the theoretical descr iption (the vertex of various conversion), to achieve the program structure, realizing key code process.
Described in the introduction Graphics object of study, the reasons for the emergence of graphics, use of graphics. Then the game from the specific knowledge related to the specific descr iption of graphics the premise of development and use of graphics, and art. Among the individual work, introduced the report of the procedures for the implementation principle. Were that the graphics from the 3D coordinates of the object model of how to transform vertices after the final show to get the desired color on the screen three-dimensional effect. Po
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