文件名称:RayTracewhole
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- 上传时间:2012-11-16
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文件大小:50.95mb
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这是我的图形学光线跟踪程序,根据网上的代码,自己写得,实现纹理、镜面、透射等基本功能-This is my graphics ray tracing program, according to the online code, write their own, to achieve texture, mirror, transmission and other basic functions
相关搜索: 跟踪
(系统自动生成,下载前可以参看下载内容)
下载文件列表
RayTrace -whole\Debug\RayTrace.exe
...............\.....\RayTrace.ilk
...............\.....\RayTrace.pdb
...............\RayTrace\11864088581713666.bmp
...............\........\a10.bmp
...............\........\a11.bmp
...............\........\a12.bmp
...............\........\a13.bmp
...............\........\a14.bmp
...............\........\a5.bmp
...............\........\a6.bmp
...............\........\a8.bmp
...............\........\a9.bmp
...............\........\Ball.cpp
...............\........\Ball.h
...............\........\Beam.cpp
...............\........\Beam.h
...............\........\bottle.mtl
...............\........\bottle.obj
...............\........\Box.cpp
...............\........\Box.h
...............\........\bucket.mtl
...............\........\bucket.obj
...............\........\castle.mtl
...............\........\castle.obj
...............\........\chair.mtl
...............\........\chair.obj
...............\........\circledesk.obj
...............\........\cocup.mtl
...............\........\cocup.obj
...............\........\cone.obj
...............\........\cube1.obj
...............\........\cup.mtl
...............\........\cup.obj
...............\........\Debug\Ball.obj
...............\........\.....\Beam.obj
...............\........\.....\Box.obj
...............\........\.....\BuildLog.htm
...............\........\.....\Face.obj
...............\........\.....\Light.obj
...............\........\.....\MainFrm.obj
...............\........\.....\Material.obj
...............\........\.....\mt.dep
...............\........\.....\MyRaytrace.obj
...............\........\.....\Objmodel.obj
...............\........\.....\Octree.obj
...............\........\.....\Plane.obj
...............\........\.....\Primitive.obj
...............\........\.....\RayTrace.exe.embed.manifest
...............\........\.....\RayTrace.exe.embed.manifest.res
...............\........\.....\RayTrace.exe.intermediate.manifest
...............\........\.....\RayTrace.obj
...............\........\.....\RayTrace.pch
...............\........\.....\RayTrace.res
...............\........\.....\RayTraceDoc.obj
...............\........\.....\RayTraceView.obj
...............\........\.....\stdafx.obj
...............\........\.....\Texture.obj
...............\........\.....\vc90.idb
...............\........\.....\vc90.pdb
...............\........\desk.bmp
...............\........\desk.obj
...............\........\desk2.bmp
...............\........\desk3.bmp
...............\........\deskfoot1.bmp
...............\........\Face.cpp
...............\........\Face.h
...............\........\ff.mtl
...............\........\ff.obj
...............\........\floor.bmp
...............\........\flower.mtl
...............\........\flower.obj
...............\........\flower1.mtl
...............\........\flower1.obj
...............\........\flower2.mtl
...............\........\flower2.obj
...............\........\flower8.mtl
...............\........\flower8.obj
...............\........\flower9.mtl
...............\........\flower9.obj
...............\........\foreigncup.mtl
...............\........\foreigncup.obj
...............\........\gp.mtl
...............\........\gp.obj
...............\........\Light.cpp
...............\........\Light.h
...............\........\light.mtl
...............\........\light.obj
...............\........\light2.obj
...............\........\light3.mtl
...............\........\light3.obj
...............\........\MainFrm.cpp
...............\........\MainFrm.h
...............\........\Material.cpp
...............\........\Material.h
...............\........\MyRaytrace.cpp
...............\........\MyRaytrace.h
...............\........\Objmodel.cpp
...............\........\Objmodel.h
...............\........\Octree.cpp
...............\.....\RayTrace.ilk
...............\.....\RayTrace.pdb
...............\RayTrace\11864088581713666.bmp
...............\........\a10.bmp
...............\........\a11.bmp
...............\........\a12.bmp
...............\........\a13.bmp
...............\........\a14.bmp
...............\........\a5.bmp
...............\........\a6.bmp
...............\........\a8.bmp
...............\........\a9.bmp
...............\........\Ball.cpp
...............\........\Ball.h
...............\........\Beam.cpp
...............\........\Beam.h
...............\........\bottle.mtl
...............\........\bottle.obj
...............\........\Box.cpp
...............\........\Box.h
...............\........\bucket.mtl
...............\........\bucket.obj
...............\........\castle.mtl
...............\........\castle.obj
...............\........\chair.mtl
...............\........\chair.obj
...............\........\circledesk.obj
...............\........\cocup.mtl
...............\........\cocup.obj
...............\........\cone.obj
...............\........\cube1.obj
...............\........\cup.mtl
...............\........\cup.obj
...............\........\Debug\Ball.obj
...............\........\.....\Beam.obj
...............\........\.....\Box.obj
...............\........\.....\BuildLog.htm
...............\........\.....\Face.obj
...............\........\.....\Light.obj
...............\........\.....\MainFrm.obj
...............\........\.....\Material.obj
...............\........\.....\mt.dep
...............\........\.....\MyRaytrace.obj
...............\........\.....\Objmodel.obj
...............\........\.....\Octree.obj
...............\........\.....\Plane.obj
...............\........\.....\Primitive.obj
...............\........\.....\RayTrace.exe.embed.manifest
...............\........\.....\RayTrace.exe.embed.manifest.res
...............\........\.....\RayTrace.exe.intermediate.manifest
...............\........\.....\RayTrace.obj
...............\........\.....\RayTrace.pch
...............\........\.....\RayTrace.res
...............\........\.....\RayTraceDoc.obj
...............\........\.....\RayTraceView.obj
...............\........\.....\stdafx.obj
...............\........\.....\Texture.obj
...............\........\.....\vc90.idb
...............\........\.....\vc90.pdb
...............\........\desk.bmp
...............\........\desk.obj
...............\........\desk2.bmp
...............\........\desk3.bmp
...............\........\deskfoot1.bmp
...............\........\Face.cpp
...............\........\Face.h
...............\........\ff.mtl
...............\........\ff.obj
...............\........\floor.bmp
...............\........\flower.mtl
...............\........\flower.obj
...............\........\flower1.mtl
...............\........\flower1.obj
...............\........\flower2.mtl
...............\........\flower2.obj
...............\........\flower8.mtl
...............\........\flower8.obj
...............\........\flower9.mtl
...............\........\flower9.obj
...............\........\foreigncup.mtl
...............\........\foreigncup.obj
...............\........\gp.mtl
...............\........\gp.obj
...............\........\Light.cpp
...............\........\Light.h
...............\........\light.mtl
...............\........\light.obj
...............\........\light2.obj
...............\........\light3.mtl
...............\........\light3.obj
...............\........\MainFrm.cpp
...............\........\MainFrm.h
...............\........\Material.cpp
...............\........\Material.h
...............\........\MyRaytrace.cpp
...............\........\MyRaytrace.h
...............\........\Objmodel.cpp
...............\........\Objmodel.h
...............\........\Octree.cpp
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