文件名称:zhanshenzhichui
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- 上传时间:2012-11-16
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文件大小:5.46mb
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这个是游戏战神之锤的代码,当然只是一部分,那个游戏太大,对游戏开发者应该有帮助-This is the game God of War Hammer of the code, of course, only part of the game too much, the game developers should help
(系统自动生成,下载前可以参看下载内容)
下载文件列表
quake3-1.32b/
quake3-1.32b/code/
quake3-1.32b/code/botlib/
quake3-1.32b/code/botlib/aasfile.h
quake3-1.32b/code/botlib/be_aas_bsp.h
quake3-1.32b/code/botlib/be_aas_bspq3.c
quake3-1.32b/code/botlib/be_aas_cluster.c
quake3-1.32b/code/botlib/be_aas_cluster.h
quake3-1.32b/code/botlib/be_aas_debug.c
quake3-1.32b/code/botlib/be_aas_debug.h
quake3-1.32b/code/botlib/be_aas_def.h
quake3-1.32b/code/botlib/be_aas_entity.c
quake3-1.32b/code/botlib/be_aas_entity.h
quake3-1.32b/code/botlib/be_aas_file.c
quake3-1.32b/code/botlib/be_aas_file.h
quake3-1.32b/code/botlib/be_aas_funcs.h
quake3-1.32b/code/botlib/be_aas_main.c
quake3-1.32b/code/botlib/be_aas_main.h
quake3-1.32b/code/botlib/be_aas_move.c
quake3-1.32b/code/botlib/be_aas_move.h
quake3-1.32b/code/botlib/be_aas_optimize.c
quake3-1.32b/code/botlib/be_aas_optimize.h
quake3-1.32b/code/botlib/be_aas_reach.c
quake3-1.32b/code/botlib/be_aas_reach.h
quake3-1.32b/code/botlib/be_aas_route.c
quake3-1.32b/code/botlib/be_aas_route.h
quake3-1.32b/code/botlib/be_aas_routealt.c
quake3-1.32b/code/botlib/be_aas_routealt.h
quake3-1.32b/code/botlib/be_aas_sample.c
quake3-1.32b/code/botlib/be_aas_sample.h
quake3-1.32b/code/botlib/be_ai_char.c
quake3-1.32b/code/botlib/be_ai_chat.c
quake3-1.32b/code/botlib/be_ai_gen.c
quake3-1.32b/code/botlib/be_ai_goal.c
quake3-1.32b/code/botlib/be_ai_move.c
quake3-1.32b/code/botlib/be_ai_weap.c
quake3-1.32b/code/botlib/be_ai_weight.c
quake3-1.32b/code/botlib/be_ai_weight.h
quake3-1.32b/code/botlib/be_ea.c
quake3-1.32b/code/botlib/be_interface.c
quake3-1.32b/code/botlib/be_interface.h
quake3-1.32b/code/botlib/botlib.vcproj
quake3-1.32b/code/botlib/lcc.mak
quake3-1.32b/code/botlib/linux-i386.mak
quake3-1.32b/code/botlib/l_crc.c
quake3-1.32b/code/botlib/l_crc.h
quake3-1.32b/code/botlib/l_libvar.c
quake3-1.32b/code/botlib/l_libvar.h
quake3-1.32b/code/botlib/l_log.c
quake3-1.32b/code/botlib/l_log.h
quake3-1.32b/code/botlib/l_memory.c
quake3-1.32b/code/botlib/l_memory.h
quake3-1.32b/code/botlib/l_precomp.c
quake3-1.32b/code/botlib/l_precomp.h
quake3-1.32b/code/botlib/l_script.c
quake3-1.32b/code/botlib/l_script.h
quake3-1.32b/code/botlib/l_struct.c
quake3-1.32b/code/botlib/l_struct.h
quake3-1.32b/code/botlib/l_utils.h
quake3-1.32b/code/bspc/
quake3-1.32b/code/bspc/aasfile.h
quake3-1.32b/code/bspc/aas_areamerging.c
quake3-1.32b/code/bspc/aas_areamerging.h
quake3-1.32b/code/bspc/aas_cfg.c
quake3-1.32b/code/bspc/aas_cfg.h
quake3-1.32b/code/bspc/aas_create.c
quake3-1.32b/code/bspc/aas_create.h
quake3-1.32b/code/bspc/aas_edgemelting.c
quake3-1.32b/code/bspc/aas_edgemelting.h
quake3-1.32b/code/bspc/aas_facemerging.c
quake3-1.32b/code/bspc/aas_facemerging.h
quake3-1.32b/code/bspc/aas_file.c
quake3-1.32b/code/bspc/aas_file.h
quake3-1.32b/code/bspc/aas_gsubdiv.c
quake3-1.32b/code/bspc/aas_gsubdiv.h
quake3-1.32b/code/bspc/aas_map.c
quake3-1.32b/code/bspc/aas_map.h
quake3-1.32b/code/bspc/aas_prunenodes.c
quake3-1.32b/code/bspc/aas_prunenodes.h
quake3-1.32b/code/bspc/aas_store.c
quake3-1.32b/code/bspc/aas_store.h
quake3-1.32b/code/bspc/be_aas_bspc.c
quake3-1.32b/code/bspc/be_aas_bspc.h
quake3-1.32b/code/bspc/brushbsp.c
quake3-1.32b/code/bspc/bspc.c
quake3-1.32b/code/bspc/bspc.sln
quake3-1.32b/code/bspc/bspc.vcproj
quake3-1.32b/code/bspc/cfgq3.c
quake3-1.32b/code/bspc/Conscript
quake3-1.32b/code/bspc/csg.c
quake3-1.32b/code/bspc/faces.c
quake3-1.32b/code/bspc/gldraw.c
quake3-1.32b/code/bspc/glfile.c
quake3-1.32b/code/bspc/lcc.mak
quake3-1.32b/code/bspc/leakfile.c
quake3-1.32b/code/bspc/linux-i386.mak
quake3-1.32b/code/bspc/l_bsp_ent.c
quake3-1.32b/code/bspc/l_bsp_ent.h
quake3-1.32b/code/bspc/l_bsp_hl.c
quake3-1.32b/code/bspc/l_bsp_hl.h
quake3-1.32b/code/bspc/l_bsp_q1.c
quake3-1.32b/code/bspc/l_bsp_q1.h
quake3-1.32b/code/bspc/l_bsp_q2.c
quake3-1.32b/code/bspc/l_bsp_q2.h
quake3-1.32b/code/bspc/l_bsp_q3.c
quake3-1.32b/code/bspc/l_bsp_q3.h
quake3-1.32b/code/bspc/l_bsp_sin.c
quake3-1.32b/code/bspc/l_bsp_sin.h
quake3-1.32b/code/bspc/l_cmd.c
quake3-1.32b/code/bspc/l_cmd.h
quake3-1.32b/code/bspc/l_log.c
quake3-1.32b/code/bspc/l_log.h
quake3-1.32b/code/bspc/l_math.c
quake3-1.32b/code/bspc/l_math.h
quake3-1.32b/code/bspc/l_mem.c
quake3-1.32b/code/bspc/l_mem.h
quake3-1.32b/code/bspc/l_poly.c
quake3-1.32b/code/bspc/l_poly.h
quake3-1.32b/code/bspc/l_qfiles.c
quake3-1.32b/code/bspc/l_qfiles.h
quake3-1.32b/code/bspc/l_threads.c
quake3-1.32b/code/bspc/l_threads.h
quake3-1.32b/code/bspc/l_utils.c
quake3-1.32b/code/bspc/l_utils.h
quake3-1.32b/code/bspc/Makefile
quake3-1.32b/code/bspc/map.c
quake3-1.32b/code/bspc/map_hl.c
quake3-1.32b/code/bspc/map_q1.c
quake3-1.32b/code/bspc/map_q2.c
quake3-1.32b/code/bspc/map_q3.c
quake3-1.32b/code/bspc/map_sin.c
quake3-1.32b/code/bspc/nodraw.c
quake3-1.32b/code/bspc/portals.c
quake3-1.32b/code/bspc/prtfile.c
quake3-1.32b/code/bspc/q2files.h
quake3-1.32b/code/bspc/q3files.h
quake3-1.32b/code/bspc/qbsp.h
quake3-1.32b/code/bspc/qfiles.h
quake3-1.32b/code/bspc/sinfiles.h
quake3-1.32b/code/bspc/tetrahedron.c
quake3-1.32b/code/bspc/tetrahedron.h
quake3-1.32b/code/bspc/textures.c
quake3-1.32b/code/bspc/tree.c
quake3-1.32b/code/bspc/writebsp.c
quake3-1.32b/code/bspc/_files.c
quak
quake3-1.32b/code/
quake3-1.32b/code/botlib/
quake3-1.32b/code/botlib/aasfile.h
quake3-1.32b/code/botlib/be_aas_bsp.h
quake3-1.32b/code/botlib/be_aas_bspq3.c
quake3-1.32b/code/botlib/be_aas_cluster.c
quake3-1.32b/code/botlib/be_aas_cluster.h
quake3-1.32b/code/botlib/be_aas_debug.c
quake3-1.32b/code/botlib/be_aas_debug.h
quake3-1.32b/code/botlib/be_aas_def.h
quake3-1.32b/code/botlib/be_aas_entity.c
quake3-1.32b/code/botlib/be_aas_entity.h
quake3-1.32b/code/botlib/be_aas_file.c
quake3-1.32b/code/botlib/be_aas_file.h
quake3-1.32b/code/botlib/be_aas_funcs.h
quake3-1.32b/code/botlib/be_aas_main.c
quake3-1.32b/code/botlib/be_aas_main.h
quake3-1.32b/code/botlib/be_aas_move.c
quake3-1.32b/code/botlib/be_aas_move.h
quake3-1.32b/code/botlib/be_aas_optimize.c
quake3-1.32b/code/botlib/be_aas_optimize.h
quake3-1.32b/code/botlib/be_aas_reach.c
quake3-1.32b/code/botlib/be_aas_reach.h
quake3-1.32b/code/botlib/be_aas_route.c
quake3-1.32b/code/botlib/be_aas_route.h
quake3-1.32b/code/botlib/be_aas_routealt.c
quake3-1.32b/code/botlib/be_aas_routealt.h
quake3-1.32b/code/botlib/be_aas_sample.c
quake3-1.32b/code/botlib/be_aas_sample.h
quake3-1.32b/code/botlib/be_ai_char.c
quake3-1.32b/code/botlib/be_ai_chat.c
quake3-1.32b/code/botlib/be_ai_gen.c
quake3-1.32b/code/botlib/be_ai_goal.c
quake3-1.32b/code/botlib/be_ai_move.c
quake3-1.32b/code/botlib/be_ai_weap.c
quake3-1.32b/code/botlib/be_ai_weight.c
quake3-1.32b/code/botlib/be_ai_weight.h
quake3-1.32b/code/botlib/be_ea.c
quake3-1.32b/code/botlib/be_interface.c
quake3-1.32b/code/botlib/be_interface.h
quake3-1.32b/code/botlib/botlib.vcproj
quake3-1.32b/code/botlib/lcc.mak
quake3-1.32b/code/botlib/linux-i386.mak
quake3-1.32b/code/botlib/l_crc.c
quake3-1.32b/code/botlib/l_crc.h
quake3-1.32b/code/botlib/l_libvar.c
quake3-1.32b/code/botlib/l_libvar.h
quake3-1.32b/code/botlib/l_log.c
quake3-1.32b/code/botlib/l_log.h
quake3-1.32b/code/botlib/l_memory.c
quake3-1.32b/code/botlib/l_memory.h
quake3-1.32b/code/botlib/l_precomp.c
quake3-1.32b/code/botlib/l_precomp.h
quake3-1.32b/code/botlib/l_script.c
quake3-1.32b/code/botlib/l_script.h
quake3-1.32b/code/botlib/l_struct.c
quake3-1.32b/code/botlib/l_struct.h
quake3-1.32b/code/botlib/l_utils.h
quake3-1.32b/code/bspc/
quake3-1.32b/code/bspc/aasfile.h
quake3-1.32b/code/bspc/aas_areamerging.c
quake3-1.32b/code/bspc/aas_areamerging.h
quake3-1.32b/code/bspc/aas_cfg.c
quake3-1.32b/code/bspc/aas_cfg.h
quake3-1.32b/code/bspc/aas_create.c
quake3-1.32b/code/bspc/aas_create.h
quake3-1.32b/code/bspc/aas_edgemelting.c
quake3-1.32b/code/bspc/aas_edgemelting.h
quake3-1.32b/code/bspc/aas_facemerging.c
quake3-1.32b/code/bspc/aas_facemerging.h
quake3-1.32b/code/bspc/aas_file.c
quake3-1.32b/code/bspc/aas_file.h
quake3-1.32b/code/bspc/aas_gsubdiv.c
quake3-1.32b/code/bspc/aas_gsubdiv.h
quake3-1.32b/code/bspc/aas_map.c
quake3-1.32b/code/bspc/aas_map.h
quake3-1.32b/code/bspc/aas_prunenodes.c
quake3-1.32b/code/bspc/aas_prunenodes.h
quake3-1.32b/code/bspc/aas_store.c
quake3-1.32b/code/bspc/aas_store.h
quake3-1.32b/code/bspc/be_aas_bspc.c
quake3-1.32b/code/bspc/be_aas_bspc.h
quake3-1.32b/code/bspc/brushbsp.c
quake3-1.32b/code/bspc/bspc.c
quake3-1.32b/code/bspc/bspc.sln
quake3-1.32b/code/bspc/bspc.vcproj
quake3-1.32b/code/bspc/cfgq3.c
quake3-1.32b/code/bspc/Conscript
quake3-1.32b/code/bspc/csg.c
quake3-1.32b/code/bspc/faces.c
quake3-1.32b/code/bspc/gldraw.c
quake3-1.32b/code/bspc/glfile.c
quake3-1.32b/code/bspc/lcc.mak
quake3-1.32b/code/bspc/leakfile.c
quake3-1.32b/code/bspc/linux-i386.mak
quake3-1.32b/code/bspc/l_bsp_ent.c
quake3-1.32b/code/bspc/l_bsp_ent.h
quake3-1.32b/code/bspc/l_bsp_hl.c
quake3-1.32b/code/bspc/l_bsp_hl.h
quake3-1.32b/code/bspc/l_bsp_q1.c
quake3-1.32b/code/bspc/l_bsp_q1.h
quake3-1.32b/code/bspc/l_bsp_q2.c
quake3-1.32b/code/bspc/l_bsp_q2.h
quake3-1.32b/code/bspc/l_bsp_q3.c
quake3-1.32b/code/bspc/l_bsp_q3.h
quake3-1.32b/code/bspc/l_bsp_sin.c
quake3-1.32b/code/bspc/l_bsp_sin.h
quake3-1.32b/code/bspc/l_cmd.c
quake3-1.32b/code/bspc/l_cmd.h
quake3-1.32b/code/bspc/l_log.c
quake3-1.32b/code/bspc/l_log.h
quake3-1.32b/code/bspc/l_math.c
quake3-1.32b/code/bspc/l_math.h
quake3-1.32b/code/bspc/l_mem.c
quake3-1.32b/code/bspc/l_mem.h
quake3-1.32b/code/bspc/l_poly.c
quake3-1.32b/code/bspc/l_poly.h
quake3-1.32b/code/bspc/l_qfiles.c
quake3-1.32b/code/bspc/l_qfiles.h
quake3-1.32b/code/bspc/l_threads.c
quake3-1.32b/code/bspc/l_threads.h
quake3-1.32b/code/bspc/l_utils.c
quake3-1.32b/code/bspc/l_utils.h
quake3-1.32b/code/bspc/Makefile
quake3-1.32b/code/bspc/map.c
quake3-1.32b/code/bspc/map_hl.c
quake3-1.32b/code/bspc/map_q1.c
quake3-1.32b/code/bspc/map_q2.c
quake3-1.32b/code/bspc/map_q3.c
quake3-1.32b/code/bspc/map_sin.c
quake3-1.32b/code/bspc/nodraw.c
quake3-1.32b/code/bspc/portals.c
quake3-1.32b/code/bspc/prtfile.c
quake3-1.32b/code/bspc/q2files.h
quake3-1.32b/code/bspc/q3files.h
quake3-1.32b/code/bspc/qbsp.h
quake3-1.32b/code/bspc/qfiles.h
quake3-1.32b/code/bspc/sinfiles.h
quake3-1.32b/code/bspc/tetrahedron.c
quake3-1.32b/code/bspc/tetrahedron.h
quake3-1.32b/code/bspc/textures.c
quake3-1.32b/code/bspc/tree.c
quake3-1.32b/code/bspc/writebsp.c
quake3-1.32b/code/bspc/_files.c
quak
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