文件名称:lightrender
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所属分类:
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- 上传时间:2012-11-16
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文件大小:2.2mb
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已下载:1次
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介绍说明--下载内容来自于网络,使用问题请自行百度
GxRay 是一个高品质的光线追踪渲染器,支持多种高级渲染技术。GxRay可以对各种基本几何体(球体、长方体、圆柱体、凸面体、平面等)以及复杂的三角形网格进行光线追踪。使用KD树加速追踪过程,优化渲染速度。支持多线程渲染,充分利用多核CPU的计算能力。-Physically Based Rendering : From Theory to Implementation
相关搜索: 光线追踪
bishop.obj
(系统自动生成,下载前可以参看下载内容)
下载文件列表
RayTracing.exe
Media/Basin.obj
Media/bishop.obj
Media/box.obj
Media/Earth.bmp
Media/EarthNormal.jpg
Media/Goblet.obj
Media/Light.bmp
Media/Light2.bmp
Media/LightCone.obj
Media/normalMap.jpg
Media/PoolFloor.jpg
Media/Sky1/negx.jpg
Media/Sky1/negz.jpg
Media/Sky1/posx.jpg
Media/Sky1/posy.jpg
Media/Sky1/posz.jpg
Media/Stone.JPG
Media/teapot.obj
Media/Thumbs.db
Media/Wall.jpg
Media/Wall.obj
Media/Water2540.obj
Media/Wood.bmp
floor.bmp
GxRayLogoTex.bmp
Media/Sky1
Media
src/BitmapPrinter.cpp
src/BitmapPrinter.h
src/Gx3DMath.cpp
src/Gx3DMath.h
src/GxGeometry.cpp
src/GxGeometry.h
src/GxGlobal.cpp
src/GxGlobal.h
src/GxLight.cpp
src/GxLight.h
src/GxMaterial.cpp
src/GxMaterial.h
src/GxObjModel.cpp
src/GxObjModel.h
src/GxPhotonMap.cpp
src/GxPhotonMap.h
src/GxRay.h
src/GxRayRenderer.cpp
src/GxRayRenderer.h
src/GxScene.cpp
src/GxScene.h
src/GxTexture.cpp
src/GxTexture.h
src/GxTextureMapper.cpp
src/GxTextureMapper.h
src/HemiCubePrinter.cpp
src/HemiCubePrinter.h
src/RayTracing.cpp
src/RayTracing.h
src/RayTracing.ico
src/RayTracing.rc
src/RayTracing.vcproj
src/ReadMe.txt
src/Resource.h
src/stdafx.cpp
src/stdafx.h
src/targetver.h
src/ThreadedRenderer.cpp
src/ThreadedRenderer.h
src
Media/Basin.obj
Media/bishop.obj
Media/box.obj
Media/Earth.bmp
Media/EarthNormal.jpg
Media/Goblet.obj
Media/Light.bmp
Media/Light2.bmp
Media/LightCone.obj
Media/normalMap.jpg
Media/PoolFloor.jpg
Media/Sky1/negx.jpg
Media/Sky1/negz.jpg
Media/Sky1/posx.jpg
Media/Sky1/posy.jpg
Media/Sky1/posz.jpg
Media/Stone.JPG
Media/teapot.obj
Media/Thumbs.db
Media/Wall.jpg
Media/Wall.obj
Media/Water2540.obj
Media/Wood.bmp
floor.bmp
GxRayLogoTex.bmp
Media/Sky1
Media
src/BitmapPrinter.cpp
src/BitmapPrinter.h
src/Gx3DMath.cpp
src/Gx3DMath.h
src/GxGeometry.cpp
src/GxGeometry.h
src/GxGlobal.cpp
src/GxGlobal.h
src/GxLight.cpp
src/GxLight.h
src/GxMaterial.cpp
src/GxMaterial.h
src/GxObjModel.cpp
src/GxObjModel.h
src/GxPhotonMap.cpp
src/GxPhotonMap.h
src/GxRay.h
src/GxRayRenderer.cpp
src/GxRayRenderer.h
src/GxScene.cpp
src/GxScene.h
src/GxTexture.cpp
src/GxTexture.h
src/GxTextureMapper.cpp
src/GxTextureMapper.h
src/HemiCubePrinter.cpp
src/HemiCubePrinter.h
src/RayTracing.cpp
src/RayTracing.h
src/RayTracing.ico
src/RayTracing.rc
src/RayTracing.vcproj
src/ReadMe.txt
src/Resource.h
src/stdafx.cpp
src/stdafx.h
src/targetver.h
src/ThreadedRenderer.cpp
src/ThreadedRenderer.h
src
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