资源列表
ucit20060201
- 基于改进 BP神经网络的图像识别系统 -based on improved BP neural network image recognition system based on improved BP neural network image recognition system
VarableStructureControlSystem
- 本书介绍了 变结构系统的基本概念 滑动末态的存在条件与滑动模态方程-book on the changes to the basic structure of the concept of the end of the sliding conditions for the existence of state and the sliding mode equation, etc.
SlidingModeControlinEngineering
- Sliding Mode Control In engineering A.J FOSSARD and T.FLOQUET FRANCE. -sliding Mode Control In engineering A. J. Lumsden FOR SSARD and T. FLOQUET FRANCE.
SlidingModeControlByUtkin
- 滑模变结构控制创始人Utkin 经典著作 sliding mode control
zbpx
- 该资料讲述了主板开机电路部分的知识。。内容丰富。讲解细致-the information on the Main Board Boot circuit knowledge. . Rich content. Explain the detail
c_expert_programer
- 对C非常经典的评述,即一些内幕的描述,非常精辟,也很风趣,值得一读。-C very classic, comments that some insider descr iption of a very brilliant, very funny, it is worth a read.
dishizhangchuanxingtongxunjiekoumokuai
- dishizhangchuanxingtongxunjiekoumokuai 第十章串行通讯接口模块-dishizhangchuanxingtongxunjiekoumoku ai Chapter 10 serial communication interface module
diqizhangshijianguanliqimuokuai
- diqizhangshijianguanliqimuokuai 第七章时间管理器模块! -diqizhangshijianguanliqimuokuai Chapter VII of time Management Module!
diliuzhangshuzishurushuchumuokuai
- ti dsp tms320lf2407 six 第6章 数字输入输出模块-ti dsp tms320lf2407 six Chapter 6 Digital Input Output Module
Thefourthychaptercondition
- ti dsp tms320lf2407 -ti dsp tms320lf2407
game-engine
- 不可多得的专注于讲解游戏引擎的电子文档,有志于开发游戏的同事们一定要看的。 简单地说,游戏引擎就是“用于控制所有游戏功能的主程序,从计算碰撞、物理系统和物体的相对位置,到接受玩家的输入,以及按照正确的音量输出声音等等。-rare focus on the game engine in the electronic document, interested in the development of games colleagues will look at the. Simply put,
facereport
- 人脸检测技术报告,pdf格式-Face Detection Technology report, pdf format