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文件名称:OceanWater_shader

介绍说明--下载内容来自于网络,使用问题请自行百度

OceanWater_shader用于做海水的材质-OceanWater_shader
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Samples/Media/Fonts/Default.font
Samples/Media/Textures/MarlinCube.dds
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/App.cpp
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/App.h
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/common.h
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/ComputeNormals.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/Copy.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/CPUphysics.cpp
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/CPUphysics.h
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/Expand.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.dll
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.h
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/FFT.lib
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/fftw3.h
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/GPUPhysics.cpp
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/GPUphysics.h
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/HorizontalButterfly.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/HorizontalScramble.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/media.ini
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/physics.cpp
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/physics.h
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater-D3D9.exe
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.pdf
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.sln
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/R2VB-OceanWater.vcproj
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/r2vb.cpp
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/r2vb.h
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/skybox.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/VerticalButterfly.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/VerticalScramble.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/WaterRender.shd
Samples/D3D9 & OpenGL/DirectX 9.0/R2VB-OceanWater/WaterSpectrum.shd
Samples/External/libjpeg/
Samples/External/libjpeg/jconfig.h
Samples/External/libjpeg/jmorecfg.h
Samples/External/libjpeg/jpeglib.h
Samples/External/libjpeg/libjpeg.lib
Samples/External/libpng/
Samples/External/libpng/libpng.lib
Samples/External/libpng/png.h
Samples/External/libpng/pngconf.h
Samples/External/libpng/zconf.h
Samples/External/libpng/zlib.h
Samples/External/libpng/zlibstat.lib
Samples/D3D9 & OpenGL/Framework/Audio/
Samples/D3D9 & OpenGL/Framework/Audio/AudioFile.cpp
Samples/D3D9 & OpenGL/Framework/Audio/AudioFile.h
Samples/D3D9 & OpenGL/Framework/Audio/AudioTools.cpp
Samples/D3D9 & OpenGL/Framework/Audio/AudioTools.h
Samples/D3D9 & OpenGL/Framework/BaseApp.cpp
Samples/D3D9 & OpenGL/Framework/BaseApp.h
Samples/D3D9 & OpenGL/Framework/Direct3D/
Samples/D3D9 & OpenGL/Framework/Direct3D/atir2vb.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10App.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10App.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9App.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9App.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.h
Samples/D3D9 & OpenGL/Framework/Font.shd
Samples/D3D9 & OpenGL/Framework/GUI.cpp
Samples/D3D9 & OpenGL/Framework/GUI.h
Samples/D3D9 & OpenGL/Framework/Imaging/
Samples/D3D9 & OpenGL/Framework/Imaging/Image.cpp
Samples/D3D9 & OpenGL/Framework/Imaging/Image.h
Samples/D3D9 & OpenGL/Framework/Imaging/ImageTools.cpp
Samples/D3D9 & OpenGL/Framework/Imaging/ImageTools.h
Samples/D3D9 & OpenGL/Framework/Linux/
Samples/D3D9 & OpenGL/Framework/Linux/Main.cpp
Samples/D3D9 & OpenGL/Framework/Math/
Samples/D3D9 & OpenGL/Framework/Math/Frustum.cpp
Samples/D3D9 & OpenGL/Framework/Math/Frustum.h
Samples/D3D9 & OpenGL/Framework/Math/Perlin.cpp
Samples/D3D9 & OpenGL/Framework/Math/Perlin.h
Samples/D3D9 & OpenGL/Framework/Math/Scissor.cpp
Samples/D3D9 & OpenGL/Framework/Math/Scissor.h
Samples/D3D9 & OpenGL/Framework/Math/Vector.cpp
Samples/D3D9 & OpenGL/Framework/Math/Vector.h
Samples/D3D9 & OpenGL/Framework/OpenGL/
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/glATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/glxATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/wglATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/GLApp.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/GLApp.h
Samples/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.h
Samples/D3D9 & OpenGL/Framework/Platform.cpp
Samples/D3D9 & OpenGL/Framework/Platform.h
Samples/D3D9 & OpenGL/Framework/Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Renderer.h
Samples/D3D9 & OpenGL/Framework/Util/
Samples/D3D9 & OpenGL/Framework/Util/Animation.cpp
Samples/D3D9 & OpenGL/Framework/Util/Animation.h
Samples/D3D9 & OpenGL/Framework/Util/Array.h
Samples/D3D9 & OpenGL/Framework/Util/ATIMod

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