文件名称:BG_2D_Chapter3
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- 上传时间:2012-11-16
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c#+XNA 2D游戏开发教程(3)这一部分我们将完成的工作是在工程中添加Asset,听上去好像很复杂,Asset是什么?添加到工程又是什么概念?那其实是很简单的事情,我会通过三个部分的解说包括实际的操作方法来说明这次的章节,看不懂的可以看视频的,那么接下去就正式开始写了。 一、Visual Studio的用法。 这就是我说的三个部分中的第一个,VS的解说。肯定很多看到这里的人要不耐烦了,你弄这种东西干什么啊,都来看XNA了当然会C#会.net会VS-c#+ XNA 2D game development tutorial (3) This section we will complete the engineering work to add Asset, sounds like a very complicated, Asset What is this? Add to project what is the concept? It is actually very simple things, I will explain in three parts, including the actual method of operation to illustrate this chapter, can not read can see the video, then goes on to write the official start. 1, Visual Studio usage. This is what I said in the first three parts, VS explanation. Certainly a lot to see here, to impatient people, you do get this kind of thing, ah, of course, have a look at XNA C# will. Net will VS
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下载文件列表
BG_2D_Chapter3/BG_2D_Chapter3_Win.csproj
BG_2D_Chapter3/Content/
BG_2D_Chapter3/Content/Content.contentproj
BG_2D_Chapter3/Content/Sprites/
BG_2D_Chapter3/Content/Sprites/background.tga
BG_2D_Chapter3/Content/Sprites/cannon.tga
BG_2D_Chapter3/Content/Sprites/cannonball.tga
BG_2D_Chapter3/Content/Sprites/enemy.tga
BG_2D_Chapter3/Game.ico
BG_2D_Chapter3/Game1.cs
BG_2D_Chapter3/GameThumbnail.png
BG_2D_Chapter3/Program.cs
BG_2D_Chapter3/Properties/
BG_2D_Chapter3/Properties/AssemblyInfo.cs
BG_2D_Chapter3.sln
Microsoft Permissive License.rtf
BG_2D_Chapter3/Content/
BG_2D_Chapter3/Content/Content.contentproj
BG_2D_Chapter3/Content/Sprites/
BG_2D_Chapter3/Content/Sprites/background.tga
BG_2D_Chapter3/Content/Sprites/cannon.tga
BG_2D_Chapter3/Content/Sprites/cannonball.tga
BG_2D_Chapter3/Content/Sprites/enemy.tga
BG_2D_Chapter3/Game.ico
BG_2D_Chapter3/Game1.cs
BG_2D_Chapter3/GameThumbnail.png
BG_2D_Chapter3/Program.cs
BG_2D_Chapter3/Properties/
BG_2D_Chapter3/Properties/AssemblyInfo.cs
BG_2D_Chapter3.sln
Microsoft Permissive License.rtf
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