文件名称:Catch_That_Cow
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- 上传时间:2012-11-16
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Descr iption
Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting.
* Walking: FJ can move from any point X to the points X - 1 or X + 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.
If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?
Input
Line 1: Two space-separated integers: N and K
Output
Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.
Sample Input
5 17
Sample Output
4
Hint
The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.-shangdiwangpai
Descr iption
Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting.
* Walking: FJ can move from any point X to the points X- 1 or X+ 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.
If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?
Input
Line 1: Two space-separated integers: N and K
Output
Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.
Sample Input
5 17
Sample Output
4
Hint
The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.
Descr iption
Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting.
* Walking: FJ can move from any point X to the points X - 1 or X + 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.
If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?
Input
Line 1: Two space-separated integers: N and K
Output
Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.
Sample Input
5 17
Sample Output
4
Hint
The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.-shangdiwangpai
Descr iption
Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number line. Farmer John has two modes of transportation: walking and teleporting.
* Walking: FJ can move from any point X to the points X- 1 or X+ 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.
If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?
Input
Line 1: Two space-separated integers: N and K
Output
Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.
Sample Input
5 17
Sample Output
4
Hint
The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.
相关搜索: Catch That Cow
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下载文件列表
Catch_That_Cow/Catch_That_Cow.cpp
Catch_That_Cow/Catch_That_Cow.dsp
Catch_That_Cow/Catch_That_Cow.dsw
Catch_That_Cow/Catch_That_Cow.ncb
Catch_That_Cow/Catch_That_Cow.opt
Catch_That_Cow/Catch_That_Cow.plg
Catch_That_Cow/Debug/Catch_That_Cow.exe
Catch_That_Cow/Debug/Catch_That_Cow.ilk
Catch_That_Cow/Debug/Catch_That_Cow.obj
Catch_That_Cow/Debug/Catch_That_Cow.pch
Catch_That_Cow/Debug/Catch_That_Cow.pdb
Catch_That_Cow/Debug/StdAfx.obj
Catch_That_Cow/Debug/vc60.idb
Catch_That_Cow/Debug/vc60.pdb
Catch_That_Cow/ReadMe.txt
Catch_That_Cow/StdAfx.cpp
Catch_That_Cow/StdAfx.h
Catch_That_Cow/Debug
Catch_That_Cow
Catch_That_Cow/Catch_That_Cow.dsp
Catch_That_Cow/Catch_That_Cow.dsw
Catch_That_Cow/Catch_That_Cow.ncb
Catch_That_Cow/Catch_That_Cow.opt
Catch_That_Cow/Catch_That_Cow.plg
Catch_That_Cow/Debug/Catch_That_Cow.exe
Catch_That_Cow/Debug/Catch_That_Cow.ilk
Catch_That_Cow/Debug/Catch_That_Cow.obj
Catch_That_Cow/Debug/Catch_That_Cow.pch
Catch_That_Cow/Debug/Catch_That_Cow.pdb
Catch_That_Cow/Debug/StdAfx.obj
Catch_That_Cow/Debug/vc60.idb
Catch_That_Cow/Debug/vc60.pdb
Catch_That_Cow/ReadMe.txt
Catch_That_Cow/StdAfx.cpp
Catch_That_Cow/StdAfx.h
Catch_That_Cow/Debug
Catch_That_Cow
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