文件名称:xcv
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- 上传时间:2012-11-16
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文件大小:12.36mb
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已下载:0次
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介绍说明--下载内容来自于网络,使用问题请自行百度
本代码是一个利用D3D固定流水线和可编程流水线一起使用的一个粒子。进入之后是一个3D场景,天空盒还加了动态纹理效果。程序中还加入了一个小球,按下1键后,可模拟抛物线运动。-This code is a fixed-line and programmable using D3D for use with a particle line. Followed by a 3D scene into the sky box also added a dynamic texture. Program also added a small ball, press the 1 key, can simulate the parabolic movement.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
xcv/Camera.cpp
xcv/Camera.h
xcv/DInput.cpp
xcv/DInput.h
xcv/Font.cpp
xcv/Font.h
xcv/xcv.ncb
xcv/WinMain.cpp
xcv/Debug.rar
xcv/Ground.h
xcv/HLSL(Ground).fx
xcv/Source.x
xcv/HLSL(Tree).fx
xcv/SenceManager.cpp
xcv/SenceManager.h
xcv/Ball.h
xcv/SkyBox.h
xcv/Time.cpp
xcv/Time.h
xcv/GameDraw.h
xcv/Tree.h
xcv/xcv.dsp
xcv/xcv.dsw
xcv/ball.x
xcv/xcv.opt
xcv/xcv.plg
xcv/xcv.sln
xcv/xcv.suo
xcv/xcv.vcproj
xcv/xcv.vcproj.DB8E5346C16848E.Administrator.user
xcv/xcv.vcproj.PC-201006231849.Administrator.user
xcv/xcv.vcproj.qq-PC.Administrator.user
xcv/xcv.vcproj.shuang-PC.shuang.user
xcv/xcv.vcproj.20100714-7777.Bill.user
xcv/Tree.cpp
xcv/tank1.x
xcv/BallMesh.h
xcv/Particle.h
xcv/ball.dds
xcv/HLSL(Sky).fx
xcv/resource.h
xcv/Start.aps
xcv/Start.rc
xcv/Common.h
xcv/GDI.h
xcv/Ground.cpp
xcv/GDI.cpp
xcv/start.bmp
xcv/HLSL(Ball).fx
xcv/Debug/BuildLog.htm
xcv/Debug/xcv.exe.embed.manifest
xcv/Debug/vc90.idb
xcv/Debug/vc90.pdb
xcv/Debug/ball.x
xcv/Debug/MotionBlur.fx
xcv/Debug/GameDraw.obj
xcv/Debug/xcv.ilk
xcv/Debug/Ball.sbr
xcv/Debug/BallMesh.sbr
xcv/Debug/Camera.sbr
xcv/Debug/DInput.sbr
xcv/Debug/Explorer.sbr
xcv/Debug/Font.sbr
xcv/Debug/GameDraw.sbr
xcv/Debug/GDI.sbr
xcv/Debug/Ground.sbr
xcv/Debug/Particle.sbr
xcv/Debug/SenceManager.sbr
xcv/Debug/SkyBox.sbr
xcv/Debug/vc60.idb
xcv/Debug/vc60.pdb
xcv/Debug/Time.sbr
xcv/Debug/Tree.sbr
xcv/Debug/Tree.obj
xcv/Debug/Time.obj
xcv/Debug/SkyBox.obj
xcv/Debug/Particle.obj
xcv/Debug/Common.sbr
xcv/Debug/SenceManager.obj
xcv/Debug/Ground.obj
xcv/Debug/GDI.obj
xcv/Debug/Explorer.obj
xcv/Debug/Font.obj
xcv/Debug/Ball.obj
xcv/Debug/DInput.obj
xcv/Debug/Camera.obj
xcv/Debug/BallMesh.obj
xcv/Debug/WinMain.obj
xcv/Debug/WinMain.sbr
xcv/Debug/HLSL/HLSL(Ground).fx
xcv/Debug/HLSL/HLSL(Sky).fx
xcv/Debug/HLSL/HLSL(Tree).fx
xcv/Debug/Texture/cloud.bmp
xcv/Debug/Texture/floor.bmp
xcv/Debug/Texture/sky1.jpg
xcv/Debug/Texture/tree.dds
xcv/Debug/Texture/roleShoot.dds
xcv/Debug/HLSL(Ball).fx
xcv/Debug/Start.res
xcv/Debug/HLSL(Ground).fx
xcv/Debug/HLSL(Sky).fx
xcv/Debug/xcv.exe.embed.manifest.res
xcv/Debug/xcv.exe
xcv/Debug/xcv.pdb
xcv/Debug/xcv.exe.intermediate.manifest
xcv/Debug/HLSL(Tree).fx
xcv/Debug/mt.dep
xcv/Debug/xcv.bsc
xcv/HLSL/HLSL(Ground).fx
xcv/HLSL/HLSL(Sky).fx
xcv/HLSL/HLSL(Tree).fx
xcv/Texture/cloud.bmp
xcv/Texture/floor.bmp
xcv/Texture/sky1.jpg
xcv/Texture/tree.dds
xcv/Texture/mat_tank1_1.PNG
xcv/Texture/roleShoot.dds
xcv/BallMesh.cpp
xcv/Explorer.cpp
xcv/GameDraw.cpp
xcv/Particle.cpp
xcv/SkyBox.cpp
xcv/Release/BuildLog.htm
xcv/Release/vc90.idb
xcv/Release/Ball.obj
xcv/Release/BallMesh.obj
xcv/Release/Camera.obj
xcv/Release/DInput.obj
xcv/Release/Explorer.obj
xcv/Release/Font.obj
xcv/Release/GameDraw.obj
xcv/Release/GDI.obj
xcv/Release/Ground.obj
xcv/Release/Particle.obj
xcv/Release/SenceManager.obj
xcv/Release/SkyBox.obj
xcv/Release/Time.obj
xcv/Release/Tree.obj
xcv/Release/WinMain.obj
xcv/Release/Start.res
xcv/Release/xcv.exe.intermediate.manifest
xcv/Release/MotionBlur.fx
xcv/Release/HLSL(Ball).fx
xcv/Release/HLSL(Ground).fx
xcv/Release/HLSL(Sky).fx
xcv/Release/HLSL(Tree).fx
xcv/Explorer.h
xcv/MotionBlur.fx
xcv/Ball.cpp
xcv/Debug/HLSL
xcv/Debug/Texture
xcv/Debug
xcv/HLSL
xcv/Texture
xcv/Release
xcv
xcv/Camera.h
xcv/DInput.cpp
xcv/DInput.h
xcv/Font.cpp
xcv/Font.h
xcv/xcv.ncb
xcv/WinMain.cpp
xcv/Debug.rar
xcv/Ground.h
xcv/HLSL(Ground).fx
xcv/Source.x
xcv/HLSL(Tree).fx
xcv/SenceManager.cpp
xcv/SenceManager.h
xcv/Ball.h
xcv/SkyBox.h
xcv/Time.cpp
xcv/Time.h
xcv/GameDraw.h
xcv/Tree.h
xcv/xcv.dsp
xcv/xcv.dsw
xcv/ball.x
xcv/xcv.opt
xcv/xcv.plg
xcv/xcv.sln
xcv/xcv.suo
xcv/xcv.vcproj
xcv/xcv.vcproj.DB8E5346C16848E.Administrator.user
xcv/xcv.vcproj.PC-201006231849.Administrator.user
xcv/xcv.vcproj.qq-PC.Administrator.user
xcv/xcv.vcproj.shuang-PC.shuang.user
xcv/xcv.vcproj.20100714-7777.Bill.user
xcv/Tree.cpp
xcv/tank1.x
xcv/BallMesh.h
xcv/Particle.h
xcv/ball.dds
xcv/HLSL(Sky).fx
xcv/resource.h
xcv/Start.aps
xcv/Start.rc
xcv/Common.h
xcv/GDI.h
xcv/Ground.cpp
xcv/GDI.cpp
xcv/start.bmp
xcv/HLSL(Ball).fx
xcv/Debug/BuildLog.htm
xcv/Debug/xcv.exe.embed.manifest
xcv/Debug/vc90.idb
xcv/Debug/vc90.pdb
xcv/Debug/ball.x
xcv/Debug/MotionBlur.fx
xcv/Debug/GameDraw.obj
xcv/Debug/xcv.ilk
xcv/Debug/Ball.sbr
xcv/Debug/BallMesh.sbr
xcv/Debug/Camera.sbr
xcv/Debug/DInput.sbr
xcv/Debug/Explorer.sbr
xcv/Debug/Font.sbr
xcv/Debug/GameDraw.sbr
xcv/Debug/GDI.sbr
xcv/Debug/Ground.sbr
xcv/Debug/Particle.sbr
xcv/Debug/SenceManager.sbr
xcv/Debug/SkyBox.sbr
xcv/Debug/vc60.idb
xcv/Debug/vc60.pdb
xcv/Debug/Time.sbr
xcv/Debug/Tree.sbr
xcv/Debug/Tree.obj
xcv/Debug/Time.obj
xcv/Debug/SkyBox.obj
xcv/Debug/Particle.obj
xcv/Debug/Common.sbr
xcv/Debug/SenceManager.obj
xcv/Debug/Ground.obj
xcv/Debug/GDI.obj
xcv/Debug/Explorer.obj
xcv/Debug/Font.obj
xcv/Debug/Ball.obj
xcv/Debug/DInput.obj
xcv/Debug/Camera.obj
xcv/Debug/BallMesh.obj
xcv/Debug/WinMain.obj
xcv/Debug/WinMain.sbr
xcv/Debug/HLSL/HLSL(Ground).fx
xcv/Debug/HLSL/HLSL(Sky).fx
xcv/Debug/HLSL/HLSL(Tree).fx
xcv/Debug/Texture/cloud.bmp
xcv/Debug/Texture/floor.bmp
xcv/Debug/Texture/sky1.jpg
xcv/Debug/Texture/tree.dds
xcv/Debug/Texture/roleShoot.dds
xcv/Debug/HLSL(Ball).fx
xcv/Debug/Start.res
xcv/Debug/HLSL(Ground).fx
xcv/Debug/HLSL(Sky).fx
xcv/Debug/xcv.exe.embed.manifest.res
xcv/Debug/xcv.exe
xcv/Debug/xcv.pdb
xcv/Debug/xcv.exe.intermediate.manifest
xcv/Debug/HLSL(Tree).fx
xcv/Debug/mt.dep
xcv/Debug/xcv.bsc
xcv/HLSL/HLSL(Ground).fx
xcv/HLSL/HLSL(Sky).fx
xcv/HLSL/HLSL(Tree).fx
xcv/Texture/cloud.bmp
xcv/Texture/floor.bmp
xcv/Texture/sky1.jpg
xcv/Texture/tree.dds
xcv/Texture/mat_tank1_1.PNG
xcv/Texture/roleShoot.dds
xcv/BallMesh.cpp
xcv/Explorer.cpp
xcv/GameDraw.cpp
xcv/Particle.cpp
xcv/SkyBox.cpp
xcv/Release/BuildLog.htm
xcv/Release/vc90.idb
xcv/Release/Ball.obj
xcv/Release/BallMesh.obj
xcv/Release/Camera.obj
xcv/Release/DInput.obj
xcv/Release/Explorer.obj
xcv/Release/Font.obj
xcv/Release/GameDraw.obj
xcv/Release/GDI.obj
xcv/Release/Ground.obj
xcv/Release/Particle.obj
xcv/Release/SenceManager.obj
xcv/Release/SkyBox.obj
xcv/Release/Time.obj
xcv/Release/Tree.obj
xcv/Release/WinMain.obj
xcv/Release/Start.res
xcv/Release/xcv.exe.intermediate.manifest
xcv/Release/MotionBlur.fx
xcv/Release/HLSL(Ball).fx
xcv/Release/HLSL(Ground).fx
xcv/Release/HLSL(Sky).fx
xcv/Release/HLSL(Tree).fx
xcv/Explorer.h
xcv/MotionBlur.fx
xcv/Ball.cpp
xcv/Debug/HLSL
xcv/Debug/Texture
xcv/Debug
xcv/HLSL
xcv/Texture
xcv/Release
xcv
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