文件名称:fbadt-0[1].36-src
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CacheTool for EzxFBA v0.36 SourceCode
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下载文件列表
readme.txt
burn/ay8910.c
burn/ay8910.h
burn/bitswap.h
burn/burn.cpp
burn/burn.h
burn/burnint.h
burn/burn_sound.cpp
burn/burn_sound.h
burn/burn_sound_a.asm
burn/burn_sound_c.cpp
burn/burn_ym2151.cpp
burn/burn_ym2151.h
burn/burn_ym2203.cpp
burn/burn_ym2203.h
burn/burn_ym2608.cpp
burn/burn_ym2608.h
burn/burn_ym2610.cpp
burn/burn_ym2610.h
burn/burn_ym3812.cpp
burn/burn_ym3812.h
burn/burn_ymf278b.cpp
burn/burn_ymf278b.h
burn/cache.cpp
burn/cache.h
burn/capcom/cps.cpp
burn/capcom/cps.h
burn/capcom/cps2_crpt.cpp
burn/capcom/cpsr.cpp
burn/capcom/cpsrd.cpp
burn/capcom/cpst.cpp
burn/capcom/cps_draw.cpp
burn/capcom/cps_mem.cpp
burn/capcom/cps_obj.cpp
burn/capcom/cps_pal.cpp
burn/capcom/cps_run.cpp
burn/capcom/cps_rw.cpp
burn/capcom/cps_scr.cpp
burn/capcom/ctv.cpp
burn/capcom/ctv.h
burn/capcom/ctv_do.h
burn/capcom/ctv_make.cpp
burn/capcom/dc_1941.cpp
burn/capcom/dc_1944.cpp
burn/capcom/dc_19xx.cpp
burn/capcom/dc_3wonders.cpp
burn/capcom/dc_armwar.cpp
burn/capcom/dc_avsp.cpp
burn/capcom/dc_batcir.cpp
burn/capcom/dc_captcomm.cpp
burn/capcom/dc_cawing.cpp
burn/capcom/dc_choko.cpp
burn/capcom/dc_csclub.cpp
burn/capcom/dc_cworld2j.cpp
burn/capcom/dc_cyb.cpp
burn/capcom/dc_ddsom.cpp
burn/capcom/dc_ddtod.cpp
burn/capcom/dc_dimahoo.cpp
burn/capcom/dc_dino.cpp
burn/capcom/dc_dstlk.cpp
burn/capcom/dc_dw.cpp
burn/capcom/dc_ecofghtr.cpp
burn/capcom/dc_ffight.cpp
burn/capcom/dc_forgottn.cpp
burn/capcom/dc_ghouls.cpp
burn/capcom/dc_gigawing.cpp
burn/capcom/dc_hsf2.cpp
burn/capcom/dc_input.cpp
burn/capcom/dc_jyangoku.cpp
burn/capcom/dc_knights.cpp
burn/capcom/dc_kod.cpp
burn/capcom/dc_megaman.cpp
burn/capcom/dc_megaman2.cpp
burn/capcom/dc_mercs.cpp
burn/capcom/dc_mmatrix.cpp
burn/capcom/dc_mpang.cpp
burn/capcom/dc_msh.cpp
burn/capcom/dc_mshvsf.cpp
burn/capcom/dc_msword.cpp
burn/capcom/dc_mtwins.cpp
burn/capcom/dc_mvsc.cpp
burn/capcom/dc_nemo.cpp
burn/capcom/dc_nwarr.cpp
burn/capcom/dc_pang3.cpp
burn/capcom/dc_pnickj.cpp
burn/capcom/dc_progear.cpp
burn/capcom/dc_punisher.cpp
burn/capcom/dc_pzloop2.cpp
burn/capcom/dc_qad.cpp
burn/capcom/dc_qnd.cpp
burn/capcom/dc_qtono2.cpp
burn/capcom/dc_rckmanj.cpp
burn/capcom/dc_ringdest.cpp
burn/capcom/dc_sf2.cpp
burn/capcom/dc_sf2t.cpp
burn/capcom/dc_sfa.cpp
burn/capcom/dc_sfa2.cpp
burn/capcom/dc_sfa3.cpp
burn/capcom/dc_sfzch.cpp
burn/capcom/dc_sgemf.cpp
burn/capcom/dc_slammast.cpp
burn/capcom/dc_spf.cpp
burn/capcom/dc_ssf2.cpp
burn/capcom/dc_ssf2t.cpp
burn/capcom/dc_strider.cpp
burn/capcom/dc_unsquad.cpp
burn/capcom/dc_varth.cpp
burn/capcom/dc_vhunt2.cpp
burn/capcom/dc_vsav.cpp
burn/capcom/dc_vsav2.cpp
burn/capcom/dc_willow.cpp
burn/capcom/dc_wof.cpp
burn/capcom/dc_xmcota.cpp
burn/capcom/dc_xmvsf.cpp
burn/capcom/kabuki.cpp
burn/capcom/ps.cpp
burn/capcom/ps_m.cpp
burn/capcom/ps_z.cpp
burn/capcom/qs.cpp
burn/capcom/qs_c.cpp
burn/capcom/qs_z.cpp
burn/capcom
burn/cave/cave.cpp
burn/cave/cave.h
burn/cave/cave_palette.cpp
burn/cave/cave_sprite.cpp
burn/cave/cave_sprite_func.h
burn/cave/cave_sprite_func_table.h
burn/cave/cave_sprite_render.h
burn/cave/cave_sprite_render_zoom.h
burn/cave/cave_tile.cpp
burn/cave/cave_tile_func.h
burn/cave/cave_tile_func_table.h
burn/cave/cave_tile_render.h
burn/cave/d_dodonpachi.cpp
burn/cave/d_donpachi.cpp
burn/cave/d_esprade.cpp
burn/cave/d_feversos.cpp
burn/cave/d_gaia.cpp
burn/cave/d_guwange.cpp
burn/cave/d_metmqstr.cpp
burn/cave/d_sailormn.cpp
burn/cave/d_uopoko.cpp
burn/cave
burn/cheat.cpp
burn/cheat.h
burn/driver.h
burn/driverlist.h
burn/eeprom_93cxx.cpp
burn/eeprom_93cxx.h
burn/fm.c
burn/fm.h
burn/fmopl.c
burn/fmopl.h
burn/load.cpp
burn/misc/d_1945kiii.cpp
burn/misc/d_aerofgt.cpp
burn/misc/d_biomtoy.cpp
burn/misc/d_bombjack.cpp
burn/misc/d_fstarfrc.cpp
burn/misc/d_galpanic.cpp
burn/misc/d_hyperpac.cpp
burn/misc/d_madgear.cpp
burn/misc/d_news.cpp
burn/misc/d_ohmygod.cpp
burn/misc/d_pgm.cpp
burn/misc/d_powerins.cpp
burn/misc/d_prehisle.cpp
burn/misc/d_seta2.cpp
burn/misc/d_shadfrce.cpp
burn/misc/d_solomon.cpp
burn/misc/d_tigerheli.cpp
burn/misc/d_tmnt.cpp
burn/misc/d_wc90.cpp
burn/misc/taito_68k/d_opwolf.cpp
burn/misc/taito_68k/d_rainbow.cpp
burn/misc/taito_68k/d_rastan.cpp
burn/misc/taito_68k/d_superman.cpp
burn/misc/taito_68k/d_twinhawk.cpp
burn/misc/taito_68k/rain_chip.cpp
burn/misc/taito_68k/rain_chip.h
burn/misc/taito_68k/snd_tc0140.cpp
burn/misc/taito_68k/snd_tc0140.h
burn/misc/taito_68k/taito.h
burn/misc/taito_68k/taito_gfx.cpp
burn/misc/taito_68k/taito_gfx.h
burn/misc/taito_68k/vid_pc080sn.cpp
burn/misc/taito_68k/vid_pc080sn.h
burn/misc/taito_68k/vid_pc090oj.cpp
burn/misc/taito_68k/vid_pc090oj.h
burn/misc/taito_68k/vid_sysx.cpp
burn/misc/taito_68k/vid_sysx.h
burn/misc/taito_68k
burn/misc/tiles_generic.cpp
burn/misc/tiles_generic.h
burn/misc
burn/msm5205.cpp
burn/msm5205.h
burn/msm6295.cpp
burn/msm6295.h
burn/neocd/d_neocd.cpp
burn/neocd
burn/neogeo/d_neogeo.cpp
burn/neogeo/neogeo.cpp
burn/neogeo/neogeo.h
burn/neogeo/neo_decrypt.cpp
burn/neogeo/neo_palette.cpp
burn/neogeo/neo_run.cpp
burn/neogeo/neo_sprite.cpp
burn/neogeo/neo_sprite_func.h
burn/neogeo/neo_sprite_func_table.h
burn/neogeo/neo_sprite_render.h
burn/neogeo/neo_text.cpp
burn/neogeo/neo_text_render.h
burn/neogeo/neo_u
burn/ay8910.c
burn/ay8910.h
burn/bitswap.h
burn/burn.cpp
burn/burn.h
burn/burnint.h
burn/burn_sound.cpp
burn/burn_sound.h
burn/burn_sound_a.asm
burn/burn_sound_c.cpp
burn/burn_ym2151.cpp
burn/burn_ym2151.h
burn/burn_ym2203.cpp
burn/burn_ym2203.h
burn/burn_ym2608.cpp
burn/burn_ym2608.h
burn/burn_ym2610.cpp
burn/burn_ym2610.h
burn/burn_ym3812.cpp
burn/burn_ym3812.h
burn/burn_ymf278b.cpp
burn/burn_ymf278b.h
burn/cache.cpp
burn/cache.h
burn/capcom/cps.cpp
burn/capcom/cps.h
burn/capcom/cps2_crpt.cpp
burn/capcom/cpsr.cpp
burn/capcom/cpsrd.cpp
burn/capcom/cpst.cpp
burn/capcom/cps_draw.cpp
burn/capcom/cps_mem.cpp
burn/capcom/cps_obj.cpp
burn/capcom/cps_pal.cpp
burn/capcom/cps_run.cpp
burn/capcom/cps_rw.cpp
burn/capcom/cps_scr.cpp
burn/capcom/ctv.cpp
burn/capcom/ctv.h
burn/capcom/ctv_do.h
burn/capcom/ctv_make.cpp
burn/capcom/dc_1941.cpp
burn/capcom/dc_1944.cpp
burn/capcom/dc_19xx.cpp
burn/capcom/dc_3wonders.cpp
burn/capcom/dc_armwar.cpp
burn/capcom/dc_avsp.cpp
burn/capcom/dc_batcir.cpp
burn/capcom/dc_captcomm.cpp
burn/capcom/dc_cawing.cpp
burn/capcom/dc_choko.cpp
burn/capcom/dc_csclub.cpp
burn/capcom/dc_cworld2j.cpp
burn/capcom/dc_cyb.cpp
burn/capcom/dc_ddsom.cpp
burn/capcom/dc_ddtod.cpp
burn/capcom/dc_dimahoo.cpp
burn/capcom/dc_dino.cpp
burn/capcom/dc_dstlk.cpp
burn/capcom/dc_dw.cpp
burn/capcom/dc_ecofghtr.cpp
burn/capcom/dc_ffight.cpp
burn/capcom/dc_forgottn.cpp
burn/capcom/dc_ghouls.cpp
burn/capcom/dc_gigawing.cpp
burn/capcom/dc_hsf2.cpp
burn/capcom/dc_input.cpp
burn/capcom/dc_jyangoku.cpp
burn/capcom/dc_knights.cpp
burn/capcom/dc_kod.cpp
burn/capcom/dc_megaman.cpp
burn/capcom/dc_megaman2.cpp
burn/capcom/dc_mercs.cpp
burn/capcom/dc_mmatrix.cpp
burn/capcom/dc_mpang.cpp
burn/capcom/dc_msh.cpp
burn/capcom/dc_mshvsf.cpp
burn/capcom/dc_msword.cpp
burn/capcom/dc_mtwins.cpp
burn/capcom/dc_mvsc.cpp
burn/capcom/dc_nemo.cpp
burn/capcom/dc_nwarr.cpp
burn/capcom/dc_pang3.cpp
burn/capcom/dc_pnickj.cpp
burn/capcom/dc_progear.cpp
burn/capcom/dc_punisher.cpp
burn/capcom/dc_pzloop2.cpp
burn/capcom/dc_qad.cpp
burn/capcom/dc_qnd.cpp
burn/capcom/dc_qtono2.cpp
burn/capcom/dc_rckmanj.cpp
burn/capcom/dc_ringdest.cpp
burn/capcom/dc_sf2.cpp
burn/capcom/dc_sf2t.cpp
burn/capcom/dc_sfa.cpp
burn/capcom/dc_sfa2.cpp
burn/capcom/dc_sfa3.cpp
burn/capcom/dc_sfzch.cpp
burn/capcom/dc_sgemf.cpp
burn/capcom/dc_slammast.cpp
burn/capcom/dc_spf.cpp
burn/capcom/dc_ssf2.cpp
burn/capcom/dc_ssf2t.cpp
burn/capcom/dc_strider.cpp
burn/capcom/dc_unsquad.cpp
burn/capcom/dc_varth.cpp
burn/capcom/dc_vhunt2.cpp
burn/capcom/dc_vsav.cpp
burn/capcom/dc_vsav2.cpp
burn/capcom/dc_willow.cpp
burn/capcom/dc_wof.cpp
burn/capcom/dc_xmcota.cpp
burn/capcom/dc_xmvsf.cpp
burn/capcom/kabuki.cpp
burn/capcom/ps.cpp
burn/capcom/ps_m.cpp
burn/capcom/ps_z.cpp
burn/capcom/qs.cpp
burn/capcom/qs_c.cpp
burn/capcom/qs_z.cpp
burn/capcom
burn/cave/cave.cpp
burn/cave/cave.h
burn/cave/cave_palette.cpp
burn/cave/cave_sprite.cpp
burn/cave/cave_sprite_func.h
burn/cave/cave_sprite_func_table.h
burn/cave/cave_sprite_render.h
burn/cave/cave_sprite_render_zoom.h
burn/cave/cave_tile.cpp
burn/cave/cave_tile_func.h
burn/cave/cave_tile_func_table.h
burn/cave/cave_tile_render.h
burn/cave/d_dodonpachi.cpp
burn/cave/d_donpachi.cpp
burn/cave/d_esprade.cpp
burn/cave/d_feversos.cpp
burn/cave/d_gaia.cpp
burn/cave/d_guwange.cpp
burn/cave/d_metmqstr.cpp
burn/cave/d_sailormn.cpp
burn/cave/d_uopoko.cpp
burn/cave
burn/cheat.cpp
burn/cheat.h
burn/driver.h
burn/driverlist.h
burn/eeprom_93cxx.cpp
burn/eeprom_93cxx.h
burn/fm.c
burn/fm.h
burn/fmopl.c
burn/fmopl.h
burn/load.cpp
burn/misc/d_1945kiii.cpp
burn/misc/d_aerofgt.cpp
burn/misc/d_biomtoy.cpp
burn/misc/d_bombjack.cpp
burn/misc/d_fstarfrc.cpp
burn/misc/d_galpanic.cpp
burn/misc/d_hyperpac.cpp
burn/misc/d_madgear.cpp
burn/misc/d_news.cpp
burn/misc/d_ohmygod.cpp
burn/misc/d_pgm.cpp
burn/misc/d_powerins.cpp
burn/misc/d_prehisle.cpp
burn/misc/d_seta2.cpp
burn/misc/d_shadfrce.cpp
burn/misc/d_solomon.cpp
burn/misc/d_tigerheli.cpp
burn/misc/d_tmnt.cpp
burn/misc/d_wc90.cpp
burn/misc/taito_68k/d_opwolf.cpp
burn/misc/taito_68k/d_rainbow.cpp
burn/misc/taito_68k/d_rastan.cpp
burn/misc/taito_68k/d_superman.cpp
burn/misc/taito_68k/d_twinhawk.cpp
burn/misc/taito_68k/rain_chip.cpp
burn/misc/taito_68k/rain_chip.h
burn/misc/taito_68k/snd_tc0140.cpp
burn/misc/taito_68k/snd_tc0140.h
burn/misc/taito_68k/taito.h
burn/misc/taito_68k/taito_gfx.cpp
burn/misc/taito_68k/taito_gfx.h
burn/misc/taito_68k/vid_pc080sn.cpp
burn/misc/taito_68k/vid_pc080sn.h
burn/misc/taito_68k/vid_pc090oj.cpp
burn/misc/taito_68k/vid_pc090oj.h
burn/misc/taito_68k/vid_sysx.cpp
burn/misc/taito_68k/vid_sysx.h
burn/misc/taito_68k
burn/misc/tiles_generic.cpp
burn/misc/tiles_generic.h
burn/misc
burn/msm5205.cpp
burn/msm5205.h
burn/msm6295.cpp
burn/msm6295.h
burn/neocd/d_neocd.cpp
burn/neocd
burn/neogeo/d_neogeo.cpp
burn/neogeo/neogeo.cpp
burn/neogeo/neogeo.h
burn/neogeo/neo_decrypt.cpp
burn/neogeo/neo_palette.cpp
burn/neogeo/neo_run.cpp
burn/neogeo/neo_sprite.cpp
burn/neogeo/neo_sprite_func.h
burn/neogeo/neo_sprite_func_table.h
burn/neogeo/neo_sprite_render.h
burn/neogeo/neo_text.cpp
burn/neogeo/neo_text_render.h
burn/neogeo/neo_u
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