文件名称:ocean_project_grid
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- 上传时间:2012-11-16
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文件大小:12.18mb
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最早用投影网格法实现海面波动效果的代码,基于D3D,进行三维仿真,实现海面的波动效果,雾效果等。-Grid method was first realized by projection effects of sea level fluctuations in the code, based on D3D, three-dimensional simulation, the fluctuation effects to achieve the sea, fog effects.
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下载文件列表
ocean/src/ASDdemoR300.exe
ocean/src/aSdemoNV20.exe
ocean/src/duckie.X
ocean/src/island.X
ocean/src/readme.txt
ocean/src/skybox.fx
ocean/src/source/camera.cpp
ocean/src/source/camera.h
ocean/src/source/Debug/BuildLog.htm
ocean/src/source/Debug/camera.obj
ocean/src/source/Debug/dxmouse.obj
ocean/src/source/Debug/Matrices.pdb
ocean/src/source/Debug/parameterhandler.obj
ocean/src/source/Debug/tessdemo.exe
ocean/src/source/Debug/tessdemo.exe.embed.manifest
ocean/src/source/Debug/tessdemo.ilk
ocean/src/source/Debug/tools.obj
ocean/src/source/Debug/vc70.idb
ocean/src/source/Debug/vc70.pdb
ocean/src/source/Debug/vc90.idb
ocean/src/source/Debug/vc90.pdb
ocean/src/source/dxmouse.cpp
ocean/src/source/dxmouse.h
ocean/src/source/noisemaker.cpp
ocean/src/source/noisemaker.h
ocean/src/source/parameterhandler.cpp
ocean/src/source/parameterhandler.h
ocean/src/source/projected grid demo.ncb
ocean/src/source/projected grid demo.sln
ocean/src/source/projected grid demo.sln.old
ocean/src/source/projected grid demo.suo
ocean/src/source/projected grid demo.suo.old
ocean/src/source/software_noisemaker.cpp
ocean/src/source/software_noisemaker.h
ocean/src/source/surface.cpp
ocean/src/source/surface.h
ocean/src/source/tessdemo.cpp
ocean/src/source/tessdemo.vcproj
ocean/src/source/tessdemo.vcproj.7.10.old
ocean/src/source/tessdemo.vcproj.old
ocean/src/source/tessdemo.vcproj.zhaoxudong-PC.zhaoxudong.user
ocean/src/source/textures/cubemap-evul.dds
ocean/src/source/textures/fresnel_water_linear.bmp
ocean/src/source/textures/fresnel_water_sRGB.bmp
ocean/src/source/textures/reflection_underwater.bmp
ocean/src/source/textures/terrain.png
ocean/src/source/textures/XZnoise.png
ocean/src/source/todo.txt
ocean/src/source/tools.cpp
ocean/src/source/tools.h
ocean/src/terrain_underwater.fx
ocean/src/tessdemo.exe
ocean/src/textures/cubemap-evul.dds
ocean/src/textures/fresnel_water_linear.bmp
ocean/src/textures/fresnel_water_sRGB.bmp
ocean/src/textures/reflection_underwater.bmp
ocean/src/textures/terrain.png
ocean/src/textures/XZnoise.png
ocean/src/underwater_soft.fx
ocean/src/v2_heightmapgen.fx
ocean/src/v2_normalmapgen.fx
ocean/src/water_R300.fx
ocean/src/water_soft.fx
ocean/技术文档/projgrid-hq[1].pdf
ocean/技术文档/一种实时海水的实现.doc
ocean/src/source/Debug
ocean/src/source/textures
ocean/src/source
ocean/src/textures
ocean/src
ocean/技术文档
ocean
ocean/src/aSdemoNV20.exe
ocean/src/duckie.X
ocean/src/island.X
ocean/src/readme.txt
ocean/src/skybox.fx
ocean/src/source/camera.cpp
ocean/src/source/camera.h
ocean/src/source/Debug/BuildLog.htm
ocean/src/source/Debug/camera.obj
ocean/src/source/Debug/dxmouse.obj
ocean/src/source/Debug/Matrices.pdb
ocean/src/source/Debug/parameterhandler.obj
ocean/src/source/Debug/tessdemo.exe
ocean/src/source/Debug/tessdemo.exe.embed.manifest
ocean/src/source/Debug/tessdemo.ilk
ocean/src/source/Debug/tools.obj
ocean/src/source/Debug/vc70.idb
ocean/src/source/Debug/vc70.pdb
ocean/src/source/Debug/vc90.idb
ocean/src/source/Debug/vc90.pdb
ocean/src/source/dxmouse.cpp
ocean/src/source/dxmouse.h
ocean/src/source/noisemaker.cpp
ocean/src/source/noisemaker.h
ocean/src/source/parameterhandler.cpp
ocean/src/source/parameterhandler.h
ocean/src/source/projected grid demo.ncb
ocean/src/source/projected grid demo.sln
ocean/src/source/projected grid demo.sln.old
ocean/src/source/projected grid demo.suo
ocean/src/source/projected grid demo.suo.old
ocean/src/source/software_noisemaker.cpp
ocean/src/source/software_noisemaker.h
ocean/src/source/surface.cpp
ocean/src/source/surface.h
ocean/src/source/tessdemo.cpp
ocean/src/source/tessdemo.vcproj
ocean/src/source/tessdemo.vcproj.7.10.old
ocean/src/source/tessdemo.vcproj.old
ocean/src/source/tessdemo.vcproj.zhaoxudong-PC.zhaoxudong.user
ocean/src/source/textures/cubemap-evul.dds
ocean/src/source/textures/fresnel_water_linear.bmp
ocean/src/source/textures/fresnel_water_sRGB.bmp
ocean/src/source/textures/reflection_underwater.bmp
ocean/src/source/textures/terrain.png
ocean/src/source/textures/XZnoise.png
ocean/src/source/todo.txt
ocean/src/source/tools.cpp
ocean/src/source/tools.h
ocean/src/terrain_underwater.fx
ocean/src/tessdemo.exe
ocean/src/textures/cubemap-evul.dds
ocean/src/textures/fresnel_water_linear.bmp
ocean/src/textures/fresnel_water_sRGB.bmp
ocean/src/textures/reflection_underwater.bmp
ocean/src/textures/terrain.png
ocean/src/textures/XZnoise.png
ocean/src/underwater_soft.fx
ocean/src/v2_heightmapgen.fx
ocean/src/v2_normalmapgen.fx
ocean/src/water_R300.fx
ocean/src/water_soft.fx
ocean/技术文档/projgrid-hq[1].pdf
ocean/技术文档/一种实时海水的实现.doc
ocean/src/source/Debug
ocean/src/source/textures
ocean/src/source
ocean/src/textures
ocean/src
ocean/技术文档
ocean
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