文件名称:Hieroglyph3
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DirectX11开发的渲染引擎,里面有Vertex shader, Pixel shader,Geometry shader, Compute shader及 Hull shader 的例子,也有许多图像后处理的例子,还有Direct3d11的许多GPU特效,是学习D3D11的最好实战工具。-DirectX11 rendering engine development, which has Vertex shader, Pixel shader, Geometry shader, Compute shader and Hull shader example, there are many examples of post processing, there are many Direct3d11 GPU effects, is the best practical tools for learning D3D11.
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下载文件列表
branches/
BuildProcessTemplates/
BuildProcessTemplates/DefaultTemplate.xaml
BuildProcessTemplates/UpgradeTemplate.xaml
tags/
trunk/
trunk/Hieroglyph3/
trunk/Hieroglyph3/Applications/
trunk/Hieroglyph3/Applications/AmbientOcclusionI/
trunk/Hieroglyph3/Applications/AmbientOcclusionI/AmbientOcclusionI.vcproj
trunk/Hieroglyph3/Applications/AmbientOcclusionI/App.cpp
trunk/Hieroglyph3/Applications/AmbientOcclusionI/App.h
trunk/Hieroglyph3/Applications/AmbientOcclusionI/ViewAmbientOcclusion.cpp
trunk/Hieroglyph3/Applications/AmbientOcclusionI/ViewAmbientOcclusion.h
trunk/Hieroglyph3/Applications/BasicApplication/
trunk/Hieroglyph3/Applications/BasicApplication/App.cpp
trunk/Hieroglyph3/Applications/BasicApplication/App.h
trunk/Hieroglyph3/Applications/BasicApplication/BasicApplication.vcproj
trunk/Hieroglyph3/Applications/BasicComputeShader/
trunk/Hieroglyph3/Applications/BasicComputeShader/App.cpp
trunk/Hieroglyph3/Applications/BasicComputeShader/App.h
trunk/Hieroglyph3/Applications/BasicComputeShader/BasicComputeShader.vcproj
trunk/Hieroglyph3/Applications/BasicHolographicRendering/
trunk/Hieroglyph3/Applications/BasicHolographicRendering/App.cpp
trunk/Hieroglyph3/Applications/BasicHolographicRendering/App.h
trunk/Hieroglyph3/Applications/BasicHolographicRendering/BasicHolographicRendering.vcproj
trunk/Hieroglyph3/Applications/BasicRenderViews/
trunk/Hieroglyph3/Applications/BasicRenderViews/App.cpp
trunk/Hieroglyph3/Applications/BasicRenderViews/App.h
trunk/Hieroglyph3/Applications/BasicRenderViews/BasicRenderViews.vcproj
trunk/Hieroglyph3/Applications/BasicScenes/
trunk/Hieroglyph3/Applications/BasicScenes/App.cpp
trunk/Hieroglyph3/Applications/BasicScenes/App.h
trunk/Hieroglyph3/Applications/BasicScenes/BasicScenes.vcproj
trunk/Hieroglyph3/Applications/BasicScripting/
trunk/Hieroglyph3/Applications/BasicScripting/App.cpp
trunk/Hieroglyph3/Applications/BasicScripting/App.h
trunk/Hieroglyph3/Applications/BasicScripting/BasicScripting.vcproj
trunk/Hieroglyph3/Applications/BasicTessellation/
trunk/Hieroglyph3/Applications/BasicTessellation/App.cpp
trunk/Hieroglyph3/Applications/BasicTessellation/App.h
trunk/Hieroglyph3/Applications/BasicTessellation/BasicTessellation.vcproj
trunk/Hieroglyph3/Applications/Bin/
trunk/Hieroglyph3/Applications/CurvedPointNormalTriangles/
trunk/Hieroglyph3/Applications/CurvedPointNormalTriangles/App.cpp
trunk/Hieroglyph3/Applications/CurvedPointNormalTriangles/App.h
trunk/Hieroglyph3/Applications/CurvedPointNormalTriangles/CurvedPointNormalTriangles.vcproj
trunk/Hieroglyph3/Applications/Data/
trunk/Hieroglyph3/Applications/Data/Models/
trunk/Hieroglyph3/Applications/Data/Models/bowl.ms3d
trunk/Hieroglyph3/Applications/Data/Models/box.ms3d
trunk/Hieroglyph3/Applications/Data/Models/hedra.ms3d
trunk/Hieroglyph3/Applications/Data/Models/Sample_Scene.ms3d
trunk/Hieroglyph3/Applications/Data/Models/Screen.ms3d
trunk/Hieroglyph3/Applications/Data/Models/ScreenFrame.ms3d
trunk/Hieroglyph3/Applications/Data/Models/spring.ms3d
trunk/Hieroglyph3/Applications/Data/Models/suzanne.ply
trunk/Hieroglyph3/Applications/Data/Models/TBone.ms3d
trunk/Hieroglyph3/Applications/Data/Models/Walker.ms3d
trunk/Hieroglyph3/Applications/Data/Scripts/
trunk/Hieroglyph3/Applications/Data/Scripts/Actor.lua
trunk/Hieroglyph3/Applications/Data/Scripts/SceneTestScript.lua
trunk/Hieroglyph3/Applications/Data/Shaders/
trunk/Hieroglyph3/Applications/Data/Shaders/AmbientOcclusionCS_16.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/AmbientOcclusionCS_32.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/BasicTessellation.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/CurvedPointNormalTriangles.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/DepthPS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/DepthVS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/FinalPassLP.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/FinalPS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/FinalVS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/GBuffer.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/GBufferLP.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/HeightmapVisualization.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/InterlockingTerrainTiles.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/InterlockingTerrainTilesComputeShader.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/InvertColorCS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/Lights.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/LightsLP.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/MaskLP.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/ObjectTexturedPS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/ObjectTexturedVS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/ParticleSystemRender.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/ParticleSystemUpdateCS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/PhongShading.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/PhongShadingPlanarRefl.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/SeparableBilateralCS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/SolidSkinnedShading.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/Sprite
BuildProcessTemplates/
BuildProcessTemplates/DefaultTemplate.xaml
BuildProcessTemplates/UpgradeTemplate.xaml
tags/
trunk/
trunk/Hieroglyph3/
trunk/Hieroglyph3/Applications/
trunk/Hieroglyph3/Applications/AmbientOcclusionI/
trunk/Hieroglyph3/Applications/AmbientOcclusionI/AmbientOcclusionI.vcproj
trunk/Hieroglyph3/Applications/AmbientOcclusionI/App.cpp
trunk/Hieroglyph3/Applications/AmbientOcclusionI/App.h
trunk/Hieroglyph3/Applications/AmbientOcclusionI/ViewAmbientOcclusion.cpp
trunk/Hieroglyph3/Applications/AmbientOcclusionI/ViewAmbientOcclusion.h
trunk/Hieroglyph3/Applications/BasicApplication/
trunk/Hieroglyph3/Applications/BasicApplication/App.cpp
trunk/Hieroglyph3/Applications/BasicApplication/App.h
trunk/Hieroglyph3/Applications/BasicApplication/BasicApplication.vcproj
trunk/Hieroglyph3/Applications/BasicComputeShader/
trunk/Hieroglyph3/Applications/BasicComputeShader/App.cpp
trunk/Hieroglyph3/Applications/BasicComputeShader/App.h
trunk/Hieroglyph3/Applications/BasicComputeShader/BasicComputeShader.vcproj
trunk/Hieroglyph3/Applications/BasicHolographicRendering/
trunk/Hieroglyph3/Applications/BasicHolographicRendering/App.cpp
trunk/Hieroglyph3/Applications/BasicHolographicRendering/App.h
trunk/Hieroglyph3/Applications/BasicHolographicRendering/BasicHolographicRendering.vcproj
trunk/Hieroglyph3/Applications/BasicRenderViews/
trunk/Hieroglyph3/Applications/BasicRenderViews/App.cpp
trunk/Hieroglyph3/Applications/BasicRenderViews/App.h
trunk/Hieroglyph3/Applications/BasicRenderViews/BasicRenderViews.vcproj
trunk/Hieroglyph3/Applications/BasicScenes/
trunk/Hieroglyph3/Applications/BasicScenes/App.cpp
trunk/Hieroglyph3/Applications/BasicScenes/App.h
trunk/Hieroglyph3/Applications/BasicScenes/BasicScenes.vcproj
trunk/Hieroglyph3/Applications/BasicScripting/
trunk/Hieroglyph3/Applications/BasicScripting/App.cpp
trunk/Hieroglyph3/Applications/BasicScripting/App.h
trunk/Hieroglyph3/Applications/BasicScripting/BasicScripting.vcproj
trunk/Hieroglyph3/Applications/BasicTessellation/
trunk/Hieroglyph3/Applications/BasicTessellation/App.cpp
trunk/Hieroglyph3/Applications/BasicTessellation/App.h
trunk/Hieroglyph3/Applications/BasicTessellation/BasicTessellation.vcproj
trunk/Hieroglyph3/Applications/Bin/
trunk/Hieroglyph3/Applications/CurvedPointNormalTriangles/
trunk/Hieroglyph3/Applications/CurvedPointNormalTriangles/App.cpp
trunk/Hieroglyph3/Applications/CurvedPointNormalTriangles/App.h
trunk/Hieroglyph3/Applications/CurvedPointNormalTriangles/CurvedPointNormalTriangles.vcproj
trunk/Hieroglyph3/Applications/Data/
trunk/Hieroglyph3/Applications/Data/Models/
trunk/Hieroglyph3/Applications/Data/Models/bowl.ms3d
trunk/Hieroglyph3/Applications/Data/Models/box.ms3d
trunk/Hieroglyph3/Applications/Data/Models/hedra.ms3d
trunk/Hieroglyph3/Applications/Data/Models/Sample_Scene.ms3d
trunk/Hieroglyph3/Applications/Data/Models/Screen.ms3d
trunk/Hieroglyph3/Applications/Data/Models/ScreenFrame.ms3d
trunk/Hieroglyph3/Applications/Data/Models/spring.ms3d
trunk/Hieroglyph3/Applications/Data/Models/suzanne.ply
trunk/Hieroglyph3/Applications/Data/Models/TBone.ms3d
trunk/Hieroglyph3/Applications/Data/Models/Walker.ms3d
trunk/Hieroglyph3/Applications/Data/Scripts/
trunk/Hieroglyph3/Applications/Data/Scripts/Actor.lua
trunk/Hieroglyph3/Applications/Data/Scripts/SceneTestScript.lua
trunk/Hieroglyph3/Applications/Data/Shaders/
trunk/Hieroglyph3/Applications/Data/Shaders/AmbientOcclusionCS_16.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/AmbientOcclusionCS_32.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/BasicTessellation.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/CurvedPointNormalTriangles.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/DepthPS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/DepthVS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/FinalPassLP.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/FinalPS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/FinalVS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/GBuffer.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/GBufferLP.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/HeightmapVisualization.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/InterlockingTerrainTiles.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/InterlockingTerrainTilesComputeShader.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/InvertColorCS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/Lights.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/LightsLP.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/MaskLP.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/ObjectTexturedPS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/ObjectTexturedVS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/ParticleSystemRender.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/ParticleSystemUpdateCS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/PhongShading.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/PhongShadingPlanarRefl.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/SeparableBilateralCS.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/SolidSkinnedShading.hlsl
trunk/Hieroglyph3/Applications/Data/Shaders/Sprite
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