文件名称:AI-03SolvingProblembySerching
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1. 实现深度缓存(z-buffer)算法.
输入数据是简单的多边形网格.
2. 实现简单的光线跟踪(Ray-tracing)算法.
输入应包含多边形网格(多面体)和圆.
-1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polygon mesh input should be included (polyhedron), and round.
输入数据是简单的多边形网格.
2. 实现简单的光线跟踪(Ray-tracing)算法.
输入应包含多边形网格(多面体)和圆.
-1. To achieve the depth buffer (z-buffer) algorithm. Input data is a simple polygon mesh. 2. To achieve a simple ray tracing (Ray-tracing) algorithm. Polygon mesh input should be included (polyhedron), and round.
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AI-03SolvingProblembySerching.pdf
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