文件名称:OptimizedMesh
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- 上传时间:2012-11-16
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文件大小:872.29kb
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层次细节网格模型(progress mesh)是一种特殊的网格模型,它的顶点数据以树状形式组织,可以随意增加或降低模型的复杂程度,从而比普通的网格模型具有更大的灵活性,层次细节网格模型对于层次细节场景的渲染非常理想。当模型距离观察者较远时可以降低模型的复杂程度,提高渲染速度。而当模型距离观察者较近时可以使用复杂的模型,从而提高视觉效果。Direct3D用ID3DXPMesh来表示层次细节网格模型对象,而不是ID3DXMesh。
-LOD mesh (progress mesh) is a special mesh, the vertex data is organized in a tree, you can add or reduce the complexity of the model to the grid model than the average greater flexibility sex, level of detail mesh level of detail for rendering the scene is very satisfactory. When the model is far away from the observer model can reduce the complexity and improve the rendering speed. When the model is closer to the observer from the complex models can be used to improve the visual effect. Direct3D level of detail with ID3DXPMesh grid model to represent the object, not ID3DXMesh.
-LOD mesh (progress mesh) is a special mesh, the vertex data is organized in a tree, you can add or reduce the complexity of the model to the grid model than the average greater flexibility sex, level of detail mesh level of detail for rendering the scene is very satisfactory. When the model is far away from the observer model can reduce the complexity and improve the rendering speed. When the model is closer to the observer from the complex models can be used to improve the visual effect. Direct3D level of detail with ID3DXPMesh grid model to represent the object, not ID3DXMesh.
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下载文件列表
OptimizedMesh/Armor.dds
OptimizedMesh/Body.dds
OptimizedMesh/Common/directx.ico
OptimizedMesh/Common/dxstdafx.cpp
OptimizedMesh/Common/dxstdafx.h
OptimizedMesh/Common/DXUT.cpp
OptimizedMesh/Common/DXUT.h
OptimizedMesh/Common/DXUTenum.cpp
OptimizedMesh/Common/DXUTenum.h
OptimizedMesh/Common/DXUTgui.cpp
OptimizedMesh/Common/DXUTgui.h
OptimizedMesh/Common/DXUTMesh.cpp
OptimizedMesh/Common/DXUTMesh.h
OptimizedMesh/Common/DXUTmisc.cpp
OptimizedMesh/Common/DXUTmisc.h
OptimizedMesh/Common/DXUTRes.cpp
OptimizedMesh/Common/DXUTRes.h
OptimizedMesh/Common/DXUTSettingsDlg.cpp
OptimizedMesh/Common/DXUTSettingsDlg.h
OptimizedMesh/Common/DXUTsound.cpp
OptimizedMesh/Common/DXUTsound.h
OptimizedMesh/Common/DXUT_2003.sln
OptimizedMesh/Common/DXUT_2003.vcproj
OptimizedMesh/Common/DXUT_2005.sln
OptimizedMesh/Common/DXUT_2005.vcproj
OptimizedMesh/Common
OptimizedMesh/Dwarf.x
OptimizedMesh/DwarfHead.dds
OptimizedMesh/Headgear.dds
OptimizedMesh/Helmet.dds
OptimizedMesh/OptimizedMesh.cpp
OptimizedMesh/OptimizedMesh.jpg
OptimizedMesh/OptimizedMesh.manifest
OptimizedMesh/OptimizedMesh.rc
OptimizedMesh/OptimizedMesh_2003.sln
OptimizedMesh/OptimizedMesh_2003.vcproj
OptimizedMesh/OptimizedMesh_2005.sln
OptimizedMesh/OptimizedMesh_2005.vcproj
OptimizedMesh/Pack.dds
OptimizedMesh/resource.h
OptimizedMesh/Weapons.dds
OptimizedMesh
OptimizedMesh/Body.dds
OptimizedMesh/Common/directx.ico
OptimizedMesh/Common/dxstdafx.cpp
OptimizedMesh/Common/dxstdafx.h
OptimizedMesh/Common/DXUT.cpp
OptimizedMesh/Common/DXUT.h
OptimizedMesh/Common/DXUTenum.cpp
OptimizedMesh/Common/DXUTenum.h
OptimizedMesh/Common/DXUTgui.cpp
OptimizedMesh/Common/DXUTgui.h
OptimizedMesh/Common/DXUTMesh.cpp
OptimizedMesh/Common/DXUTMesh.h
OptimizedMesh/Common/DXUTmisc.cpp
OptimizedMesh/Common/DXUTmisc.h
OptimizedMesh/Common/DXUTRes.cpp
OptimizedMesh/Common/DXUTRes.h
OptimizedMesh/Common/DXUTSettingsDlg.cpp
OptimizedMesh/Common/DXUTSettingsDlg.h
OptimizedMesh/Common/DXUTsound.cpp
OptimizedMesh/Common/DXUTsound.h
OptimizedMesh/Common/DXUT_2003.sln
OptimizedMesh/Common/DXUT_2003.vcproj
OptimizedMesh/Common/DXUT_2005.sln
OptimizedMesh/Common/DXUT_2005.vcproj
OptimizedMesh/Common
OptimizedMesh/Dwarf.x
OptimizedMesh/DwarfHead.dds
OptimizedMesh/Headgear.dds
OptimizedMesh/Helmet.dds
OptimizedMesh/OptimizedMesh.cpp
OptimizedMesh/OptimizedMesh.jpg
OptimizedMesh/OptimizedMesh.manifest
OptimizedMesh/OptimizedMesh.rc
OptimizedMesh/OptimizedMesh_2003.sln
OptimizedMesh/OptimizedMesh_2003.vcproj
OptimizedMesh/OptimizedMesh_2005.sln
OptimizedMesh/OptimizedMesh_2005.vcproj
OptimizedMesh/Pack.dds
OptimizedMesh/resource.h
OptimizedMesh/Weapons.dds
OptimizedMesh
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