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乒乓球游戏机实验报告实验人: 大火虎设计课题: 用VHDL设计一个乒乓球游戏机,用开关来摸拟球手及裁判,用LED来模拟乒乓球,采用每局十一球赛制,比分由七段显示器显示. 设计思路: 采用按功能分块,将整个电路分成若干子程序,利用不同的子程序来实现记分,显示,键盘控制。设计过程: 1) 对4MHZ信号进行分频,得到所需的1HZ,及七段显示器所需的频率.存为CLOCKMAKE.VHD(注:仿真时所加的信号频率比这要高。)。 2) 设计一个子程序来描述裁判,左击球手,右击球手的动作对LED显示的影响,及失球后给出失球信号.这个程序是通过状态机来完成。存为PLAYANGLED.VHD 3) 利用上一子程序给出的矢球信号,来实现记分。-table tennis game Experimental Experimental Report : fire tiger design issues : VHDL design a table tennis game, and switch to simulation player and referee, used to simulate LED table tennis, Council adopted 11 per match system, the score by paragraph 107 of monitor displays. Design : Using functional block, the whole circuit is divided into several subroutines, the use of different subroutine to achieve points, display, keyboard control. Design process : a) right 4MHZ signal frequency, with the necessary 1HZ. Monitors and paragraph 107 of the required frequency. retention of CLOCKMAKE.VHD (Note : Simulation at the signal frequency increases would be higher than this.) . 2) design a subroutine to describe the referee, hitting the left hand, right-click the player moves right LED display,
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