文件名称:Direct3D-Game-Programming-Tutorial
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Direct3D游戏编程入门教程
本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。
本书适用于略有DirectX基础的C/C++程序员学习Direct3D游戏开发,也适用于具有Direct3D开发经验的程序员参考。-Direct3D Game Programming Tutorial
Book is based on DirectX 9.0, Direct3D technology is to introduce introductory tutorial, detailing the Direct3D-
Background, basic knowledge and related concepts of 3D programming and technology. Progressive approach to the book, divided into four departments
Points, the first part describes the historical development of Direct3D and basics of 3D programming terms, almost
Read in-depth explanation The second part focuses on texture mapping techniques, including multi-texture III
Points through multiple examples of high-level shader programming, and. MD3 file format to do a detailed analysis fourth
Part is the appendix of the book concepts and techniques used in a simple background knowledge to add.
This book is for slightly DirectX-based C/C++ programmers to learn Direct3D game development, but also to a
Development experience with Direct3D programmers reference.
本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。
本书适用于略有DirectX基础的C/C++程序员学习Direct3D游戏开发,也适用于具有Direct3D开发经验的程序员参考。-Direct3D Game Programming Tutorial
Book is based on DirectX 9.0, Direct3D technology is to introduce introductory tutorial, detailing the Direct3D-
Background, basic knowledge and related concepts of 3D programming and technology. Progressive approach to the book, divided into four departments
Points, the first part describes the historical development of Direct3D and basics of 3D programming terms, almost
Read in-depth explanation The second part focuses on texture mapping techniques, including multi-texture III
Points through multiple examples of high-level shader programming, and. MD3 file format to do a detailed analysis fourth
Part is the appendix of the book concepts and techniques used in a simple background knowledge to add.
This book is for slightly DirectX-based C/C++ programmers to learn Direct3D game development, but also to a
Development experience with Direct3D programmers reference.
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Direct3D游戏编程入门教程(第二版)(PDF)/Direct3D游戏编程入门教程.pdf
Direct3D游戏编程入门教程(第二版)(PDF)
Direct3D游戏编程入门教程(第二版)(PDF)
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