文件名称:overhauser_demo
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- 上传时间:2012-11-16
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游戏中由于自动控制相机路径的演示程序-Many people are impressed by realistic camera animations in games or multimedia demos. The math behind what is commonly called camera interpolation is actually pretty simple. In this article, I will focus on a simple algorithm that uses a particular class of spline curves called Overhauser or Catmull-Rom splines, and I will show how and why they are superior to other existing more or less similar approaches.
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下载文件列表
source/CPOL.html
source/overhauser.cpp
source/overhauser.hpp
source/Project1.bdsproj
source/Project1.bdsproj.local
source/Project1.cpp
source/Project1.res
source/Unit1.cpp
source/Unit1.dfm
source/Unit1.h
source/vec3.hpp
source/
source/overhauser.cpp
source/overhauser.hpp
source/Project1.bdsproj
source/Project1.bdsproj.local
source/Project1.cpp
source/Project1.res
source/Unit1.cpp
source/Unit1.dfm
source/Unit1.h
source/vec3.hpp
source/
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