文件名称:Clipmap
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- 上传时间:2012-11-16
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文件大小:2.91mb
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已下载:0次
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Geometry Clipmap算法与Texture Clipmap算法思想类似,是由斯坦福的Frank Losasso和Microsoft Research的Hugues Hoppe提出的一种新的专用于大地形绘制的LOD控制方法。-Geometry Clipmap algorithm and Texture Clipmap thinking of a similar algorithm, is Stanford' s Frank Losasso and Hugues Hoppe Microsoft Research' s proposed new dedicated a large terrain rendering, LOD control method.
相关搜索: clipmap
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下载文件列表
Clipmap/Bin/Clipmap.exe
Clipmap/Data/elevations.raw
Clipmap/Sources/Clipmap.dsp
Clipmap/Sources/Clipmap.dsw
Clipmap/Sources/Clipmap.ncb
Clipmap/Sources/Clipmap.opt
Clipmap/Sources/Clipmap.plg
Clipmap/Sources/Debug/Clipmap.bsc
Clipmap/Sources/Debug/Clipmap.exe
Clipmap/Sources/Debug/Clipmap.ilk
Clipmap/Sources/Debug/Clipmap.pch
Clipmap/Sources/Debug/Clipmap.pdb
Clipmap/Sources/Debug/gmBSplinesSurface.obj
Clipmap/Sources/Debug/gmBSplinesSurface.sbr
Clipmap/Sources/Debug/ogl2AxesCamera.obj
Clipmap/Sources/Debug/ogl2AxesCamera.sbr
Clipmap/Sources/Debug/OglApplication.obj
Clipmap/Sources/Debug/OglApplication.sbr
Clipmap/Sources/Debug/oglBitmapFont.obj
Clipmap/Sources/Debug/oglBitmapFont.sbr
Clipmap/Sources/Debug/oglExt.obj
Clipmap/Sources/Debug/oglExt.sbr
Clipmap/Sources/Debug/oglTextOverlay.obj
Clipmap/Sources/Debug/oglTextOverlay.sbr
Clipmap/Sources/Debug/resource.res
Clipmap/Sources/Debug/SurfaceClipmaps.obj
Clipmap/Sources/Debug/SurfaceClipmaps.sbr
Clipmap/Sources/Debug/utResourceFile.obj
Clipmap/Sources/Debug/utResourceFile.sbr
Clipmap/Sources/Debug/utTimer.obj
Clipmap/Sources/Debug/utTimer.sbr
Clipmap/Sources/Debug/vc60.idb
Clipmap/Sources/Debug/vc60.pdb
Clipmap/Sources/Debug/WinMain.obj
Clipmap/Sources/Debug/WinMain.sbr
Clipmap/Sources/Lib/gm3DVector.h
Clipmap/Sources/Lib/gm3DVector.inl
Clipmap/Sources/Lib/gmBSplinesSurface.cpp
Clipmap/Sources/Lib/gmBSplinesSurface.h
Clipmap/Sources/Lib/gmBSplinesSurface.inl
Clipmap/Sources/Lib/ogl2AxesCamera.cpp
Clipmap/Sources/Lib/ogl2AxesCamera.h
Clipmap/Sources/Lib/ogl2AxesCamera.inl
Clipmap/Sources/Lib/oglBitmapFont.cpp
Clipmap/Sources/Lib/oglBitmapFont.h
Clipmap/Sources/Lib/oglBitmapFont.inl
Clipmap/Sources/Lib/oglExt.cpp
Clipmap/Sources/Lib/oglExt.h
Clipmap/Sources/Lib/oglTextOverlay.cpp
Clipmap/Sources/Lib/oglTextOverlay.h
Clipmap/Sources/Lib/oglTextOverlay.inl
Clipmap/Sources/Lib/ut2DArray.h
Clipmap/Sources/Lib/ut2DArray.inl
Clipmap/Sources/Lib/utResourceFile.cpp
Clipmap/Sources/Lib/utResourceFile.h
Clipmap/Sources/Lib/utResourceFile.inl
Clipmap/Sources/Lib/utTimer.cpp
Clipmap/Sources/Lib/utTimer.h
Clipmap/Sources/OglApplication.cpp
Clipmap/Sources/OglApplication.h
Clipmap/Sources/resource.aps
Clipmap/Sources/resource.h
Clipmap/Sources/resource.rc
Clipmap/Sources/RULERS.ICO
Clipmap/Sources/SurfaceClipmaps.cpp
Clipmap/Sources/SurfaceClipmaps.h
Clipmap/Sources/WinMain.cpp
Clipmap/Sources/Debug
Clipmap/Sources/Lib
Clipmap/Bin
Clipmap/Data
Clipmap/Sources
Clipmap
Terrain Rendering Using Geometry Clipmaps.pdf
Clipmap/Data/elevations.raw
Clipmap/Sources/Clipmap.dsp
Clipmap/Sources/Clipmap.dsw
Clipmap/Sources/Clipmap.ncb
Clipmap/Sources/Clipmap.opt
Clipmap/Sources/Clipmap.plg
Clipmap/Sources/Debug/Clipmap.bsc
Clipmap/Sources/Debug/Clipmap.exe
Clipmap/Sources/Debug/Clipmap.ilk
Clipmap/Sources/Debug/Clipmap.pch
Clipmap/Sources/Debug/Clipmap.pdb
Clipmap/Sources/Debug/gmBSplinesSurface.obj
Clipmap/Sources/Debug/gmBSplinesSurface.sbr
Clipmap/Sources/Debug/ogl2AxesCamera.obj
Clipmap/Sources/Debug/ogl2AxesCamera.sbr
Clipmap/Sources/Debug/OglApplication.obj
Clipmap/Sources/Debug/OglApplication.sbr
Clipmap/Sources/Debug/oglBitmapFont.obj
Clipmap/Sources/Debug/oglBitmapFont.sbr
Clipmap/Sources/Debug/oglExt.obj
Clipmap/Sources/Debug/oglExt.sbr
Clipmap/Sources/Debug/oglTextOverlay.obj
Clipmap/Sources/Debug/oglTextOverlay.sbr
Clipmap/Sources/Debug/resource.res
Clipmap/Sources/Debug/SurfaceClipmaps.obj
Clipmap/Sources/Debug/SurfaceClipmaps.sbr
Clipmap/Sources/Debug/utResourceFile.obj
Clipmap/Sources/Debug/utResourceFile.sbr
Clipmap/Sources/Debug/utTimer.obj
Clipmap/Sources/Debug/utTimer.sbr
Clipmap/Sources/Debug/vc60.idb
Clipmap/Sources/Debug/vc60.pdb
Clipmap/Sources/Debug/WinMain.obj
Clipmap/Sources/Debug/WinMain.sbr
Clipmap/Sources/Lib/gm3DVector.h
Clipmap/Sources/Lib/gm3DVector.inl
Clipmap/Sources/Lib/gmBSplinesSurface.cpp
Clipmap/Sources/Lib/gmBSplinesSurface.h
Clipmap/Sources/Lib/gmBSplinesSurface.inl
Clipmap/Sources/Lib/ogl2AxesCamera.cpp
Clipmap/Sources/Lib/ogl2AxesCamera.h
Clipmap/Sources/Lib/ogl2AxesCamera.inl
Clipmap/Sources/Lib/oglBitmapFont.cpp
Clipmap/Sources/Lib/oglBitmapFont.h
Clipmap/Sources/Lib/oglBitmapFont.inl
Clipmap/Sources/Lib/oglExt.cpp
Clipmap/Sources/Lib/oglExt.h
Clipmap/Sources/Lib/oglTextOverlay.cpp
Clipmap/Sources/Lib/oglTextOverlay.h
Clipmap/Sources/Lib/oglTextOverlay.inl
Clipmap/Sources/Lib/ut2DArray.h
Clipmap/Sources/Lib/ut2DArray.inl
Clipmap/Sources/Lib/utResourceFile.cpp
Clipmap/Sources/Lib/utResourceFile.h
Clipmap/Sources/Lib/utResourceFile.inl
Clipmap/Sources/Lib/utTimer.cpp
Clipmap/Sources/Lib/utTimer.h
Clipmap/Sources/OglApplication.cpp
Clipmap/Sources/OglApplication.h
Clipmap/Sources/resource.aps
Clipmap/Sources/resource.h
Clipmap/Sources/resource.rc
Clipmap/Sources/RULERS.ICO
Clipmap/Sources/SurfaceClipmaps.cpp
Clipmap/Sources/SurfaceClipmaps.h
Clipmap/Sources/WinMain.cpp
Clipmap/Sources/Debug
Clipmap/Sources/Lib
Clipmap/Bin
Clipmap/Data
Clipmap/Sources
Clipmap
Terrain Rendering Using Geometry Clipmaps.pdf
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