文件名称:release
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- 上传时间:2012-11-16
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文件大小:258.01kb
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用JAVA写的超级马里奥。
The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and FrameLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something-The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and FrameLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something..
The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and FrameLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something-The code is basically undocumented, but should be readable anyway as it s fairly clean. The main entry points are
AppletLauncher and FrameLauncher. The main game is in MarioComponent.
"sonar" is the base of a software sound engine I ve been working on. It s pretty nice, but there s a few bugs in it
(mostly timing based). It can easilly be ripped out and reused in another project.
The level editor isn t used for anything more than changing the behavior of blocks anymore. But I think there s still
code in there somewhere for loading a level instead of generating it, so if you want to reintroduce static levels,
you ve got a nice base for a level editor there.
The game DOES support scrolling in the Y directions right out of the box! However, I didn t think it fit the retro feeling,
so I made all levels only one screen tall. )
The sprite package and class should be renamed into "entity" or "mobile" or something..
(系统自动生成,下载前可以参看下载内容)
下载文件列表
LICENSE.txt
README.txt
res/
res/bgsheet.png
res/endscene.gif
res/enemysheet.png
res/firemariosheet.png
res/font.gif
res/gameovergost.gif
res/itemsheet.png
res/logo.gif
res/mapsheet.png
res/mariosheet.png
res/mus/
res/mus/smb3map1.mid
res/mus/smb3ovr1.mid
res/mus/smb3undr.mid
res/mus/smwfortress.mid
res/mus/smwovr1.mid
res/mus/smwovr2.mid
res/mus/smwtitle.mid
res/particlesheet.png
res/racoonmariosheet.png
res/smallmariosheet.png
res/snd/
res/snd/1-up.wav
res/snd/breakblock.wav
res/snd/bump.wav
res/snd/cannon.wav
res/snd/coin.wav
res/snd/death.wav
res/snd/exit.wav
res/snd/fireball.wav
res/snd/jump.wav
res/snd/kick.wav
res/snd/message.wav
res/snd/pipe.wav
res/snd/powerdown.wav
res/snd/powerup.wav
res/snd/sprout.wav
res/snd/stagestart.wav
res/snd/stomp.wav
res/test.lvl
res/tiles.dat
res/title.gif
res/worldmap.png
src/
src/com/
src/com/mojang/
src/com/mojang/mario/
src/com/mojang/mario/AppletLauncher.java
src/com/mojang/mario/Art.java
src/com/mojang/mario/BgRenderer.java
src/com/mojang/mario/FrameLauncher.java
src/com/mojang/mario/level/
src/com/mojang/mario/LevelRenderer.java
src/com/mojang/mario/LevelScene.java
src/com/mojang/mario/level/BgLevelGenerator.java
src/com/mojang/mario/level/ImprovedNoise.java
src/com/mojang/mario/level/Level.java
src/com/mojang/mario/level/LevelGenerator.java
src/com/mojang/mario/level/SpriteTemplate.java
src/com/mojang/mario/LoseScene.java
src/com/mojang/mario/mapedit/
src/com/mojang/mario/mapedit/LevelEditor.java
src/com/mojang/mario/mapedit/LevelEditView.java
src/com/mojang/mario/mapedit/TilePicker.java
src/com/mojang/mario/MapScene.java
src/com/mojang/mario/MarioComponent.java
src/com/mojang/mario/Recorder.java
src/com/mojang/mario/Replayer.java
src/com/mojang/mario/Scale2x.java
src/com/mojang/mario/Scene.java
src/com/mojang/mario/sprites/
src/com/mojang/mario/sprites/BulletBill.java
src/com/mojang/mario/sprites/CoinAnim.java
src/com/mojang/mario/sprites/Enemy.java
src/com/mojang/mario/sprites/Fireball.java
src/com/mojang/mario/sprites/FireFlower.java
src/com/mojang/mario/sprites/FlowerEnemy.java
src/com/mojang/mario/sprites/Mario.java
src/com/mojang/mario/sprites/Mushroom.java
src/com/mojang/mario/sprites/Particle.java
src/com/mojang/mario/sprites/Shell.java
src/com/mojang/mario/sprites/Sparkle.java
src/com/mojang/mario/sprites/Sprite.java
src/com/mojang/mario/sprites/SpriteContext.java
src/com/mojang/mario/TitleScene.java
src/com/mojang/mario/WinScene.java
src/com/mojang/sonar/
src/com/mojang/sonar/FakeSoundEngine.java
src/com/mojang/sonar/FixedSoundSource.java
src/com/mojang/sonar/mixer/
src/com/mojang/sonar/mixer/ListenerMixer.java
src/com/mojang/sonar/mixer/Sound.java
src/com/mojang/sonar/sample/
src/com/mojang/sonar/sample/SampleLoader.java
src/com/mojang/sonar/sample/SamplePlayer.java
src/com/mojang/sonar/sample/SonarSample.java
src/com/mojang/sonar/SonarSoundEngine.java
src/com/mojang/sonar/SoundListener.java
src/com/mojang/sonar/SoundProducer.java
src/com/mojang/sonar/SoundSource.java
src/com/mojang/sonar/StereoSoundProducer.java
README.txt
res/
res/bgsheet.png
res/endscene.gif
res/enemysheet.png
res/firemariosheet.png
res/font.gif
res/gameovergost.gif
res/itemsheet.png
res/logo.gif
res/mapsheet.png
res/mariosheet.png
res/mus/
res/mus/smb3map1.mid
res/mus/smb3ovr1.mid
res/mus/smb3undr.mid
res/mus/smwfortress.mid
res/mus/smwovr1.mid
res/mus/smwovr2.mid
res/mus/smwtitle.mid
res/particlesheet.png
res/racoonmariosheet.png
res/smallmariosheet.png
res/snd/
res/snd/1-up.wav
res/snd/breakblock.wav
res/snd/bump.wav
res/snd/cannon.wav
res/snd/coin.wav
res/snd/death.wav
res/snd/exit.wav
res/snd/fireball.wav
res/snd/jump.wav
res/snd/kick.wav
res/snd/message.wav
res/snd/pipe.wav
res/snd/powerdown.wav
res/snd/powerup.wav
res/snd/sprout.wav
res/snd/stagestart.wav
res/snd/stomp.wav
res/test.lvl
res/tiles.dat
res/title.gif
res/worldmap.png
src/
src/com/
src/com/mojang/
src/com/mojang/mario/
src/com/mojang/mario/AppletLauncher.java
src/com/mojang/mario/Art.java
src/com/mojang/mario/BgRenderer.java
src/com/mojang/mario/FrameLauncher.java
src/com/mojang/mario/level/
src/com/mojang/mario/LevelRenderer.java
src/com/mojang/mario/LevelScene.java
src/com/mojang/mario/level/BgLevelGenerator.java
src/com/mojang/mario/level/ImprovedNoise.java
src/com/mojang/mario/level/Level.java
src/com/mojang/mario/level/LevelGenerator.java
src/com/mojang/mario/level/SpriteTemplate.java
src/com/mojang/mario/LoseScene.java
src/com/mojang/mario/mapedit/
src/com/mojang/mario/mapedit/LevelEditor.java
src/com/mojang/mario/mapedit/LevelEditView.java
src/com/mojang/mario/mapedit/TilePicker.java
src/com/mojang/mario/MapScene.java
src/com/mojang/mario/MarioComponent.java
src/com/mojang/mario/Recorder.java
src/com/mojang/mario/Replayer.java
src/com/mojang/mario/Scale2x.java
src/com/mojang/mario/Scene.java
src/com/mojang/mario/sprites/
src/com/mojang/mario/sprites/BulletBill.java
src/com/mojang/mario/sprites/CoinAnim.java
src/com/mojang/mario/sprites/Enemy.java
src/com/mojang/mario/sprites/Fireball.java
src/com/mojang/mario/sprites/FireFlower.java
src/com/mojang/mario/sprites/FlowerEnemy.java
src/com/mojang/mario/sprites/Mario.java
src/com/mojang/mario/sprites/Mushroom.java
src/com/mojang/mario/sprites/Particle.java
src/com/mojang/mario/sprites/Shell.java
src/com/mojang/mario/sprites/Sparkle.java
src/com/mojang/mario/sprites/Sprite.java
src/com/mojang/mario/sprites/SpriteContext.java
src/com/mojang/mario/TitleScene.java
src/com/mojang/mario/WinScene.java
src/com/mojang/sonar/
src/com/mojang/sonar/FakeSoundEngine.java
src/com/mojang/sonar/FixedSoundSource.java
src/com/mojang/sonar/mixer/
src/com/mojang/sonar/mixer/ListenerMixer.java
src/com/mojang/sonar/mixer/Sound.java
src/com/mojang/sonar/sample/
src/com/mojang/sonar/sample/SampleLoader.java
src/com/mojang/sonar/sample/SamplePlayer.java
src/com/mojang/sonar/sample/SonarSample.java
src/com/mojang/sonar/SonarSoundEngine.java
src/com/mojang/sonar/SoundListener.java
src/com/mojang/sonar/SoundProducer.java
src/com/mojang/sonar/SoundSource.java
src/com/mojang/sonar/StereoSoundProducer.java
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