文件名称:infinite_shadow_volumes__src
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- 上传时间:2012-11-16
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文件大小:540.23kb
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基于Stencil Buffer的实时阴影生成-Stencil-Buffer Based real-time shadow generate
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Common/
Common/media/
Common/media/models/
Common/media/models/md2/
Common/media/models/md2/knight.md2
OpenGL/
OpenGL/include/
OpenGL/include/glh/
OpenGL/include/glh/GL/
OpenGL/include/glh/GL/glut.h
OpenGL/include/glh/GL/glext.h
OpenGL/include/glh/GL/wglext.h
OpenGL/include/glh/GL/glxext.h
OpenGL/include/glh/NVEBGlutAPI.c
OpenGL/include/glh/extgen/
OpenGL/include/glh/extgen/Makefile
OpenGL/include/glh/extgen/extgen.dsp
OpenGL/include/glh/extgen/extgen.dsw
OpenGL/include/glh/extgen/extgen.mak
OpenGL/include/glh/extgen/extfile.txt
OpenGL/include/glh/extgen/extgen.cpp
OpenGL/include/glh/glh_array.h
OpenGL/include/glh/glh_convenience.h
OpenGL/include/glh/glh_glut.h
OpenGL/include/glh/glh_glut2.h
OpenGL/include/glh/glh_glut_callfunc.h
OpenGL/include/glh/glh_interactors.h
OpenGL/include/glh/glh_linear.h
OpenGL/include/glh/glh_nveb.h
OpenGL/include/glh/glh_extensions.h
OpenGL/include/glh/NVEBGlutAPI.h
OpenGL/include/glh/glh_cube_map.h
OpenGL/include/glh/glh_mipmaps.h
OpenGL/include/glh/glh_obs.h
OpenGL/include/glh/glh_text.h
OpenGL/include/glh/glh_combiners.h
OpenGL/include/glh/glh_glut_replay.h
OpenGL/include/glh/glh_glut_text.h
OpenGL/include/glh/glh_genext.h
OpenGL/include/shared/
OpenGL/include/shared/MovieMaker.h
OpenGL/include/shared/RegComParser.h
OpenGL/include/shared/TextureShaderParser.h
OpenGL/include/shared/array_texture.h
OpenGL/include/shared/bumpmap_to_normalmap.h
OpenGL/include/shared/nvparse.h
OpenGL/include/shared/pcre.h
OpenGL/include/shared/pgm.h
OpenGL/include/shared/nv_png.h
OpenGL/include/shared/load_cubemap.h
OpenGL/include/shared/state_to_nvparse_text.h
OpenGL/include/shared/ppm.h
OpenGL/include/shared/bbz.h
OpenGL/include/shared/read_text_file.h
OpenGL/include/shared/nv_dds.h
OpenGL/include/shared/data_path.h
OpenGL/include/shared/dynamic_mipmap.h
OpenGL/include/shared/pbuffer.h
OpenGL/src/
OpenGL/src/demos/
OpenGL/src/demos/infinite_shadow_volumes/
OpenGL/src/demos/infinite_shadow_volumes/infinite_shadow_volumes.dsw
OpenGL/src/demos/infinite_shadow_volumes/md2.h
OpenGL/src/demos/infinite_shadow_volumes/md2.cpp
OpenGL/src/demos/infinite_shadow_volumes/Makefile
OpenGL/src/demos/infinite_shadow_volumes/infinite_shadow_volumes.dsp
OpenGL/src/demos/infinite_shadow_volumes/info.plf
OpenGL/src/demos/infinite_shadow_volumes/infinite_shadow_volumes.cpp
OpenGL/src/shared/
OpenGL/src/shared/Makefile
OpenGL/src/shared/MovieMaker.cpp
OpenGL/src/shared/array_texture.cpp
OpenGL/src/shared/bbz.cpp
OpenGL/src/shared/dynamic_mipmap.cpp
OpenGL/src/shared/load_cubemap.cpp
OpenGL/src/shared/pgm.cpp
OpenGL/src/shared/ppm.cpp
OpenGL/src/shared/read_text_file.cpp
OpenGL/src/shared/state_to_nvparse_text.cpp
OpenGL/src/shared/nv_png.cpp
OpenGL/src/shared/data_path.cpp
OpenGL/src/shared/bumpmap_to_normalmap.cpp
OpenGL/src/shared/nv_dds.cpp
OpenGL/src/shared/pbuffer.cpp
OpenGL/dll/
OpenGL/dll/Release/
OpenGL/dll/Release/infinite_shadow_volumes.dll
OpenGL/bin/
OpenGL/bin/Release/
OpenGL/bin/Release/infinite_shadow_volumes.exe
Common/media/
Common/media/models/
Common/media/models/md2/
Common/media/models/md2/knight.md2
OpenGL/
OpenGL/include/
OpenGL/include/glh/
OpenGL/include/glh/GL/
OpenGL/include/glh/GL/glut.h
OpenGL/include/glh/GL/glext.h
OpenGL/include/glh/GL/wglext.h
OpenGL/include/glh/GL/glxext.h
OpenGL/include/glh/NVEBGlutAPI.c
OpenGL/include/glh/extgen/
OpenGL/include/glh/extgen/Makefile
OpenGL/include/glh/extgen/extgen.dsp
OpenGL/include/glh/extgen/extgen.dsw
OpenGL/include/glh/extgen/extgen.mak
OpenGL/include/glh/extgen/extfile.txt
OpenGL/include/glh/extgen/extgen.cpp
OpenGL/include/glh/glh_array.h
OpenGL/include/glh/glh_convenience.h
OpenGL/include/glh/glh_glut.h
OpenGL/include/glh/glh_glut2.h
OpenGL/include/glh/glh_glut_callfunc.h
OpenGL/include/glh/glh_interactors.h
OpenGL/include/glh/glh_linear.h
OpenGL/include/glh/glh_nveb.h
OpenGL/include/glh/glh_extensions.h
OpenGL/include/glh/NVEBGlutAPI.h
OpenGL/include/glh/glh_cube_map.h
OpenGL/include/glh/glh_mipmaps.h
OpenGL/include/glh/glh_obs.h
OpenGL/include/glh/glh_text.h
OpenGL/include/glh/glh_combiners.h
OpenGL/include/glh/glh_glut_replay.h
OpenGL/include/glh/glh_glut_text.h
OpenGL/include/glh/glh_genext.h
OpenGL/include/shared/
OpenGL/include/shared/MovieMaker.h
OpenGL/include/shared/RegComParser.h
OpenGL/include/shared/TextureShaderParser.h
OpenGL/include/shared/array_texture.h
OpenGL/include/shared/bumpmap_to_normalmap.h
OpenGL/include/shared/nvparse.h
OpenGL/include/shared/pcre.h
OpenGL/include/shared/pgm.h
OpenGL/include/shared/nv_png.h
OpenGL/include/shared/load_cubemap.h
OpenGL/include/shared/state_to_nvparse_text.h
OpenGL/include/shared/ppm.h
OpenGL/include/shared/bbz.h
OpenGL/include/shared/read_text_file.h
OpenGL/include/shared/nv_dds.h
OpenGL/include/shared/data_path.h
OpenGL/include/shared/dynamic_mipmap.h
OpenGL/include/shared/pbuffer.h
OpenGL/src/
OpenGL/src/demos/
OpenGL/src/demos/infinite_shadow_volumes/
OpenGL/src/demos/infinite_shadow_volumes/infinite_shadow_volumes.dsw
OpenGL/src/demos/infinite_shadow_volumes/md2.h
OpenGL/src/demos/infinite_shadow_volumes/md2.cpp
OpenGL/src/demos/infinite_shadow_volumes/Makefile
OpenGL/src/demos/infinite_shadow_volumes/infinite_shadow_volumes.dsp
OpenGL/src/demos/infinite_shadow_volumes/info.plf
OpenGL/src/demos/infinite_shadow_volumes/infinite_shadow_volumes.cpp
OpenGL/src/shared/
OpenGL/src/shared/Makefile
OpenGL/src/shared/MovieMaker.cpp
OpenGL/src/shared/array_texture.cpp
OpenGL/src/shared/bbz.cpp
OpenGL/src/shared/dynamic_mipmap.cpp
OpenGL/src/shared/load_cubemap.cpp
OpenGL/src/shared/pgm.cpp
OpenGL/src/shared/ppm.cpp
OpenGL/src/shared/read_text_file.cpp
OpenGL/src/shared/state_to_nvparse_text.cpp
OpenGL/src/shared/nv_png.cpp
OpenGL/src/shared/data_path.cpp
OpenGL/src/shared/bumpmap_to_normalmap.cpp
OpenGL/src/shared/nv_dds.cpp
OpenGL/src/shared/pbuffer.cpp
OpenGL/dll/
OpenGL/dll/Release/
OpenGL/dll/Release/infinite_shadow_volumes.dll
OpenGL/bin/
OpenGL/bin/Release/
OpenGL/bin/Release/infinite_shadow_volumes.exe
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