文件名称:GL
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所属分类:
- 标签属性:
- 上传时间:2012-11-16
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文件大小:967.31kb
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已下载:0次
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#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
glView.animationInterval = 1.0 / 6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 5.0
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
-#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
glView.animationInterval = 1.0/6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication*)application
{
glView.animationInterval = 1.0/5.0
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
glView.animationInterval = 1.0/6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
glView.animationInterval = 1.0 / 6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 5.0
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
glView.animationInterval = 1.0 / 6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
-#import "GLAppDelegate.h"
#import "EAGLView.h"
@implementation GLAppDelegate
@synthesize window
@synthesize glView
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
glView.animationInterval = 1.0/6.0
[glView startAnimation] }
- (void)applicationWillResignActive:(UIApplication*)application
{
glView.animationInterval = 1.0/5.0
}
- (void)applicationDidBecomeActive:(UIApplication*)application
{
glView.animationInterval = 1.0/6.0
}
- (void)dealloc
{
[window release]
[glView release]
[super dealloc]
}
@end
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下载文件列表
GL/
GL/.DS_Store
__MACOSX/
__MACOSX/GL/
__MACOSX/GL/._.DS_Store
GL/build/
GL/build/Debug-iphonesimulator/
GL/build/Debug-iphonesimulator/GL.app/
GL/build/Debug-iphonesimulator/GL.app/GL
GL/build/Debug-iphonesimulator/GL.app/Info.plist
GL/build/Debug-iphonesimulator/GL.app/MainWindow.nib
GL/build/Debug-iphonesimulator/GL.app/micronapalmv2.obj
GL/build/Debug-iphonesimulator/GL.app/PkgInfo
GL/build/Debug-iphonesimulator/GL.app/Shader.fsh
GL/build/Debug-iphonesimulator/GL.app/Shader.vsh
GL/build/Debug-iphonesimulator/GL.app.dSYM/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Info.plist
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/DWARF/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/DWARF/GL
GL/build/GL.build/
GL/build/GL.build/Debug/
GL/build/GL.build/Debug/GL.build/
GL/build/GL.build/Debug/GL.build/build-state.dat
GL/build/GL.build/Debug/GL.build/build-state~.dat
GL/build/GL.build/Debug/GL.build/GL.dep
GL/build/GL.build/Debug/GL.build/GL~.dep
GL/build/GL.build/Debug-iphoneos/
GL/build/GL.build/Debug-iphoneos/GL.build/
GL/build/GL.build/Debug-iphoneos/GL.build/build-state.dat
GL/build/GL.build/Debug-iphoneos/GL.build/GL.dep
GL/build/GL.build/Debug-iphonesimulator/
GL/build/GL.build/Debug-iphonesimulator/GL.build/
GL/build/GL.build/Debug-iphonesimulator/GL.build/build-state.dat
GL/build/GL.build/Debug-iphonesimulator/GL.build/build-state~.dat
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-all-target-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-generated-files.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-own-target-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-project-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL.dep
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL~.dep
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/EAGLView.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/ES1Renderer.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/ES2Renderer.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/GL.LinkFileList
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/GLAppDelegate.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/main.o
GL/build/GL.build/GL.pbxindex/
GL/build/GL.build/GL.pbxindex/categories.pbxbtree
GL/build/GL.build/GL.pbxindex/cdecls.pbxbtree
GL/build/GL.build/GL.pbxindex/decls.pbxbtree
GL/build/GL.build/GL.pbxindex/files.pbxbtree
GL/build/GL.build/GL.pbxindex/imports.pbxbtree
GL/build/GL.build/GL.pbxindex/pbxindex.header
GL/build/GL.build/GL.pbxindex/protocols.pbxbtree
GL/build/GL.build/GL.pbxindex/refs.pbxbtree
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/control
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/strings
GL/build/GL.build/GL.pbxindex/subclasses.pbxbtree
GL/build/GL.build/GL.pbxindex/symbols0.pbxsymbols
__MACOSX/GL/build/
__MACOSX/GL/build/GL.build/
__MACOSX/GL/build/GL.build/._GL.pbxindex
GL/build/GL.build/Release/
GL/build/GL.build/Release/GL.build/
GL/build/GL.build/Release/GL.build/build-state.dat
GL/build/GL.build/Release/GL.build/build-state~.dat
GL/build/GL.build/Release/GL.build/GL.dep
GL/build/GL.build/Release/GL.build/GL~.dep
__MACOSX/GL/build/._GL.build
__MACOSX/GL/._build
GL/Classes/
GL/Classes/EAGLView.h
__MACOSX/GL/Classes/
__MACOSX/GL/Classes/._EAGLView.h
GL/Classes/EAGLView.m
__MACOSX/GL/Classes/._EAGLView.m
GL/Classes/ES1Renderer.h
__MACOSX/GL/Classes/._ES1Renderer.h
GL/Classes/ES1Renderer.m
__MACOSX/GL/Classes/._ES1Renderer.m
GL/Classes/ES2Renderer.h
__MACOSX/GL/Classes/._ES2Renderer.h
GL/Classes/ES2Renderer.m
__MACOSX/GL/Classes/._ES2Renderer.m
GL/Classes/ESRenderer.h
__MACOSX/GL/Classes/._ESRenderer.h
GL/Classes/GLAppDelegate.h
__MACOSX/GL/Classes/._GLAppDelegate.h
GL/Classes/GLAppDelegate.m
__MACOSX/GL/Classes/._GLAppDelegate.m
__MACOSX/GL/._Classes
GL/GL-Info.plist
__MACOSX/GL/._GL-Info.plist
GL/GL.xcodeproj/
GL/GL.xcodeproj/p.mode1v3
__MACOSX/GL/GL.xcodeproj/
__MACOSX/GL/GL.xcodeproj/._p.mode1v3
GL/GL.xcodeproj/p.pbxuser
__MACOSX/GL/GL.xcodeproj/._p.pbxuser
GL/GL.xcodeproj/project.pbxproj
GL/GL.xcodeproj/yz.pbxuser
GL/GL.xcodeproj/yz.perspectivev3
GL/GL_Prefix.pch
__MACOSX/GL/._GL_Prefix.pch
GL/main.m
__MACOSX/GL/._main.m
GL/MainWindow.xib
__MACOSX/GL/._MainWindow.xib
GL/micronapalmv2.obj
__MACOSX/GL/._micronapalmv2.obj
GL/plane3.obj
__MACOSX/GL/._plane3.obj
GL/Shaders/
GL/Shaders/Shader.fsh
__MACOSX/GL/Shaders/
__MACOSX/GL/Shaders/._Shader.fsh
GL/Shaders/Shader.vsh
__MACOSX/GL/Shaders/._Shader.vsh
__MACOSX/GL/._Shaders
__MACOSX/._GL
GL/.DS_Store
__MACOSX/
__MACOSX/GL/
__MACOSX/GL/._.DS_Store
GL/build/
GL/build/Debug-iphonesimulator/
GL/build/Debug-iphonesimulator/GL.app/
GL/build/Debug-iphonesimulator/GL.app/GL
GL/build/Debug-iphonesimulator/GL.app/Info.plist
GL/build/Debug-iphonesimulator/GL.app/MainWindow.nib
GL/build/Debug-iphonesimulator/GL.app/micronapalmv2.obj
GL/build/Debug-iphonesimulator/GL.app/PkgInfo
GL/build/Debug-iphonesimulator/GL.app/Shader.fsh
GL/build/Debug-iphonesimulator/GL.app/Shader.vsh
GL/build/Debug-iphonesimulator/GL.app.dSYM/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Info.plist
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/DWARF/
GL/build/Debug-iphonesimulator/GL.app.dSYM/Contents/Resources/DWARF/GL
GL/build/GL.build/
GL/build/GL.build/Debug/
GL/build/GL.build/Debug/GL.build/
GL/build/GL.build/Debug/GL.build/build-state.dat
GL/build/GL.build/Debug/GL.build/build-state~.dat
GL/build/GL.build/Debug/GL.build/GL.dep
GL/build/GL.build/Debug/GL.build/GL~.dep
GL/build/GL.build/Debug-iphoneos/
GL/build/GL.build/Debug-iphoneos/GL.build/
GL/build/GL.build/Debug-iphoneos/GL.build/build-state.dat
GL/build/GL.build/Debug-iphoneos/GL.build/GL.dep
GL/build/GL.build/Debug-iphonesimulator/
GL/build/GL.build/Debug-iphonesimulator/GL.build/
GL/build/GL.build/Debug-iphonesimulator/GL.build/build-state.dat
GL/build/GL.build/Debug-iphonesimulator/GL.build/build-state~.dat
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-all-target-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-generated-files.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-own-target-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL-project-headers.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL.dep
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL.hmap
GL/build/GL.build/Debug-iphonesimulator/GL.build/GL~.dep
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/EAGLView.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/ES1Renderer.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/ES2Renderer.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/GL.LinkFileList
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/GLAppDelegate.o
GL/build/GL.build/Debug-iphonesimulator/GL.build/Objects-normal/i386/main.o
GL/build/GL.build/GL.pbxindex/
GL/build/GL.build/GL.pbxindex/categories.pbxbtree
GL/build/GL.build/GL.pbxindex/cdecls.pbxbtree
GL/build/GL.build/GL.pbxindex/decls.pbxbtree
GL/build/GL.build/GL.pbxindex/files.pbxbtree
GL/build/GL.build/GL.pbxindex/imports.pbxbtree
GL/build/GL.build/GL.pbxindex/pbxindex.header
GL/build/GL.build/GL.pbxindex/protocols.pbxbtree
GL/build/GL.build/GL.pbxindex/refs.pbxbtree
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/control
GL/build/GL.build/GL.pbxindex/strings.pbxstrings/strings
GL/build/GL.build/GL.pbxindex/subclasses.pbxbtree
GL/build/GL.build/GL.pbxindex/symbols0.pbxsymbols
__MACOSX/GL/build/
__MACOSX/GL/build/GL.build/
__MACOSX/GL/build/GL.build/._GL.pbxindex
GL/build/GL.build/Release/
GL/build/GL.build/Release/GL.build/
GL/build/GL.build/Release/GL.build/build-state.dat
GL/build/GL.build/Release/GL.build/build-state~.dat
GL/build/GL.build/Release/GL.build/GL.dep
GL/build/GL.build/Release/GL.build/GL~.dep
__MACOSX/GL/build/._GL.build
__MACOSX/GL/._build
GL/Classes/
GL/Classes/EAGLView.h
__MACOSX/GL/Classes/
__MACOSX/GL/Classes/._EAGLView.h
GL/Classes/EAGLView.m
__MACOSX/GL/Classes/._EAGLView.m
GL/Classes/ES1Renderer.h
__MACOSX/GL/Classes/._ES1Renderer.h
GL/Classes/ES1Renderer.m
__MACOSX/GL/Classes/._ES1Renderer.m
GL/Classes/ES2Renderer.h
__MACOSX/GL/Classes/._ES2Renderer.h
GL/Classes/ES2Renderer.m
__MACOSX/GL/Classes/._ES2Renderer.m
GL/Classes/ESRenderer.h
__MACOSX/GL/Classes/._ESRenderer.h
GL/Classes/GLAppDelegate.h
__MACOSX/GL/Classes/._GLAppDelegate.h
GL/Classes/GLAppDelegate.m
__MACOSX/GL/Classes/._GLAppDelegate.m
__MACOSX/GL/._Classes
GL/GL-Info.plist
__MACOSX/GL/._GL-Info.plist
GL/GL.xcodeproj/
GL/GL.xcodeproj/p.mode1v3
__MACOSX/GL/GL.xcodeproj/
__MACOSX/GL/GL.xcodeproj/._p.mode1v3
GL/GL.xcodeproj/p.pbxuser
__MACOSX/GL/GL.xcodeproj/._p.pbxuser
GL/GL.xcodeproj/project.pbxproj
GL/GL.xcodeproj/yz.pbxuser
GL/GL.xcodeproj/yz.perspectivev3
GL/GL_Prefix.pch
__MACOSX/GL/._GL_Prefix.pch
GL/main.m
__MACOSX/GL/._main.m
GL/MainWindow.xib
__MACOSX/GL/._MainWindow.xib
GL/micronapalmv2.obj
__MACOSX/GL/._micronapalmv2.obj
GL/plane3.obj
__MACOSX/GL/._plane3.obj
GL/Shaders/
GL/Shaders/Shader.fsh
__MACOSX/GL/Shaders/
__MACOSX/GL/Shaders/._Shader.fsh
GL/Shaders/Shader.vsh
__MACOSX/GL/Shaders/._Shader.vsh
__MACOSX/GL/._Shaders
__MACOSX/._GL
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