文件名称:Quake3-Map-Loader
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所属分类:
- 标签属性:
- 上传时间:2012-11-16
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文件大小:5.34mb
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已下载:0次
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提 供 者:
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相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容来自于网络,使用问题请自行百度
该程序实现了对quake3游戏中BSP场景文件的加载和渲染。渲染部分用OpenGL实现。-The program implements the game of quake3 BSP loading scene files and rendering. Achieved with OpenGL rendering part.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Quake3Bsp/extensions/ARB_multitexture_extension.cpp
Quake3Bsp/extensions/ARB_multitexture_extension.h
Quake3Bsp/extensions/EXT_draw_range_elements_extension.cpp
Quake3Bsp/extensions/EXT_draw_range_elements_extension.h
Quake3Bsp/extensions/EXT_multi_draw_arrays_extension.cpp
Quake3Bsp/extensions/EXT_multi_draw_arrays_extension.h
Quake3Bsp/extensions/EXT_texture_env_combine_extension.cpp
Quake3Bsp/extensions/EXT_texture_env_combine_extension.h
Quake3Bsp/Maths/COLOR.cpp
Quake3Bsp/Maths/COLOR.h
Quake3Bsp/Maths/Maths.h
Quake3Bsp/Maths/MATRIX4X4.cpp
Quake3Bsp/Maths/MATRIX4X4.h
Quake3Bsp/Maths/PLANE.cpp
Quake3Bsp/Maths/PLANE.h
Quake3Bsp/Maths/VECTOR2D.cpp
Quake3Bsp/Maths/VECTOR2D.h
Quake3Bsp/Maths/VECTOR3D.cpp
Quake3Bsp/Maths/VECTOR3D.h
Quake3Bsp/Maths/VECTOR4D.cpp
Quake3Bsp/Maths/VECTOR4D.h
Quake3Bsp/BITSET.cpp
Quake3Bsp/BITSET.h
Quake3Bsp/FPS_COUNTER.cpp
Quake3Bsp/FPS_COUNTER.h
Quake3Bsp/FRUSTUM.cpp
Quake3Bsp/FRUSTUM.h
Quake3Bsp/IMAGE.cpp
Quake3Bsp/IMAGE.h
Quake3Bsp/License.txt
Quake3Bsp/LOG.cpp
Quake3Bsp/LOG.h
Quake3Bsp/Main.h
Quake3Bsp/Readme.txt
Quake3Bsp/TIMER.cpp
Quake3Bsp/TIMER.h
Quake3Bsp/WALKING_CAMERA.cpp
Quake3Bsp/WALKING_CAMERA.h
Quake3Bsp/WINDOW.h
Quake3Bsp/Quake3Bsp.dsw
Quake3Bsp/Quake3Bsp.ncb
Quake3Bsp/Debug/models/mapobjects/gratelamp/gratetorch2.jpg
Quake3Bsp/Debug/models/mapobjects/gratelamp/gratetorch2b.tga
Quake3Bsp/Debug/models/mapobjects/storch/storch.jpg
Quake3Bsp/Debug/models/mapobjects/storch/storch_tall.jpg
Quake3Bsp/Debug/Test/chiropteraDM.txt
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_bk.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_dn.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_ft.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_lf.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_rt.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_up.jpg
Quake3Bsp/Debug/Test/levelshots/chiropteradm.jpg
Quake3Bsp/Debug/Test/maps/chiropteradm.aas
Quake3Bsp/Debug/Test/maps/chiropteradm.bsp
Quake3Bsp/Debug/Test/scripts/chiropteraDM.arena
Quake3Bsp/Debug/Test/scripts/chiropteraDM.shader
Quake3Bsp/Debug/Test/sound/egypt/environment/pulse.wav
Quake3Bsp/Debug/Test/sound/egypt/environment/tpower.wav
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone03a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone03c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone03d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone04a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone04d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone05a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/zbatcula-logo.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/zbighouse-logo.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-01b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-03a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-03b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-04c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-04d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-01b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-01c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-02b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-02c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-03b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-04b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/096-01c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/128-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/128-03a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/128-comb1.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/256-03a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/s128-02a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/s128-02b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-01c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-01d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-02a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-02b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-02c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-02d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-03b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-03e.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v096-01c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-02a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-02b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-02d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-03c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-04d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/jumppadsmall_b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_064-02b.blend.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_064-02b1.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_064-02w.blend.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_064-02w1.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_b064-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_b064-01b.blend.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_b064-01b.jpg
Quake3Bsp/Debug/Tes
Quake3Bsp/extensions/ARB_multitexture_extension.h
Quake3Bsp/extensions/EXT_draw_range_elements_extension.cpp
Quake3Bsp/extensions/EXT_draw_range_elements_extension.h
Quake3Bsp/extensions/EXT_multi_draw_arrays_extension.cpp
Quake3Bsp/extensions/EXT_multi_draw_arrays_extension.h
Quake3Bsp/extensions/EXT_texture_env_combine_extension.cpp
Quake3Bsp/extensions/EXT_texture_env_combine_extension.h
Quake3Bsp/Maths/COLOR.cpp
Quake3Bsp/Maths/COLOR.h
Quake3Bsp/Maths/Maths.h
Quake3Bsp/Maths/MATRIX4X4.cpp
Quake3Bsp/Maths/MATRIX4X4.h
Quake3Bsp/Maths/PLANE.cpp
Quake3Bsp/Maths/PLANE.h
Quake3Bsp/Maths/VECTOR2D.cpp
Quake3Bsp/Maths/VECTOR2D.h
Quake3Bsp/Maths/VECTOR3D.cpp
Quake3Bsp/Maths/VECTOR3D.h
Quake3Bsp/Maths/VECTOR4D.cpp
Quake3Bsp/Maths/VECTOR4D.h
Quake3Bsp/BITSET.cpp
Quake3Bsp/BITSET.h
Quake3Bsp/FPS_COUNTER.cpp
Quake3Bsp/FPS_COUNTER.h
Quake3Bsp/FRUSTUM.cpp
Quake3Bsp/FRUSTUM.h
Quake3Bsp/IMAGE.cpp
Quake3Bsp/IMAGE.h
Quake3Bsp/License.txt
Quake3Bsp/LOG.cpp
Quake3Bsp/LOG.h
Quake3Bsp/Main.h
Quake3Bsp/Readme.txt
Quake3Bsp/TIMER.cpp
Quake3Bsp/TIMER.h
Quake3Bsp/WALKING_CAMERA.cpp
Quake3Bsp/WALKING_CAMERA.h
Quake3Bsp/WINDOW.h
Quake3Bsp/Quake3Bsp.dsw
Quake3Bsp/Quake3Bsp.ncb
Quake3Bsp/Debug/models/mapobjects/gratelamp/gratetorch2.jpg
Quake3Bsp/Debug/models/mapobjects/gratelamp/gratetorch2b.tga
Quake3Bsp/Debug/models/mapobjects/storch/storch.jpg
Quake3Bsp/Debug/models/mapobjects/storch/storch_tall.jpg
Quake3Bsp/Debug/Test/chiropteraDM.txt
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_bk.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_dn.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_ft.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_lf.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_rt.jpg
Quake3Bsp/Debug/Test/env/chiroptera/chiroptera_up.jpg
Quake3Bsp/Debug/Test/levelshots/chiropteradm.jpg
Quake3Bsp/Debug/Test/maps/chiropteradm.aas
Quake3Bsp/Debug/Test/maps/chiropteradm.bsp
Quake3Bsp/Debug/Test/scripts/chiropteraDM.arena
Quake3Bsp/Debug/Test/scripts/chiropteraDM.shader
Quake3Bsp/Debug/Test/sound/egypt/environment/pulse.wav
Quake3Bsp/Debug/Test/sound/egypt/environment/tpower.wav
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone03a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone03c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone03d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone04a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone04d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/stone05a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/zbatcula-logo.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_wall/zbighouse-logo.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-01b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-03a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-03b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-04c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/032-04d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-01b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-01c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-02b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-02c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-03b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/064-04b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/096-01c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/128-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/128-03a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/128-comb1.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/256-03a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/s128-02a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/s128-02b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-01c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-01d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-02a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-02b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-02c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-02d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-03b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v064-03e.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v096-01c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-02a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-02b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-02d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-03c.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_trim/v128-04d.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/jumppadsmall_b.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_064-02b.blend.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_064-02b1.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_064-02w.blend.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_064-02w1.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_b064-01a.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_b064-01b.blend.jpg
Quake3Bsp/Debug/Test/textures/egyptsoc_sfx/lig_b064-01b.jpg
Quake3Bsp/Debug/Tes
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