文件名称:BichoHunting(Type3)
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- 上传时间:2012-11-16
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文件大小:654.52kb
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已下载:0次
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能够作为一个图像移动的好的例子。并且能够演示在理想的状态下,两个球状物体碰撞的原理。程序中模拟了在任何情况下,两个球状物体的碰撞,还有球状物体与边框的碰撞。程序运行时,会最大化,当鼠标移动时,程序退出。所以,当程序运行时,不能移动鼠标。-Moving image can be used as a good example. And can demonstrate in an ideal state, the principle of two spherical objects collide. Process simulation in any case, the collision of two spherical objects, as well as spherical objects with a border collision. Running, will maximize when the mouse moves, the program exits. So, when the program runs, can not move the mouse.
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BichoHunting(Type3)/
BichoHunting(Type3)/BichoHunting(Version 0)/
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/Ball.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/Ball.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallCtrl.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallCtrl.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallPos.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallPos.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallVelocity.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallVelocity.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BHBackground.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BHBackground.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.aps
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.clw
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.dsp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.dsw
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.ncb
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.opt
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.plg
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.rc
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHuntingDlg.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHuntingDlg.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BKFun.dll
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/GetRandNumber.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/GetRandNumber.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/HitModel.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/HitModel.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/ReadMe.txt
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/resource.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/SizeBorder.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/SizeBorder.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/StdAfx.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/StdAfx.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_blue.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_blue_b.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_exploted.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_green.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_green_b.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_red.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_red_b.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_yellow.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_yellow_b.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/BichoHunting.ico
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/BichoHunting.rc2
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/Release/
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/Release/BichoHunting.exe
BichoHunting(Type3)/BichoHunting(Version 0)/
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/Ball.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/Ball.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallCtrl.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallCtrl.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallPos.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallPos.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallVelocity.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BallVelocity.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BHBackground.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BHBackground.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.aps
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.clw
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.dsp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.dsw
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.ncb
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.opt
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.plg
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHunting.rc
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHuntingDlg.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BichoHuntingDlg.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/BKFun.dll
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/GetRandNumber.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/GetRandNumber.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/HitModel.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/HitModel.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/ReadMe.txt
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/resource.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/SizeBorder.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/SizeBorder.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/StdAfx.cpp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/StdAfx.h
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_blue.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_blue_b.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_exploted.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_green.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_green_b.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_red.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_red_b.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_yellow.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/ball_yellow_b.bmp
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/BichoHunting.ico
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/res/BichoHunting.rc2
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/Release/
BichoHunting(Type3)/BichoHunting(Version 0)/BichoHunting/Release/BichoHunting.exe
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