文件名称:postprocess
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- 上传时间:2012-11-16
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文件大小:6.78mb
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已下载:0次
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相关连接:无下载说明:别用迅雷下载,失败请重下,重下不扣分!
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Post process with irrlicht Engine
(系统自动生成,下载前可以参看下载内容)
下载文件列表
postprocess/
postprocess/config/
postprocess/config/effect.xml
postprocess/config/rtt.xml
postprocess/Irrlicht.dll
postprocess/media/
postprocess/media/map/
postprocess/media/map/chiropteraDM.pk3
postprocess/media/map/chiropteraDM.txt
postprocess/media/shaders/
postprocess/media/shaders/glsl/
postprocess/media/shaders/glsl/accumulate.fx
postprocess/media/shaders/glsl/brightpass.fx
postprocess/media/shaders/glsl/color.fx
postprocess/media/shaders/glsl/depthmaterial.fx
postprocess/media/shaders/glsl/depthoffield.fx
postprocess/media/shaders/glsl/depthvertex.fx
postprocess/media/shaders/glsl/desaturate.fx
postprocess/media/shaders/glsl/displacement.fx
postprocess/media/shaders/glsl/dreamvision.fx
postprocess/media/shaders/glsl/embossed.fx
postprocess/media/shaders/glsl/grayscale.fx
postprocess/media/shaders/glsl/hblur.fx
postprocess/media/shaders/glsl/invert.fx
postprocess/media/shaders/glsl/luminance_adapt.fx
postprocess/media/shaders/glsl/luminance_init.fx
postprocess/media/shaders/glsl/luminance_iter.fx
postprocess/media/shaders/glsl/motionblur.fx
postprocess/media/shaders/glsl/nightvision.fx
postprocess/media/shaders/glsl/pencil.fx
postprocess/media/shaders/glsl/posterize.fx
postprocess/media/shaders/glsl/pulsing.fx
postprocess/media/shaders/glsl/radialblur.fx
postprocess/media/shaders/glsl/scratched.fx
postprocess/media/shaders/glsl/screenquad.fx
postprocess/media/shaders/glsl/sepia.fx
postprocess/media/shaders/glsl/shake.fx
postprocess/media/shaders/glsl/sharpen.fx
postprocess/media/shaders/glsl/simplebloom.fx
postprocess/media/shaders/glsl/tiling.fx
postprocess/media/shaders/glsl/vblur.fx
postprocess/media/shaders/glsl/vertex.fx
postprocess/media/shaders/glsl/vignette.fx
postprocess/media/shaders/glsl/water.fx
postprocess/media/shaders/hlsl/
postprocess/media/shaders/hlsl/accumulate.fx
postprocess/media/shaders/hlsl/brightpass.fx
postprocess/media/shaders/hlsl/color.fx
postprocess/media/shaders/hlsl/depthmaterial.fx
postprocess/media/shaders/hlsl/depthoffield.fx
postprocess/media/shaders/hlsl/depthvertex.fx
postprocess/media/shaders/hlsl/desaturate.fx
postprocess/media/shaders/hlsl/displacement.fx
postprocess/media/shaders/hlsl/dreamvision.fx
postprocess/media/shaders/hlsl/embossed.fx
postprocess/media/shaders/hlsl/grayscale.fx
postprocess/media/shaders/hlsl/hblur.fx
postprocess/media/shaders/hlsl/invert.fx
postprocess/media/shaders/hlsl/luminance_adapt.fx
postprocess/media/shaders/hlsl/luminance_init.fx
postprocess/media/shaders/hlsl/luminance_iter.fx
postprocess/media/shaders/hlsl/motionblur.fx
postprocess/media/shaders/hlsl/nightvision.fx
postprocess/media/shaders/hlsl/pencil.fx
postprocess/media/shaders/hlsl/posterize.fx
postprocess/media/shaders/hlsl/pulsing.fx
postprocess/media/shaders/hlsl/radialblur.fx
postprocess/media/shaders/hlsl/scratched.fx
postprocess/media/shaders/hlsl/screenquad.fx
postprocess/media/shaders/hlsl/sepia.fx
postprocess/media/shaders/hlsl/shake.fx
postprocess/media/shaders/hlsl/sharpen.fx
postprocess/media/shaders/hlsl/simplebloom.fx
postprocess/media/shaders/hlsl/tiling.fx
postprocess/media/shaders/hlsl/vblur.fx
postprocess/media/shaders/hlsl/vertex.fx
postprocess/media/shaders/hlsl/vignette.fx
postprocess/media/shaders/hlsl/water.fx
postprocess/media/skybox/
postprocess/media/skybox/irrlicht2_bk.jpg
postprocess/media/skybox/irrlicht2_dn.jpg
postprocess/media/skybox/irrlicht2_ft.jpg
postprocess/media/skybox/irrlicht2_lf.jpg
postprocess/media/skybox/irrlicht2_rt.jpg
postprocess/media/skybox/irrlicht2_up.jpg
postprocess/media/textures/
postprocess/media/textures/postprocess/
postprocess/media/textures/postprocess/noise1.png
postprocess/media/textures/postprocess/noise2.png
postprocess/media/textures/postprocess/pencil.png
postprocess/media/textures/postprocess/readme.txt
postprocess/media/textures/postprocess/scope.png
postprocess/media/textures/postprocess/water.png
postprocess/postprocess.exe
postprocess/postprocess.sln
postprocess/postprocess.suo
postprocess/src/
postprocess/src/IPostProcess.h
postprocess/src/main.cpp
postprocess/src/postprocess.vcproj
postprocess/src/postprocess.vcproj.juthow-mobil.Thorsten.user
postprocess/src/PostProcessManager.cpp
postprocess/src/PostProcessManager.h
postprocess/src/Release/
postprocess/src/ShaderMaterial.cpp
postprocess/src/ShaderMaterial.h
postprocess/src/ShaderPostProcess.cpp
postprocess/src/ShaderPostProcess.h
postprocess/config/
postprocess/config/effect.xml
postprocess/config/rtt.xml
postprocess/Irrlicht.dll
postprocess/media/
postprocess/media/map/
postprocess/media/map/chiropteraDM.pk3
postprocess/media/map/chiropteraDM.txt
postprocess/media/shaders/
postprocess/media/shaders/glsl/
postprocess/media/shaders/glsl/accumulate.fx
postprocess/media/shaders/glsl/brightpass.fx
postprocess/media/shaders/glsl/color.fx
postprocess/media/shaders/glsl/depthmaterial.fx
postprocess/media/shaders/glsl/depthoffield.fx
postprocess/media/shaders/glsl/depthvertex.fx
postprocess/media/shaders/glsl/desaturate.fx
postprocess/media/shaders/glsl/displacement.fx
postprocess/media/shaders/glsl/dreamvision.fx
postprocess/media/shaders/glsl/embossed.fx
postprocess/media/shaders/glsl/grayscale.fx
postprocess/media/shaders/glsl/hblur.fx
postprocess/media/shaders/glsl/invert.fx
postprocess/media/shaders/glsl/luminance_adapt.fx
postprocess/media/shaders/glsl/luminance_init.fx
postprocess/media/shaders/glsl/luminance_iter.fx
postprocess/media/shaders/glsl/motionblur.fx
postprocess/media/shaders/glsl/nightvision.fx
postprocess/media/shaders/glsl/pencil.fx
postprocess/media/shaders/glsl/posterize.fx
postprocess/media/shaders/glsl/pulsing.fx
postprocess/media/shaders/glsl/radialblur.fx
postprocess/media/shaders/glsl/scratched.fx
postprocess/media/shaders/glsl/screenquad.fx
postprocess/media/shaders/glsl/sepia.fx
postprocess/media/shaders/glsl/shake.fx
postprocess/media/shaders/glsl/sharpen.fx
postprocess/media/shaders/glsl/simplebloom.fx
postprocess/media/shaders/glsl/tiling.fx
postprocess/media/shaders/glsl/vblur.fx
postprocess/media/shaders/glsl/vertex.fx
postprocess/media/shaders/glsl/vignette.fx
postprocess/media/shaders/glsl/water.fx
postprocess/media/shaders/hlsl/
postprocess/media/shaders/hlsl/accumulate.fx
postprocess/media/shaders/hlsl/brightpass.fx
postprocess/media/shaders/hlsl/color.fx
postprocess/media/shaders/hlsl/depthmaterial.fx
postprocess/media/shaders/hlsl/depthoffield.fx
postprocess/media/shaders/hlsl/depthvertex.fx
postprocess/media/shaders/hlsl/desaturate.fx
postprocess/media/shaders/hlsl/displacement.fx
postprocess/media/shaders/hlsl/dreamvision.fx
postprocess/media/shaders/hlsl/embossed.fx
postprocess/media/shaders/hlsl/grayscale.fx
postprocess/media/shaders/hlsl/hblur.fx
postprocess/media/shaders/hlsl/invert.fx
postprocess/media/shaders/hlsl/luminance_adapt.fx
postprocess/media/shaders/hlsl/luminance_init.fx
postprocess/media/shaders/hlsl/luminance_iter.fx
postprocess/media/shaders/hlsl/motionblur.fx
postprocess/media/shaders/hlsl/nightvision.fx
postprocess/media/shaders/hlsl/pencil.fx
postprocess/media/shaders/hlsl/posterize.fx
postprocess/media/shaders/hlsl/pulsing.fx
postprocess/media/shaders/hlsl/radialblur.fx
postprocess/media/shaders/hlsl/scratched.fx
postprocess/media/shaders/hlsl/screenquad.fx
postprocess/media/shaders/hlsl/sepia.fx
postprocess/media/shaders/hlsl/shake.fx
postprocess/media/shaders/hlsl/sharpen.fx
postprocess/media/shaders/hlsl/simplebloom.fx
postprocess/media/shaders/hlsl/tiling.fx
postprocess/media/shaders/hlsl/vblur.fx
postprocess/media/shaders/hlsl/vertex.fx
postprocess/media/shaders/hlsl/vignette.fx
postprocess/media/shaders/hlsl/water.fx
postprocess/media/skybox/
postprocess/media/skybox/irrlicht2_bk.jpg
postprocess/media/skybox/irrlicht2_dn.jpg
postprocess/media/skybox/irrlicht2_ft.jpg
postprocess/media/skybox/irrlicht2_lf.jpg
postprocess/media/skybox/irrlicht2_rt.jpg
postprocess/media/skybox/irrlicht2_up.jpg
postprocess/media/textures/
postprocess/media/textures/postprocess/
postprocess/media/textures/postprocess/noise1.png
postprocess/media/textures/postprocess/noise2.png
postprocess/media/textures/postprocess/pencil.png
postprocess/media/textures/postprocess/readme.txt
postprocess/media/textures/postprocess/scope.png
postprocess/media/textures/postprocess/water.png
postprocess/postprocess.exe
postprocess/postprocess.sln
postprocess/postprocess.suo
postprocess/src/
postprocess/src/IPostProcess.h
postprocess/src/main.cpp
postprocess/src/postprocess.vcproj
postprocess/src/postprocess.vcproj.juthow-mobil.Thorsten.user
postprocess/src/PostProcessManager.cpp
postprocess/src/PostProcessManager.h
postprocess/src/Release/
postprocess/src/ShaderMaterial.cpp
postprocess/src/ShaderMaterial.h
postprocess/src/ShaderPostProcess.cpp
postprocess/src/ShaderPostProcess.h
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