文件名称:ChameleonMan
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- 上传时间:2012-11-16
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文件大小:5.29mb
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POWERVR SDK下OGLES2_WINDOWSMOBILE6_ARMV4I采用OpenGL ES编程实现3D效果例程-POWERVR SDK under OGLES2_WINDOWSMOBILE6_ARMV4I programming using OpenGL ES 3D effect routines
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下载文件列表
ChameleonMan/ChameleonMan.png
ChameleonMan/ChameleonMan.txt
ChameleonMan/Media/ChameleonBelt.png
ChameleonMan/Media/ChameleonManScene.max
ChameleonMan/Media/FinalChameleonManHeadBody.png
ChameleonMan/Media/FinalChameleonManLegs.png
ChameleonMan/Media/lamp.png
ChameleonMan/Media/skyline.png
ChameleonMan/Media/Tang_space_BeltMap.png
ChameleonMan/Media/Tang_space_BodyMap.png
ChameleonMan/Media/Tang_space_LegsMap.png
ChameleonMan/Media/Wall_diffuse_baked.png
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.ncb
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.sln
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.suo
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.vcproj
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.vcproj.HEXIAOYUN.Administrator.user
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/BuildLog.htm
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/ChameleonBelt.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/ChameleonScene.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/DefaultFragShader.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/DefaultVertShader.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/FinalChameleonManHeadBody.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/FinalChameleonManLegs.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/lamp.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/OGLES2ChameleonMan.exe
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/OGLES2ChameleonMan.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/OGLES2ChameleonMan.pdb
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/PVRShell.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/PVRShellAPI.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/PVRShellOS.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/shared.res
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/SkinnedFragShader.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/SkinnedVertShader.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/skyline.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/Tang_space_BeltMap.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/Tang_space_BodyMap.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/Tang_space_LegsMap.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/vc80.idb
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/vc80.pdb
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/Wall_diffuse_baked.obj
ChameleonMan/OGLES2/ChameleonBelt.pvr
ChameleonMan/OGLES2/ChameleonScene.pod
ChameleonMan/OGLES2/Content/ChameleonBelt.cpp
ChameleonMan/OGLES2/Content/ChameleonScene.cpp
ChameleonMan/OGLES2/Content/DefaultFragShader.cpp
ChameleonMan/OGLES2/Content/DefaultVertShader.cpp
ChameleonMan/OGLES2/Content/FinalChameleonManHeadBody.cpp
ChameleonMan/OGLES2/Content/FinalChameleonManLegs.cpp
ChameleonMan/OGLES2/Content/lamp.cpp
ChameleonMan/OGLES2/Content/SkinnedFragShader.cpp
ChameleonMan/OGLES2/Content/SkinnedVertShader.cpp
ChameleonMan/OGLES2/Content/skyline.cpp
ChameleonMan/OGLES2/Content/Tang_space_BeltMap.cpp
ChameleonMan/OGLES2/Content/Tang_space_BodyMap.cpp
ChameleonMan/OGLES2/Content/Tang_space_LegsMap.cpp
ChameleonMan/OGLES2/Content/Wall_diffuse_baked.cpp
ChameleonMan/OGLES2/content.mak
ChameleonMan/OGLES2/DefaultFragShader.fsh
ChameleonMan/OGLES2/DefaultVertShader.vsh
ChameleonMan/OGLES2/FinalChameleonManHeadBody.pvr
ChameleonMan/OGLES2/FinalChameleonManLegs.pvr
ChameleonMan/OGLES2/lamp.pvr
ChameleonMan/OGLES2/OGLES2ChameleonMan.cpp
ChameleonMan/OGLES2/SkinnedFragShader.fsh
ChameleonMan/OGLES2/SkinnedVertShader.vsh
ChameleonMan/OGLES2/skyline.pvr
ChameleonMan/OGLES2/Tang_space_BeltMap.pvr
ChameleonMan/OGLES2/Tang_space_BodyMap.pvr
ChameleonMan/OGLES2/Tang_space_LegsMap.pvr
ChameleonMan/OGLES2/Wall_diffuse_baked.pvr
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug
ChameleonMan/OGLES2/Build/WindowsVC2005
ChameleonMan/OGLES2/Build
ChameleonMan/OGLES2/Content
ChameleonMan/Media
ChameleonMan/OGLES2
ChameleonMan
ChameleonMan/ChameleonMan.txt
ChameleonMan/Media/ChameleonBelt.png
ChameleonMan/Media/ChameleonManScene.max
ChameleonMan/Media/FinalChameleonManHeadBody.png
ChameleonMan/Media/FinalChameleonManLegs.png
ChameleonMan/Media/lamp.png
ChameleonMan/Media/skyline.png
ChameleonMan/Media/Tang_space_BeltMap.png
ChameleonMan/Media/Tang_space_BodyMap.png
ChameleonMan/Media/Tang_space_LegsMap.png
ChameleonMan/Media/Wall_diffuse_baked.png
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.ncb
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.sln
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.suo
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.vcproj
ChameleonMan/OGLES2/Build/WindowsVC2005/OGLES2ChameleonMan.vcproj.HEXIAOYUN.Administrator.user
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/BuildLog.htm
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/ChameleonBelt.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/ChameleonScene.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/DefaultFragShader.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/DefaultVertShader.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/FinalChameleonManHeadBody.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/FinalChameleonManLegs.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/lamp.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/OGLES2ChameleonMan.exe
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/OGLES2ChameleonMan.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/OGLES2ChameleonMan.pdb
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/PVRShell.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/PVRShellAPI.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/PVRShellOS.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/shared.res
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/SkinnedFragShader.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/SkinnedVertShader.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/skyline.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/Tang_space_BeltMap.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/Tang_space_BodyMap.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/Tang_space_LegsMap.obj
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/vc80.idb
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/vc80.pdb
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug/Wall_diffuse_baked.obj
ChameleonMan/OGLES2/ChameleonBelt.pvr
ChameleonMan/OGLES2/ChameleonScene.pod
ChameleonMan/OGLES2/Content/ChameleonBelt.cpp
ChameleonMan/OGLES2/Content/ChameleonScene.cpp
ChameleonMan/OGLES2/Content/DefaultFragShader.cpp
ChameleonMan/OGLES2/Content/DefaultVertShader.cpp
ChameleonMan/OGLES2/Content/FinalChameleonManHeadBody.cpp
ChameleonMan/OGLES2/Content/FinalChameleonManLegs.cpp
ChameleonMan/OGLES2/Content/lamp.cpp
ChameleonMan/OGLES2/Content/SkinnedFragShader.cpp
ChameleonMan/OGLES2/Content/SkinnedVertShader.cpp
ChameleonMan/OGLES2/Content/skyline.cpp
ChameleonMan/OGLES2/Content/Tang_space_BeltMap.cpp
ChameleonMan/OGLES2/Content/Tang_space_BodyMap.cpp
ChameleonMan/OGLES2/Content/Tang_space_LegsMap.cpp
ChameleonMan/OGLES2/Content/Wall_diffuse_baked.cpp
ChameleonMan/OGLES2/content.mak
ChameleonMan/OGLES2/DefaultFragShader.fsh
ChameleonMan/OGLES2/DefaultVertShader.vsh
ChameleonMan/OGLES2/FinalChameleonManHeadBody.pvr
ChameleonMan/OGLES2/FinalChameleonManLegs.pvr
ChameleonMan/OGLES2/lamp.pvr
ChameleonMan/OGLES2/OGLES2ChameleonMan.cpp
ChameleonMan/OGLES2/SkinnedFragShader.fsh
ChameleonMan/OGLES2/SkinnedVertShader.vsh
ChameleonMan/OGLES2/skyline.pvr
ChameleonMan/OGLES2/Tang_space_BeltMap.pvr
ChameleonMan/OGLES2/Tang_space_BodyMap.pvr
ChameleonMan/OGLES2/Tang_space_LegsMap.pvr
ChameleonMan/OGLES2/Wall_diffuse_baked.pvr
ChameleonMan/OGLES2/Build/WindowsVC2005/Standard-ARMV4I-Debug
ChameleonMan/OGLES2/Build/WindowsVC2005
ChameleonMan/OGLES2/Build
ChameleonMan/OGLES2/Content
ChameleonMan/Media
ChameleonMan/OGLES2
ChameleonMan
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