文件名称:OpenGL_ES_Programming_Guide_v1.0.2
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- 上传时间:2012-11-16
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文件大小:11.06mb
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OpenGL ES是OpenGL 在移动平台上的版本,它可以在移动平台和手持设备上进行3D的开发、-OpenGL ES is the OpenGL version on a mobile platform, which can be handheld devices in mobile platforms and development on 3D,
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下载文件列表
OpenGL_ES_Programming_Guide_v1.0.2/Bin/
OpenGL_ES_Programming_Guide_v1.0.2/Bin/basemap.tga
OpenGL_ES_Programming_Guide_v1.0.2/Bin/lightmap.tga
OpenGL_ES_Programming_Guide_v1.0.2/Bin/README.TXT
OpenGL_ES_Programming_Guide_v1.0.2/Bin/smoke.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/basemap.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/lightmap.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/MultiTexture.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/MultiTexture.sln
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/MultiTexture.vcproj
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_AlphaTest/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_AlphaTest/cloud.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_AlphaTest/RM_AlphaTest.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_AlphaTest/Torus.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_ClipPlane/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_ClipPlane/RM_ClipPlane.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_ClipPlane/Sphere.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_LinearFog/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_LinearFog/LinearFog.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_LinearFog/Terrain.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_LinearFog/Terrain.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Multisample/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Multisample/Multisample.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Multisample/Multisample.sln
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Multisample/Multisample.vcproj
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Stencil_Test/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Stencil_Test/Stencil_Test.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Stencil_Test/Stencil_Test.sln
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Stencil_Test/Stencil_Test.vcproj
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/EnvironmentMapping.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/Fieldstone.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/FieldstoneBumpDOT3.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/Snow.dds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/Sphere.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/Teapot.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/generatenoise.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/Noise3D.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/NoiseVolume.dds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/SkyDome.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/Terrain.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/Terrain.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/ParticleSystem.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/ParticleSystem.sln
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/ParticleSystem.vcproj
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/smoke.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/Fieldstone.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/FieldstoneBumpDOT3.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/PerFragmentLighting.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/Torus.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/Car.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/Cube.x
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/Fieldstone.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/PostProcess.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/ScreenAlignedQuad.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/checker.fs
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/Checker.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/checker.tiff
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/checker.vs
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/CheckerAA.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/ProceduralTextures.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/ScreenAlignedQuad.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProjectiveSpotlight/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProjectiveSpotlight/Corona.tga
OpenGL_
OpenGL_ES_Programming_Guide_v1.0.2/Bin/basemap.tga
OpenGL_ES_Programming_Guide_v1.0.2/Bin/lightmap.tga
OpenGL_ES_Programming_Guide_v1.0.2/Bin/README.TXT
OpenGL_ES_Programming_Guide_v1.0.2/Bin/smoke.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/basemap.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/lightmap.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/MultiTexture.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/MultiTexture.sln
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/MultiTexture/MultiTexture.vcproj
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_AlphaTest/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_AlphaTest/cloud.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_AlphaTest/RM_AlphaTest.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_AlphaTest/Torus.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_ClipPlane/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_ClipPlane/RM_ClipPlane.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_ClipPlane/Sphere.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_LinearFog/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_LinearFog/LinearFog.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_LinearFog/Terrain.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_10/RM_LinearFog/Terrain.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Multisample/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Multisample/Multisample.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Multisample/Multisample.sln
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Multisample/Multisample.vcproj
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Stencil_Test/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Stencil_Test/Stencil_Test.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Stencil_Test/Stencil_Test.sln
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_11/Stencil_Test/Stencil_Test.vcproj
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/EnvironmentMapping.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/Fieldstone.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/FieldstoneBumpDOT3.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/Snow.dds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/Sphere.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/EnvironmentMapping/Teapot.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/generatenoise.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/Noise3D.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/NoiseVolume.dds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/SkyDome.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/Terrain.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/Noise3D/Terrain.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/ParticleSystem.c
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/ParticleSystem.sln
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/ParticleSystem.vcproj
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ParticleSystem/smoke.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/Fieldstone.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/FieldstoneBumpDOT3.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/PerFragmentLighting.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PerFragmentLighting/Torus.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/Car.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/Cube.x
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/Fieldstone.tga
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/PostProcess.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/PostProcess/ScreenAlignedQuad.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/checker.fs
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/Checker.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/checker.tiff
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/checker.vs
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/CheckerAA.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/ProceduralTextures.rfx
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProceduralTextures/ScreenAlignedQuad.3ds
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProjectiveSpotlight/
OpenGL_ES_Programming_Guide_v1.0.2/Chapter_13/ProjectiveSpotlight/Corona.tga
OpenGL_
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