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文件名称:DirectX93Dsrc

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    2008-10-13
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《DirectX9 3D 图形程序设计》光盘源代码-"DirectX9 3D graphics programming" CD-ROM source code
(系统自动生成,下载前可以参看下载内容)

下载文件列表

Chapter10
Chapter10/BumpMap
Chapter10/BumpMap/BumpMap.dsp
Chapter10/BumpMap/BumpMap.dsw
Chapter10/BumpMap/BumpMap.exe
Chapter10/BumpMap/BumpMap.ncb
Chapter10/BumpMap/BumpMap.opt
Chapter10/BumpMap/BumpMap.plg
Chapter10/BumpMap/earth.bmp
Chapter10/BumpMap/earthbump.bmp
Chapter10/BumpMap/env.bmp
Chapter10/BumpMap/SphereEarth.x
Chapter10/BumpMap/src
Chapter10/BumpMap/src/bumpmap.cpp
Chapter10/MultiTexture
Chapter10/MultiTexture/light.jpg
Chapter10/MultiTexture/MultiTexture.dsp
Chapter10/MultiTexture/MultiTexture.dsw
Chapter10/MultiTexture/MultiTexture.exe
Chapter10/MultiTexture/MultiTexture.ncb
Chapter10/MultiTexture/MultiTexture.opt
Chapter10/MultiTexture/MultiTexture.plg
Chapter10/MultiTexture/SRC
Chapter10/MultiTexture/SRC/MultiTexture.cpp
Chapter10/MultiTexture/sword.jpg
Chapter10/SphereMap
Chapter10/SphereMap/SphereMap.dsp
Chapter10/SphereMap/SphereMap.dsw
Chapter10/SphereMap/SphereMap.exe
Chapter10/SphereMap/SphereMap.ncb
Chapter10/SphereMap/SphereMap.opt
Chapter10/SphereMap/SphereMap.plg
Chapter10/SphereMap/spheremap.tga
Chapter10/SphereMap/SRC
Chapter10/SphereMap/SRC/SphereMap.cpp
Chapter10/SphereMap/teapot.X
Chapter12
Chapter12/Shadow
Chapter12/Shadow/body.bmp
Chapter12/Shadow/GRASS2.JPG
Chapter12/Shadow/head.bmp
Chapter12/Shadow/hill.X
Chapter12/Shadow/M4A1_accesories.bmp
Chapter12/Shadow/M4A1_body.bmp
Chapter12/Shadow/man.X
Chapter12/Shadow/Shadow.dsp
Chapter12/Shadow/Shadow.dsw
Chapter12/Shadow/Shadow.exe
Chapter12/Shadow/Shadow.ncb
Chapter12/Shadow/Shadow.opt
Chapter12/Shadow/Shadow.plg
Chapter12/Shadow/SRC
Chapter12/Shadow/SRC/Shadow.cpp
Chapter13
Chapter13/VS_Light_Texture
Chapter13/VS_Light_Texture/helicoper.X
Chapter13/VS_Light_Texture/KA27_016.JPG
Chapter13/VS_Light_Texture/KA27_031.JPG
Chapter13/VS_Light_Texture/KA27_035.JPG
Chapter13/VS_Light_Texture/KA27_039.JPG
Chapter13/VS_Light_Texture/KA27_041.JPG
Chapter13/VS_Light_Texture/KA27_043.JPG
Chapter13/VS_Light_Texture/KA27_044.JPG
Chapter13/VS_Light_Texture/KA27_045.JPG
Chapter13/VS_Light_Texture/KA27_046.JPG
Chapter13/VS_Light_Texture/KA27_047.JPG
Chapter13/VS_Light_Texture/KA27_048.JPG
Chapter13/VS_Light_Texture/KA27_049.JPG
Chapter13/VS_Light_Texture/KA27_060.JPG
Chapter13/VS_Light_Texture/KA27_061.JPG
Chapter13/VS_Light_Texture/KA27_062.JPG
Chapter13/VS_Light_Texture/Lakerem.jpg
Chapter13/VS_Light_Texture/SRC
Chapter13/VS_Light_Texture/SRC/Do_Light_Texture.vsh
Chapter13/VS_Light_Texture/SRC/VS_Light_Texture.cpp
Chapter13/VS_Light_Texture/VS_Light_Texture.dsp
Chapter13/VS_Light_Texture/VS_Light_Texture.dsw
Chapter13/VS_Light_Texture/VS_Light_Texture.exe
Chapter13/VS_Light_Texture/VS_Light_Texture.ncb
Chapter13/VS_Light_Texture/VS_Light_Texture.opt
Chapter13/VS_Light_Texture/VS_Light_Texture.plg
Chapter13/VS_SimpleQuad
Chapter13/VS_SimpleQuad/SRC
Chapter13/VS_SimpleQuad/SRC/Simple.vsh
Chapter13/VS_SimpleQuad/SRC/VS_SimpleQuad.cpp
Chapter13/VS_SimpleQuad/VS_SimpleQuad.dsp
Chapter13/VS_SimpleQuad/VS_SimpleQuad.dsw
Chapter13/VS_SimpleQuad/VS_SimpleQuad.exe
Chapter13/VS_SimpleQuad/VS_SimpleQuad.ncb
Chapter13/VS_SimpleQuad/VS_SimpleQuad.opt
Chapter13/VS_SimpleQuad/VS_SimpleQuad.plg
Chapter13/VS_Transform
Chapter13/VS_Transform/SRC
Chapter13/VS_Transform/SRC/DoTransform.vsh
Chapter13/VS_Transform/SRC/VS_Transform.cpp
Chapter13/VS_Transform/VS_Transform.dsp
Chapter13/VS_Transform/VS_Transform.dsw
Chapter13/VS_Transform/VS_Transform.exe
Chapter13/VS_Transform/VS_Transform.ncb
Chapter13/VS_Transform/VS_Transform.opt
Chapter13/VS_Transform/VS_Transform.plg
Chapter14
Chapter14/PS_Blur
Chapter14/PS_Blur/body.bmp
Chapter14/PS_Blur/GRANDECO.JPG
Chapter14/PS_Blur/GRASS2.JPG
Chapter14/PS_Blur/head.bmp
Chapter14/PS_Blur/M4A1_M16A3_accesories.bmp
Chapter14/PS_Blur/M4A1_M16A3_body.bmp
Chapter14/PS_Blur/PS_Blur.dsp
Chapter14/PS_Blur/PS_Blur.dsw
Chapter14/PS_Blur/PS_Blur.exe
Chapter14/PS_Blur/PS_Blur.ncb
Chapter14/PS_Blur/PS_Blur.opt
Chapter14/PS_Blur/PS_Blur.plg
Chapter14/PS_Blur/ptiab.jpg
Chapter14/PS_Blur/SRC
Chapter14/PS_Blur/SRC/Do_Blur.psh
Chapter14/PS_Blur/SRC/Do_Light_Tex.vsh
Chapter14/PS_Blur/SRC/PS_Blur.cpp
Chapter14/PS_Blur/worldobject.x
Chapter14/PS_Luminance
Chapter14/PS_Luminance/body.bmp
Chapter14/PS_Luminance/GRANDECO.JPG
Chapter14/PS_Luminance/GRASS2.JPG
Chapter14/PS_Luminance/head.bmp
Chapter14/PS_Luminance/M4A1_accesories.bmp
Chapter14/PS_Luminance/M4A1_body.bmp
Chapter14/PS_Luminance/PS_Luminance.dsp
Chapter14/PS_Luminance/PS_Luminance.dsw
Chapter14/PS_Luminance/PS_Luminance.exe
Chapter14/PS_Luminance/PS_Luminance.ncb
Chapter14/PS_Luminance/PS_Luminance.opt
Chapter14/PS_Luminance/PS_Luminance.plg
Chapter14/PS_Luminance/ptiab.jpg
Chapter14/PS_Luminance/SRC
Chapter14/PS_Luminance/SRC/Do_Luminance.psh
Chapter14/PS_Luminance/SRC/PS_Luminance.cpp
Chapter14/PS_Luminance/worldobject.X
Chapter2
Chapter2/CreateDevice.dsp
Chapter2/CreateDevice.dsw
Chapter2/CreateDevice.exe
Chapter2/CreateDevice.ncb
Chapter2/CreateDevice.opt
Chapter2/CreateDevice.plg
Chapter2/Release
Chapter2/SRC
Chapter2/SRC/CreateDevice.cpp
Chapter3
Chapter3/IndexBuffer
Chapter3/IndexBuffer/IndexBuffer.dsp
Chapter3/IndexBuffer/IndexBuffer.dsw
Chapter3/IndexBuffer/IndexBuffer.exe
Chapter3/IndexBuffer/

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