文件名称:oceanwatersimulation
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- 上传时间:2008-10-13
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文件大小:1.07mb
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已下载:3次
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运用opengL编写了海洋的仿真代码,运用了纹理映射技术,用正旋波动方程模拟了海洋的波动形态-opengL prepared by the use of the marine simulation code, the use of texture mapping technology, Rotary is used to simulate the wave equation fluctuations in the ocean patterns
(系统自动生成,下载前可以参看下载内容)
下载文件列表
water/texture.c
water/texture.h
water/water.bw
water/water.c
water/water.dsp
water/water.dsw
water/water.ncb
water/water.opt
water/water.plg
water/lib/GLUT32.DLL
water/lib/GLUT32.lib
water/lib/OPENGL32.DLL
water/lib/OPENGL32.lib
water/include/GLView.h
water/include/GL/amesa.h
water/include/GL/directfbgl.h
water/include/GL/dmesa.h
water/include/GL/fxmesa.h
water/include/GL/ggimesa.h
water/include/GL/gl.h
water/include/GL/glext.h
water/include/GL/glfbdev.h
water/include/GL/glu.h
water/include/GL/glut.h
water/include/GL/glutf90.h
water/include/GL/glu_mangle.h
water/include/GL/glx.h
water/include/GL/glxext.h
water/include/GL/glx_mangle.h
water/include/GL/gl_mangle.h
water/include/GL/mesa_wgl.h
water/include/GL/mglmesa.h
water/include/GL/osmesa.h
water/include/GL/svgamesa.h
water/include/GL/uglglutshapes.h
water/include/GL/uglmesa.h
water/include/GL/vms_x_fix.h
water/include/GL/wmesa.h
water/include/GL/xmesa.h
water/include/GL/xmesa_x.h
water/include/GL/xmesa_xf86.h
water/include/GL/internal/dri_interface.h
water/include/GL/internal/glcore.h
water/include/GL/internal/sarea.h
water/Debug/texture.obj
water/Debug/vc60.idb
water/Debug/vc60.pdb
water/Debug/water.exe
water/Debug/water.ilk
water/Debug/water.obj
water/Debug/water.pch
water/Debug/water.pdb
water/include/GL/internal
water/include/GL
water/lib
water/include
water/Debug
water
www.dssz.com.txt
water/texture.h
water/water.bw
water/water.c
water/water.dsp
water/water.dsw
water/water.ncb
water/water.opt
water/water.plg
water/lib/GLUT32.DLL
water/lib/GLUT32.lib
water/lib/OPENGL32.DLL
water/lib/OPENGL32.lib
water/include/GLView.h
water/include/GL/amesa.h
water/include/GL/directfbgl.h
water/include/GL/dmesa.h
water/include/GL/fxmesa.h
water/include/GL/ggimesa.h
water/include/GL/gl.h
water/include/GL/glext.h
water/include/GL/glfbdev.h
water/include/GL/glu.h
water/include/GL/glut.h
water/include/GL/glutf90.h
water/include/GL/glu_mangle.h
water/include/GL/glx.h
water/include/GL/glxext.h
water/include/GL/glx_mangle.h
water/include/GL/gl_mangle.h
water/include/GL/mesa_wgl.h
water/include/GL/mglmesa.h
water/include/GL/osmesa.h
water/include/GL/svgamesa.h
water/include/GL/uglglutshapes.h
water/include/GL/uglmesa.h
water/include/GL/vms_x_fix.h
water/include/GL/wmesa.h
water/include/GL/xmesa.h
water/include/GL/xmesa_x.h
water/include/GL/xmesa_xf86.h
water/include/GL/internal/dri_interface.h
water/include/GL/internal/glcore.h
water/include/GL/internal/sarea.h
water/Debug/texture.obj
water/Debug/vc60.idb
water/Debug/vc60.pdb
water/Debug/water.exe
water/Debug/water.ilk
water/Debug/water.obj
water/Debug/water.pch
water/Debug/water.pdb
water/include/GL/internal
water/include/GL
water/lib
water/include
water/Debug
water
www.dssz.com.txt
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