文件名称:Ma-Liang-VRCAA06-GeneratingSeamsAndWrinkles
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ABSTRACT
The generation of overall wrinkles on garment surfaces can be
achieved by either introducing accurate cloth models with full
collision response or by providing geometric wrinkle functions.
Small wrinkles such as rippled appearance along seam lines have
not been fully studied. Boundaries between different panels are
often excluded from most garment draping simulations resulting
in unrealistic appearance. This paper describes a new method to
model realistic wrinkles on clothes via seams. The proposed seam
model of tension pucker is simple and is easy to incorporate into a
mass spring model with improvements over wrinkled appearance.
We present a method that automatically constructs a seam surface
along an arbitrary path on the surface of an irregular mesh. As an
extension of modeling of seam pucker, we also apply the seam
model to 3D garments.
Categories and Subject Descr iptors
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and
Realism – Virtual reality
The generation of overall wrinkles on garment surfaces can be
achieved by either introducing accurate cloth models with full
collision response or by providing geometric wrinkle functions.
Small wrinkles such as rippled appearance along seam lines have
not been fully studied. Boundaries between different panels are
often excluded from most garment draping simulations resulting
in unrealistic appearance. This paper describes a new method to
model realistic wrinkles on clothes via seams. The proposed seam
model of tension pucker is simple and is easy to incorporate into a
mass spring model with improvements over wrinkled appearance.
We present a method that automatically constructs a seam surface
along an arbitrary path on the surface of an irregular mesh. As an
extension of modeling of seam pucker, we also apply the seam
model to 3D garments.
Categories and Subject Descr iptors
I.3.7 [Computer Graphics]: Three-Dimensional Graphics and
Realism – Virtual reality
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