文件名称:saolei
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- 上传时间:2012-11-16
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文件大小:701.51kb
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已下载:0次
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以Visual C++ 6.0为开发环境,设计并开发一款扫雷游戏,其功能类似于Windows操作系统自带的扫雷游戏。论文首先介绍了制作游戏的整体思路及整个游戏设计的流程规划,然后介绍了雷区的布置以及地雷随机产生的实现方法;重点介绍了在游戏过程中各事件的处理,其中又以鼠标事件和清除未靠近地雷区方块这两方面最为最要,鼠标事件是利用鼠标所发出的信息了解使用者的意图,进而做出相对应的动作,而清除未靠近地雷区方块由于引进了“递归”这个概念而使其简单化。-What my thesis research for is basic on the develop environment of Visual C++ 6.0 , design and develop a mine game,its function is similar to the mine games of the Windows Operating System .The thesis has introduced the layout of mined areas and the method of how to create the mines at random. It use vairies of components in Visual Basic 6.0 and the combination of some simple calculations the thesis lays emphasis on introducing the processing of each event in the game. Among these events ,the mouse event and the event of clearance of the area which isn’t close to the mine field are much more important.The theory of mouse event is that the intention of user is learned by the information sent out by the mouse and then the program runs according to the information .The other event is simplified by the introduction of the concept of recursion.
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下载文件列表
saolei/bitmap1.bmp
saolei/bitmap2.bmp
saolei/bitmap3.bmp
saolei/bitmap4.bmp
saolei/bmp00001.bmp
saolei/bmp00002.bmp
saolei/bmp00003.bmp
saolei/Debug/LandMine.obj
saolei/Debug/LandMine.sbr
saolei/Debug/Mine.exe
saolei/Debug/Mine.obj
saolei/Debug/Mine.res
saolei/Debug/Mine.sbr
saolei/Debug/MineDlg.obj
saolei/Debug/MineDlg.sbr
saolei/Debug/RCa03220
saolei/Debug/RCa03456
saolei/Debug/RCa03488
saolei/Debug/RCa03520
saolei/Debug/RCa03628
saolei/Debug/RCa03684
saolei/Debug/RCa03716
saolei/Debug/RCa03748
saolei/Debug/RCa03780
saolei/Debug/RCa03812
saolei/Debug/RCa03844
saolei/Debug/RCa03876
saolei/Debug/RCa03908
saolei/Debug/RCa03940
saolei/Debug/RCa03972
saolei/Debug/RCa04008
saolei/Debug/RCa04040
saolei/Debug/StdAfx.obj
saolei/Debug/StdAfx.sbr
saolei/Debug/vc60.pdb
saolei/GDIObjects.h
saolei/icon1.ico
saolei/LandMine.cpp
saolei/LandMine.h
saolei/Mine.001
saolei/Mine.aps
saolei/Mine.clw
saolei/Mine.cpp
saolei/Mine.dsp
saolei/Mine.dsw
saolei/Mine.h
saolei/Mine.ncb
saolei/Mine.opt
saolei/Mine.plg
saolei/Mine.rc
saolei/MineDlg.cpp
saolei/minedlg.h
saolei/ReadMe.txt
saolei/res/Mine.ico
saolei/res/Mine.rc2
saolei/resource.h
saolei/StdAfx.cpp
saolei/StdAfx.h
saolei/Debug
saolei/res
saolei
saolei/bitmap2.bmp
saolei/bitmap3.bmp
saolei/bitmap4.bmp
saolei/bmp00001.bmp
saolei/bmp00002.bmp
saolei/bmp00003.bmp
saolei/Debug/LandMine.obj
saolei/Debug/LandMine.sbr
saolei/Debug/Mine.exe
saolei/Debug/Mine.obj
saolei/Debug/Mine.res
saolei/Debug/Mine.sbr
saolei/Debug/MineDlg.obj
saolei/Debug/MineDlg.sbr
saolei/Debug/RCa03220
saolei/Debug/RCa03456
saolei/Debug/RCa03488
saolei/Debug/RCa03520
saolei/Debug/RCa03628
saolei/Debug/RCa03684
saolei/Debug/RCa03716
saolei/Debug/RCa03748
saolei/Debug/RCa03780
saolei/Debug/RCa03812
saolei/Debug/RCa03844
saolei/Debug/RCa03876
saolei/Debug/RCa03908
saolei/Debug/RCa03940
saolei/Debug/RCa03972
saolei/Debug/RCa04008
saolei/Debug/RCa04040
saolei/Debug/StdAfx.obj
saolei/Debug/StdAfx.sbr
saolei/Debug/vc60.pdb
saolei/GDIObjects.h
saolei/icon1.ico
saolei/LandMine.cpp
saolei/LandMine.h
saolei/Mine.001
saolei/Mine.aps
saolei/Mine.clw
saolei/Mine.cpp
saolei/Mine.dsp
saolei/Mine.dsw
saolei/Mine.h
saolei/Mine.ncb
saolei/Mine.opt
saolei/Mine.plg
saolei/Mine.rc
saolei/MineDlg.cpp
saolei/minedlg.h
saolei/ReadMe.txt
saolei/res/Mine.ico
saolei/res/Mine.rc2
saolei/resource.h
saolei/StdAfx.cpp
saolei/StdAfx.h
saolei/Debug
saolei/res
saolei
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