文件名称:WireFrameExample
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- 上传时间:2012-11-16
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文件大小:19.96kb
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A3D成功案例三维网页游戏的设计,那么,场景已经就绪了,摄像机也设置好了,我们必须“按下按钮”-cameraController = new CameraController(stage)
cameraController.camera = camera
// Set default control keys——设置默认控制键
cameraController.setDefaultBindings()
// Turn on camera collision detection——打开摄像机碰撞检测
cameraController.checkCollisions = true
// Set collision detection radius for camera——设置摄像机碰撞检测弧度
cameraController.collisionRadius = 20
// Aim camera at the cube primitive——把摄像机定位到原始立方体上
cameraController.lookAt(box.coords)
// Activate camera controls——摄像机激活控制
cameraController.controlsEnabled = true Latest touch——最新的接触
So, scene is ready, camera is set, we just have to “push the b
cameraController.camera = camera
// Set default control keys——设置默认控制键
cameraController.setDefaultBindings()
// Turn on camera collision detection——打开摄像机碰撞检测
cameraController.checkCollisions = true
// Set collision detection radius for camera——设置摄像机碰撞检测弧度
cameraController.collisionRadius = 20
// Aim camera at the cube primitive——把摄像机定位到原始立方体上
cameraController.lookAt(box.coords)
// Activate camera controls——摄像机激活控制
cameraController.controlsEnabled = true Latest touch——最新的接触
So, scene is ready, camera is set, we just have to “push the b
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下载文件列表
.settings/org.eclipse.core.resources.prefs
html-template/history/history.css
html-template/history/history.js
html-template/history/historyFrame.html
html-template/index.template.html
html-template/playerProductInstall.swf
html-template/swfobject.js
src/WireFrameExample.as
.actionScriptProperties
.project
html-template/history/history.css
html-template/history/history.js
html-template/history/historyFrame.html
html-template/index.template.html
html-template/playerProductInstall.swf
html-template/swfobject.js
src/WireFrameExample.as
.actionScriptProperties
.project
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