文件名称:Chapter6
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- 上传时间:2012-11-16
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directX 动画编程很好的教程,适用于动画编程高级阶段,涵盖了decal,碰撞检测,逆向动力学,随机人物形象,骨骼动画,形变动画等-directX good animation programming tutorial for advanced stages of animation programming, covering the decal, collision detection, inverse
dynamics, random
Characters, skeletal animation, deformation and animation
dynamics, random
Characters, skeletal animation, deformation and animation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Chapter 6/Example 6.1/
Chapter 6/Example 6.1/application.cpp
Chapter 6/Example 6.1/Example 6-1.exe
Chapter 6/Example 6.1/Example 6-1.vcproj
Chapter 6/Example 6.1/OBB.cpp
Chapter 6/Example 6.1/OBB.h
Chapter 6/Example 6.1/Resources/
Chapter 6/Example 6.1/Resources/FX/
Chapter 6/Example 6.1/Resources/FX/lighting.fx
Chapter 6/Example 6.1/Resources/textures/
Chapter 6/Example 6.1/Resources/textures/cursor.dds
Chapter 6/Example 6.1/Resources/textures/Thumbs.db
Chapter 6/Example 6.2/
Chapter 6/Example 6.2/application.cpp
Chapter 6/Example 6.2/Example 6-2.exe
Chapter 6/Example 6.2/Example 6-2.vcproj
Chapter 6/Example 6.2/OBB.cpp
Chapter 6/Example 6.2/OBB.h
Chapter 6/Example 6.2/particle.cpp
Chapter 6/Example 6.2/particle.h
Chapter 6/Example 6.2/PhysicsEngine.cpp
Chapter 6/Example 6.2/PhysicsEngine.h
Chapter 6/Example 6.2/Resources/
Chapter 6/Example 6.2/Resources/FX/
Chapter 6/Example 6.2/Resources/FX/lighting.fx
Chapter 6/Example 6.3/
Chapter 6/Example 6.3/application.cpp
Chapter 6/Example 6.3/Example 6-3.exe
Chapter 6/Example 6.3/Example 6-3.vcproj
Chapter 6/Example 6.3/OBB.cpp
Chapter 6/Example 6.3/OBB.h
Chapter 6/Example 6.3/particle.cpp
Chapter 6/Example 6.3/particle.h
Chapter 6/Example 6.3/PhysicsEngine.cpp
Chapter 6/Example 6.3/PhysicsEngine.h
Chapter 6/Example 6.3/Resources/
Chapter 6/Example 6.3/Resources/FX/
Chapter 6/Example 6.3/Resources/FX/lighting.fx
Chapter 6/Example 6.3/Resources/textures/
Chapter 6/Example 6.3/Resources/textures/cursor.dds
Chapter 6/Example 6.3/Resources/textures/Thumbs.db
Chapter 6/Example 6.3/spring.cpp
Chapter 6/Example 6.3/spring.h
Chapter 6/Example 6.1/application.cpp
Chapter 6/Example 6.1/Example 6-1.exe
Chapter 6/Example 6.1/Example 6-1.vcproj
Chapter 6/Example 6.1/OBB.cpp
Chapter 6/Example 6.1/OBB.h
Chapter 6/Example 6.1/Resources/
Chapter 6/Example 6.1/Resources/FX/
Chapter 6/Example 6.1/Resources/FX/lighting.fx
Chapter 6/Example 6.1/Resources/textures/
Chapter 6/Example 6.1/Resources/textures/cursor.dds
Chapter 6/Example 6.1/Resources/textures/Thumbs.db
Chapter 6/Example 6.2/
Chapter 6/Example 6.2/application.cpp
Chapter 6/Example 6.2/Example 6-2.exe
Chapter 6/Example 6.2/Example 6-2.vcproj
Chapter 6/Example 6.2/OBB.cpp
Chapter 6/Example 6.2/OBB.h
Chapter 6/Example 6.2/particle.cpp
Chapter 6/Example 6.2/particle.h
Chapter 6/Example 6.2/PhysicsEngine.cpp
Chapter 6/Example 6.2/PhysicsEngine.h
Chapter 6/Example 6.2/Resources/
Chapter 6/Example 6.2/Resources/FX/
Chapter 6/Example 6.2/Resources/FX/lighting.fx
Chapter 6/Example 6.3/
Chapter 6/Example 6.3/application.cpp
Chapter 6/Example 6.3/Example 6-3.exe
Chapter 6/Example 6.3/Example 6-3.vcproj
Chapter 6/Example 6.3/OBB.cpp
Chapter 6/Example 6.3/OBB.h
Chapter 6/Example 6.3/particle.cpp
Chapter 6/Example 6.3/particle.h
Chapter 6/Example 6.3/PhysicsEngine.cpp
Chapter 6/Example 6.3/PhysicsEngine.h
Chapter 6/Example 6.3/Resources/
Chapter 6/Example 6.3/Resources/FX/
Chapter 6/Example 6.3/Resources/FX/lighting.fx
Chapter 6/Example 6.3/Resources/textures/
Chapter 6/Example 6.3/Resources/textures/cursor.dds
Chapter 6/Example 6.3/Resources/textures/Thumbs.db
Chapter 6/Example 6.3/spring.cpp
Chapter 6/Example 6.3/spring.h
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