文件名称:OceanCS
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- 上传时间:2012-11-16
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文件大小:2.96mb
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已下载:0次
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The simulation theory comes from the paper, “Simulating Ocean Water”, written by Jerry Tessendorf. The original sample was written in HLSL by NVIDIA, and I ported the code to use C++ AMP.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OceanCS/CSFFT/
OceanCS/CSFFT/fft_512x512.cpp
OceanCS/CSFFT/fft_512x512.h
OceanCS/DXUT/
OceanCS/DXUT/Core/
OceanCS/DXUT/Core/DXUT.cpp
OceanCS/DXUT/Core/DXUT.h
OceanCS/DXUT/Core/DXUTDevice11.cpp
OceanCS/DXUT/Core/DXUTDevice11.h
OceanCS/DXUT/Core/DXUTDevice9.cpp
OceanCS/DXUT/Core/DXUTDevice9.h
OceanCS/DXUT/Core/DXUTmisc.cpp
OceanCS/DXUT/Core/DXUTmisc.h
OceanCS/DXUT/Optional/
OceanCS/DXUT/Optional/DXUTcamera.cpp
OceanCS/DXUT/Optional/DXUTcamera.h
OceanCS/DXUT/Optional/DXUTgui.cpp
OceanCS/DXUT/Optional/DXUTgui.h
OceanCS/DXUT/Optional/DXUTLockFreePipe.h
OceanCS/DXUT/Optional/DXUTres.cpp
OceanCS/DXUT/Optional/DXUTres.h
OceanCS/DXUT/Optional/DXUTsettingsdlg.cpp
OceanCS/DXUT/Optional/DXUTsettingsdlg.h
OceanCS/DXUT/Optional/SDKmesh.cpp
OceanCS/DXUT/Optional/SDKmesh.h
OceanCS/DXUT/Optional/SDKmisc.cpp
OceanCS/DXUT/Optional/SDKmisc.h
OceanCS/main.cpp
OceanCS/Media/
OceanCS/Media/directx.ico
OceanCS/Media/Font.dds
OceanCS/Media/perlin_noise.dds
OceanCS/Media/reflect_cube.dds
OceanCS/Media/sky_cube.dds
OceanCS/Nvidia_EULA.txt
OceanCS/ocean_shading.hlsl
OceanCS/ocean_simulator.cpp
OceanCS/ocean_simulator.h
OceanCS/ocean_simulator_vs_ps.hlsl
OceanCS/OceanCS.manifest
OceanCS/OceanCS.rc
OceanCS/OceanCS.vcxproj
OceanCS/OceanCS.vcxproj.filters
OceanCS/README.txt
OceanCS/render.cpp
OceanCS/resource.h
OceanCS/skybox.cpp
OceanCS/skybox.h
OceanCS/skybox.hlsl
OceanCS/utilities.h
OceanCS/CSFFT/fft_512x512.cpp
OceanCS/CSFFT/fft_512x512.h
OceanCS/DXUT/
OceanCS/DXUT/Core/
OceanCS/DXUT/Core/DXUT.cpp
OceanCS/DXUT/Core/DXUT.h
OceanCS/DXUT/Core/DXUTDevice11.cpp
OceanCS/DXUT/Core/DXUTDevice11.h
OceanCS/DXUT/Core/DXUTDevice9.cpp
OceanCS/DXUT/Core/DXUTDevice9.h
OceanCS/DXUT/Core/DXUTmisc.cpp
OceanCS/DXUT/Core/DXUTmisc.h
OceanCS/DXUT/Optional/
OceanCS/DXUT/Optional/DXUTcamera.cpp
OceanCS/DXUT/Optional/DXUTcamera.h
OceanCS/DXUT/Optional/DXUTgui.cpp
OceanCS/DXUT/Optional/DXUTgui.h
OceanCS/DXUT/Optional/DXUTLockFreePipe.h
OceanCS/DXUT/Optional/DXUTres.cpp
OceanCS/DXUT/Optional/DXUTres.h
OceanCS/DXUT/Optional/DXUTsettingsdlg.cpp
OceanCS/DXUT/Optional/DXUTsettingsdlg.h
OceanCS/DXUT/Optional/SDKmesh.cpp
OceanCS/DXUT/Optional/SDKmesh.h
OceanCS/DXUT/Optional/SDKmisc.cpp
OceanCS/DXUT/Optional/SDKmisc.h
OceanCS/main.cpp
OceanCS/Media/
OceanCS/Media/directx.ico
OceanCS/Media/Font.dds
OceanCS/Media/perlin_noise.dds
OceanCS/Media/reflect_cube.dds
OceanCS/Media/sky_cube.dds
OceanCS/Nvidia_EULA.txt
OceanCS/ocean_shading.hlsl
OceanCS/ocean_simulator.cpp
OceanCS/ocean_simulator.h
OceanCS/ocean_simulator_vs_ps.hlsl
OceanCS/OceanCS.manifest
OceanCS/OceanCS.rc
OceanCS/OceanCS.vcxproj
OceanCS/OceanCS.vcxproj.filters
OceanCS/README.txt
OceanCS/render.cpp
OceanCS/resource.h
OceanCS/skybox.cpp
OceanCS/skybox.h
OceanCS/skybox.hlsl
OceanCS/utilities.h
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