文件名称:graph(Part3)
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- 上传时间:2012-11-16
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文件大小:3.93mb
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已下载:0次
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VC++实现的常用图形变换,图像平移,图像旋转,二维以及三维图形处理-Transformation of commonly used graphics in VC++, image translation, image rotation, 2D and 3D graphics
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下载文件列表
graph(Part3)/Cone.cpp
graph(Part3)/Cone.h
graph(Part3)/ConeDlg.cpp
graph(Part3)/ConeDlg.h
graph(Part3)/Cube.cpp
graph(Part3)/Cube.h
graph(Part3)/CubeDlg.cpp
graph(Part3)/CubeDlg.h
graph(Part3)/Cylinder.cpp
graph(Part3)/Cylinder.h
graph(Part3)/CylinderDlg.cpp
graph(Part3)/CylinderDlg.h
graph(Part3)/Debug/Cone.obj
graph(Part3)/Debug/Cone.sbr
graph(Part3)/Debug/ConeDlg.obj
graph(Part3)/Debug/ConeDlg.sbr
graph(Part3)/Debug/Cube.obj
graph(Part3)/Debug/Cube.sbr
graph(Part3)/Debug/CubeDlg.obj
graph(Part3)/Debug/CubeDlg.sbr
graph(Part3)/Debug/Cylinder.obj
graph(Part3)/Debug/Cylinder.sbr
graph(Part3)/Debug/CylinderDlg.obj
graph(Part3)/Debug/CylinderDlg.sbr
graph(Part3)/Debug/FrameBox.obj
graph(Part3)/Debug/FrameBox.sbr
graph(Part3)/Debug/graph.bsc
graph(Part3)/Debug/graph.exe
graph(Part3)/Debug/graph.ilk
graph(Part3)/Debug/graph.obj
graph(Part3)/Debug/graph.pch
graph(Part3)/Debug/graph.pdb
graph(Part3)/Debug/graph.res
graph(Part3)/Debug/graph.sbr
graph(Part3)/Debug/graphDoc.obj
graph(Part3)/Debug/graphDoc.sbr
graph(Part3)/Debug/graphView.obj
graph(Part3)/Debug/graphView.sbr
graph(Part3)/Debug/MainFrm.obj
graph(Part3)/Debug/MainFrm.sbr
graph(Part3)/Debug/Matrix.obj
graph(Part3)/Debug/Matrix.sbr
graph(Part3)/Debug/ScanLine.obj
graph(Part3)/Debug/ScanLine.sbr
graph(Part3)/Debug/Shape.obj
graph(Part3)/Debug/Shape.sbr
graph(Part3)/Debug/ShapeFace.obj
graph(Part3)/Debug/ShapeFace.sbr
graph(Part3)/Debug/ShapeManager.obj
graph(Part3)/Debug/ShapeManager.sbr
graph(Part3)/Debug/ShineRender.obj
graph(Part3)/Debug/ShineRender.sbr
graph(Part3)/Debug/Sphere.obj
graph(Part3)/Debug/Sphere.sbr
graph(Part3)/Debug/SphereDlg.obj
graph(Part3)/Debug/SphereDlg.sbr
graph(Part3)/Debug/StdAfx.obj
graph(Part3)/Debug/StdAfx.sbr
graph(Part3)/Debug/vc60.idb
graph(Part3)/Debug/vc60.pdb
graph(Part3)/FrameBox.cpp
graph(Part3)/FrameBox.h
graph(Part3)/global.h
graph(Part3)/graph.aps
graph(Part3)/graph.clw
graph(Part3)/graph.cpp
graph(Part3)/graph.dsp
graph(Part3)/graph.dsw
graph(Part3)/graph.h
graph(Part3)/graph.ncb
graph(Part3)/graph.opt
graph(Part3)/graph.plg
graph(Part3)/graph.rc
graph(Part3)/graph1.ncb
graph(Part3)/graph1.opt
graph(Part3)/graphDoc.cpp
graph(Part3)/graphDoc.h
graph(Part3)/graphView.cpp
graph(Part3)/graphView.h
graph(Part3)/MainFrm.cpp
graph(Part3)/MainFrm.h
graph(Part3)/Matrix.cpp
graph(Part3)/Matrix.h
graph(Part3)/ReadMe.txt
graph(Part3)/res/graph.ico
graph(Part3)/res/graph.rc2
graph(Part3)/res/graphDoc.ico
graph(Part3)/res/Toolbar.bmp
graph(Part3)/res/toolbar1.bmp
graph(Part3)/resource.h
graph(Part3)/ScanLine.cpp
graph(Part3)/ScanLine.h
graph(Part3)/Shape.cpp
graph(Part3)/Shape.h
graph(Part3)/ShapeFace.cpp
graph(Part3)/ShapeFace.h
graph(Part3)/ShapeManager.cpp
graph(Part3)/ShapeManager.h
graph(Part3)/ShineRender.cpp
graph(Part3)/ShineRender.h
graph(Part3)/Sphere.cpp
graph(Part3)/Sphere.h
graph(Part3)/SphereDlg.cpp
graph(Part3)/SphereDlg.h
graph(Part3)/StdAfx.cpp
graph(Part3)/StdAfx.h
graph(Part3)/Debug
graph(Part3)/Release
graph(Part3)/res
graph(Part3)
graph(Part3)/Cone.h
graph(Part3)/ConeDlg.cpp
graph(Part3)/ConeDlg.h
graph(Part3)/Cube.cpp
graph(Part3)/Cube.h
graph(Part3)/CubeDlg.cpp
graph(Part3)/CubeDlg.h
graph(Part3)/Cylinder.cpp
graph(Part3)/Cylinder.h
graph(Part3)/CylinderDlg.cpp
graph(Part3)/CylinderDlg.h
graph(Part3)/Debug/Cone.obj
graph(Part3)/Debug/Cone.sbr
graph(Part3)/Debug/ConeDlg.obj
graph(Part3)/Debug/ConeDlg.sbr
graph(Part3)/Debug/Cube.obj
graph(Part3)/Debug/Cube.sbr
graph(Part3)/Debug/CubeDlg.obj
graph(Part3)/Debug/CubeDlg.sbr
graph(Part3)/Debug/Cylinder.obj
graph(Part3)/Debug/Cylinder.sbr
graph(Part3)/Debug/CylinderDlg.obj
graph(Part3)/Debug/CylinderDlg.sbr
graph(Part3)/Debug/FrameBox.obj
graph(Part3)/Debug/FrameBox.sbr
graph(Part3)/Debug/graph.bsc
graph(Part3)/Debug/graph.exe
graph(Part3)/Debug/graph.ilk
graph(Part3)/Debug/graph.obj
graph(Part3)/Debug/graph.pch
graph(Part3)/Debug/graph.pdb
graph(Part3)/Debug/graph.res
graph(Part3)/Debug/graph.sbr
graph(Part3)/Debug/graphDoc.obj
graph(Part3)/Debug/graphDoc.sbr
graph(Part3)/Debug/graphView.obj
graph(Part3)/Debug/graphView.sbr
graph(Part3)/Debug/MainFrm.obj
graph(Part3)/Debug/MainFrm.sbr
graph(Part3)/Debug/Matrix.obj
graph(Part3)/Debug/Matrix.sbr
graph(Part3)/Debug/ScanLine.obj
graph(Part3)/Debug/ScanLine.sbr
graph(Part3)/Debug/Shape.obj
graph(Part3)/Debug/Shape.sbr
graph(Part3)/Debug/ShapeFace.obj
graph(Part3)/Debug/ShapeFace.sbr
graph(Part3)/Debug/ShapeManager.obj
graph(Part3)/Debug/ShapeManager.sbr
graph(Part3)/Debug/ShineRender.obj
graph(Part3)/Debug/ShineRender.sbr
graph(Part3)/Debug/Sphere.obj
graph(Part3)/Debug/Sphere.sbr
graph(Part3)/Debug/SphereDlg.obj
graph(Part3)/Debug/SphereDlg.sbr
graph(Part3)/Debug/StdAfx.obj
graph(Part3)/Debug/StdAfx.sbr
graph(Part3)/Debug/vc60.idb
graph(Part3)/Debug/vc60.pdb
graph(Part3)/FrameBox.cpp
graph(Part3)/FrameBox.h
graph(Part3)/global.h
graph(Part3)/graph.aps
graph(Part3)/graph.clw
graph(Part3)/graph.cpp
graph(Part3)/graph.dsp
graph(Part3)/graph.dsw
graph(Part3)/graph.h
graph(Part3)/graph.ncb
graph(Part3)/graph.opt
graph(Part3)/graph.plg
graph(Part3)/graph.rc
graph(Part3)/graph1.ncb
graph(Part3)/graph1.opt
graph(Part3)/graphDoc.cpp
graph(Part3)/graphDoc.h
graph(Part3)/graphView.cpp
graph(Part3)/graphView.h
graph(Part3)/MainFrm.cpp
graph(Part3)/MainFrm.h
graph(Part3)/Matrix.cpp
graph(Part3)/Matrix.h
graph(Part3)/ReadMe.txt
graph(Part3)/res/graph.ico
graph(Part3)/res/graph.rc2
graph(Part3)/res/graphDoc.ico
graph(Part3)/res/Toolbar.bmp
graph(Part3)/res/toolbar1.bmp
graph(Part3)/resource.h
graph(Part3)/ScanLine.cpp
graph(Part3)/ScanLine.h
graph(Part3)/Shape.cpp
graph(Part3)/Shape.h
graph(Part3)/ShapeFace.cpp
graph(Part3)/ShapeFace.h
graph(Part3)/ShapeManager.cpp
graph(Part3)/ShapeManager.h
graph(Part3)/ShineRender.cpp
graph(Part3)/ShineRender.h
graph(Part3)/Sphere.cpp
graph(Part3)/Sphere.h
graph(Part3)/SphereDlg.cpp
graph(Part3)/SphereDlg.h
graph(Part3)/StdAfx.cpp
graph(Part3)/StdAfx.h
graph(Part3)/Debug
graph(Part3)/Release
graph(Part3)/res
graph(Part3)
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