文件名称:LOD_bunny-in-lines
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- 上传时间:2012-11-16
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文件大小:894.28kb
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已下载:0次
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介绍说明--下载内容来自于网络,使用问题请自行百度
openGL组成的线框兔子, 用一圈一圈线模拟成3D的兔子影响, 可从各个角度移动观看效果, 死循环写成, 需要用结束程序来停止-Another bunny code in openGL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
unified_lod_3/app_shell/
unified_lod_3/app_shell/app_shell.cpp
unified_lod_3/app_shell/app_shell.h
unified_lod_3/app_shell/glext.h
unified_lod_3/app_shell/include/
unified_lod_3/app_shell/include/jconfig.h
unified_lod_3/app_shell/include/jmorecfg.h
unified_lod_3/app_shell/include/jpeglib.h
unified_lod_3/app_shell/include/zconf.h
unified_lod_3/app_shell/include/zlib.h
unified_lod_3/app_shell/jpeg_load.cpp
unified_lod_3/app_shell/jpeg_load.h
unified_lod_3/app_shell/lib/
unified_lod_3/app_shell/lib/jpg.lib
unified_lod_3/app_shell/lib/zlib.lib
unified_lod_3/app_shell/os_specific_opengl_headers.h
unified_lod_3/binary_file_stuff.h
unified_lod_3/COPYRIGHT.txt
unified_lod_3/data/
unified_lod_3/data/bunny10000.triangle_list_mesh
unified_lod_3/data/bunny16000.txt
unified_lod_3/data/bunny4000.triangle_list_mesh
unified_lod_3/data/bunny_texture.jpg
unified_lod_3/data/Century Big.font_map
unified_lod_3/data/Century Big.jpg
unified_lod_3/data/Century Small.font_map
unified_lod_3/data/Century Small.jpg
unified_lod_3/framework/
unified_lod_3/framework/auto_array.cpp
unified_lod_3/framework/auto_array.h
unified_lod_3/framework/bit_array.cpp
unified_lod_3/framework/bit_array.h
unified_lod_3/framework/data_structures.cpp
unified_lod_3/framework/data_structures.h
unified_lod_3/framework/fastint.h
unified_lod_3/framework/geometry.cpp
unified_lod_3/framework/geometry.h
unified_lod_3/framework/geometry_supplement.h
unified_lod_3/framework/lightweight_proximity_grid.cpp
unified_lod_3/framework/lightweight_proximity_grid.h
unified_lod_3/framework/os_win32.h
unified_lod_3/framework/priority_queue.cpp
unified_lod_3/framework/priority_queue.h
unified_lod_3/framework.h
unified_lod_3/hash_table.cpp
unified_lod_3/hash_table.h
unified_lod_3/main.cpp
unified_lod_3/mesh/
unified_lod_3/mesh/error_quadric.cpp
unified_lod_3/mesh/error_quadric.h
unified_lod_3/mesh/mesh_builder.cpp
unified_lod_3/mesh/mesh_builder.h
unified_lod_3/mesh/mesh_reducer.cpp
unified_lod_3/mesh/mesh_reducer.h
unified_lod_3/mesh/mesh_topology_handler.cpp
unified_lod_3/mesh/mesh_topology_handler.h
unified_lod_3/mesh/tangent_frames.cpp
unified_lod_3/mesh/tangent_frames.h
unified_lod_3/mesh.cpp
unified_lod_3/mesh.h
unified_lod_3/mesh_chopper.cpp
unified_lod_3/mesh_chopper.h
unified_lod_3/mesh_seam.cpp
unified_lod_3/mesh_seam.h
unified_lod_3/README.txt
unified_lod_3/unified_lod_3.dsp
unified_lod_3/unified_lod_3.dsw
unified_lod_3/unified_lod_3.exe
unified_lod_3/unified_lod_3.ncb
unified_lod_3/unified_lod_3.opt
unified_lod_3/unified_lod_3.plg
unified_lod_3/unified_lod_3_debug.exe
unified_lod_3/
unified_lod_3/app_shell/app_shell.cpp
unified_lod_3/app_shell/app_shell.h
unified_lod_3/app_shell/glext.h
unified_lod_3/app_shell/include/
unified_lod_3/app_shell/include/jconfig.h
unified_lod_3/app_shell/include/jmorecfg.h
unified_lod_3/app_shell/include/jpeglib.h
unified_lod_3/app_shell/include/zconf.h
unified_lod_3/app_shell/include/zlib.h
unified_lod_3/app_shell/jpeg_load.cpp
unified_lod_3/app_shell/jpeg_load.h
unified_lod_3/app_shell/lib/
unified_lod_3/app_shell/lib/jpg.lib
unified_lod_3/app_shell/lib/zlib.lib
unified_lod_3/app_shell/os_specific_opengl_headers.h
unified_lod_3/binary_file_stuff.h
unified_lod_3/COPYRIGHT.txt
unified_lod_3/data/
unified_lod_3/data/bunny10000.triangle_list_mesh
unified_lod_3/data/bunny16000.txt
unified_lod_3/data/bunny4000.triangle_list_mesh
unified_lod_3/data/bunny_texture.jpg
unified_lod_3/data/Century Big.font_map
unified_lod_3/data/Century Big.jpg
unified_lod_3/data/Century Small.font_map
unified_lod_3/data/Century Small.jpg
unified_lod_3/framework/
unified_lod_3/framework/auto_array.cpp
unified_lod_3/framework/auto_array.h
unified_lod_3/framework/bit_array.cpp
unified_lod_3/framework/bit_array.h
unified_lod_3/framework/data_structures.cpp
unified_lod_3/framework/data_structures.h
unified_lod_3/framework/fastint.h
unified_lod_3/framework/geometry.cpp
unified_lod_3/framework/geometry.h
unified_lod_3/framework/geometry_supplement.h
unified_lod_3/framework/lightweight_proximity_grid.cpp
unified_lod_3/framework/lightweight_proximity_grid.h
unified_lod_3/framework/os_win32.h
unified_lod_3/framework/priority_queue.cpp
unified_lod_3/framework/priority_queue.h
unified_lod_3/framework.h
unified_lod_3/hash_table.cpp
unified_lod_3/hash_table.h
unified_lod_3/main.cpp
unified_lod_3/mesh/
unified_lod_3/mesh/error_quadric.cpp
unified_lod_3/mesh/error_quadric.h
unified_lod_3/mesh/mesh_builder.cpp
unified_lod_3/mesh/mesh_builder.h
unified_lod_3/mesh/mesh_reducer.cpp
unified_lod_3/mesh/mesh_reducer.h
unified_lod_3/mesh/mesh_topology_handler.cpp
unified_lod_3/mesh/mesh_topology_handler.h
unified_lod_3/mesh/tangent_frames.cpp
unified_lod_3/mesh/tangent_frames.h
unified_lod_3/mesh.cpp
unified_lod_3/mesh.h
unified_lod_3/mesh_chopper.cpp
unified_lod_3/mesh_chopper.h
unified_lod_3/mesh_seam.cpp
unified_lod_3/mesh_seam.h
unified_lod_3/README.txt
unified_lod_3/unified_lod_3.dsp
unified_lod_3/unified_lod_3.dsw
unified_lod_3/unified_lod_3.exe
unified_lod_3/unified_lod_3.ncb
unified_lod_3/unified_lod_3.opt
unified_lod_3/unified_lod_3.plg
unified_lod_3/unified_lod_3_debug.exe
unified_lod_3/
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