文件名称:MetaBalls_good_ok
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- 上传时间:2012-11-16
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文件大小:1.16mb
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非常好的metaball绘制算法,个人已经编译通过,请下载使用!-rendering meta balls under vs2008, rendering results very good!
(系统自动生成,下载前可以参看下载内容)
下载文件列表
MetaBalls_good_ok/Framework2/App.cpp
MetaBalls_good_ok/Framework2/App.h
MetaBalls_good_ok/Framework2/CPU.cpp
MetaBalls_good_ok/Framework2/CPU.h
MetaBalls_good_ok/Framework2/Direct3D/Direct3DApp.cpp
MetaBalls_good_ok/Framework2/Direct3D/Direct3DApp.h
MetaBalls_good_ok/Framework2/Direct3D/Direct3DRenderer.cpp
MetaBalls_good_ok/Framework2/Direct3D/Direct3DRenderer.h
MetaBalls_good_ok/Framework2/DisplayMode.cpp
MetaBalls_good_ok/Framework2/DisplayMode.h
MetaBalls_good_ok/Framework2/Globals.cpp
MetaBalls_good_ok/Framework2/Globals.h
MetaBalls_good_ok/Framework2/Imaging/Image.cpp
MetaBalls_good_ok/Framework2/Imaging/Image.h
MetaBalls_good_ok/Framework2/Imaging/Image3D.cpp
MetaBalls_good_ok/Framework2/Imaging/Image3D.h
MetaBalls_good_ok/Framework2/Imaging/ImageDeclares.h
MetaBalls_good_ok/Framework2/Imaging/ImageUtils.h
MetaBalls_good_ok/Framework2/Imaging/jconfig.h
MetaBalls_good_ok/Framework2/Imaging/jmorecfg.h
MetaBalls_good_ok/Framework2/Imaging/jpeglib.h
MetaBalls_good_ok/Framework2/Imaging/png.h
MetaBalls_good_ok/Framework2/Imaging/pngconf.h
MetaBalls_good_ok/Framework2/Imaging/zconf.h
MetaBalls_good_ok/Framework2/Imaging/zlib.h
MetaBalls_good_ok/Framework2/Linux/LinuxBase.cpp
MetaBalls_good_ok/Framework2/Math/Morton.cpp
MetaBalls_good_ok/Framework2/Math/Morton.h
MetaBalls_good_ok/Framework2/Math/MyMath.h
MetaBalls_good_ok/Framework2/Math/PerlinNoise.cpp
MetaBalls_good_ok/Framework2/Math/PerlinNoise.h
MetaBalls_good_ok/Framework2/Math/Vector.cpp
MetaBalls_good_ok/Framework2/Math/Vector.h
MetaBalls_good_ok/Framework2/Menu.cpp
MetaBalls_good_ok/Framework2/Menu.h
MetaBalls_good_ok/Framework2/OpenGL/glExtensions.cpp
MetaBalls_good_ok/Framework2/OpenGL/glExtensions.h
MetaBalls_good_ok/Framework2/OpenGL/OpenGLApp.cpp
MetaBalls_good_ok/Framework2/OpenGL/OpenGLApp.h
MetaBalls_good_ok/Framework2/OpenGL/OpenGLRenderer.cpp
MetaBalls_good_ok/Framework2/OpenGL/OpenGLRenderer.h
MetaBalls_good_ok/Framework2/PixelFormat.h
MetaBalls_good_ok/Framework2/Platform.h
MetaBalls_good_ok/Framework2/Renderer.cpp
MetaBalls_good_ok/Framework2/Renderer.h
MetaBalls_good_ok/Framework2/Util/CollisionSet.cpp
MetaBalls_good_ok/Framework2/Util/CollisionSet.h
MetaBalls_good_ok/Framework2/Util/Config.cpp
MetaBalls_good_ok/Framework2/Util/Config.h
MetaBalls_good_ok/Framework2/Util/DemoTrack.cpp
MetaBalls_good_ok/Framework2/Util/DemoTrack.h
MetaBalls_good_ok/Framework2/Util/Direct3DModel.cpp
MetaBalls_good_ok/Framework2/Util/Direct3DModel.h
MetaBalls_good_ok/Framework2/Util/Fifo.h
MetaBalls_good_ok/Framework2/Util/Font.cpp
MetaBalls_good_ok/Framework2/Util/Font.h
MetaBalls_good_ok/Framework2/Util/GeometryUtil.cpp
MetaBalls_good_ok/Framework2/Util/GeometryUtil.h
MetaBalls_good_ok/Framework2/Util/IsoSurface.cpp
MetaBalls_good_ok/Framework2/Util/IsoSurface.h
MetaBalls_good_ok/Framework2/Util/LinkedList.h
MetaBalls_good_ok/Framework2/Util/Model.cpp
MetaBalls_good_ok/Framework2/Util/Model.h
MetaBalls_good_ok/Framework2/Util/OpenGLModel.cpp
MetaBalls_good_ok/Framework2/Util/OpenGLModel.h
MetaBalls_good_ok/Framework2/Util/OrderedSet.h
MetaBalls_good_ok/Framework2/Util/ParticleSystem.cpp
MetaBalls_good_ok/Framework2/Util/ParticleSystem.h
MetaBalls_good_ok/Framework2/Util/Set.h
MetaBalls_good_ok/Framework2/Util/ShadowVolume.cpp
MetaBalls_good_ok/Framework2/Util/ShadowVolume.h
MetaBalls_good_ok/Framework2/Util/SpringSystem.cpp
MetaBalls_good_ok/Framework2/Util/SpringSystem.h
MetaBalls_good_ok/Framework2/Util/String.cpp
MetaBalls_good_ok/Framework2/Util/String.h
MetaBalls_good_ok/Framework2/Util/TexturePacker.cpp
MetaBalls_good_ok/Framework2/Util/TexturePacker.h
MetaBalls_good_ok/Framework2/Util/Tokenizer.cpp
MetaBalls_good_ok/Framework2/Util/Tokenizer.h
MetaBalls_good_ok/Framework2/Windows/mainicon.ico
MetaBalls_good_ok/Framework2/Windows/resource.h
MetaBalls_good_ok/Framework2/Windows/Resources.aps
MetaBalls_good_ok/Framework2/Windows/Resources.rc
MetaBalls_good_ok/Framework2/Windows/WindowsBase.cpp
MetaBalls_good_ok/MetaBalls/libjpeg.lib
MetaBalls_good_ok/MetaBalls/libpng.lib
MetaBalls_good_ok/MetaBalls/Main.cpp
MetaBalls_good_ok/MetaBalls/Main.h
MetaBalls_good_ok/MetaBalls/Makefile
MetaBalls_good_ok/MetaBalls/Metaballs.dsp
MetaBalls_good_ok/MetaBalls/Metaballs.dsw
MetaBalls_good_ok/MetaBalls/Metaballs.exe
MetaBalls_good_ok/MetaBalls/Metaballs.sln
MetaBalls_good_ok/MetaBalls/Metaballs.sln.old
MetaBalls_good_ok/MetaBalls/Metaballs.suo
MetaBalls_good_ok/MetaBalls/Metaballs.vcproj
MetaBalls_good_ok/MetaBalls/Metaballs.vcproj.8.00.old
MetaBalls_good_ok/MetaBalls/Metaballs.vcproj.SHENHELONG.Administrator.user
MetaBalls_good_ok/MetaBalls/shader.shd
MetaBalls_good_ok/MetaBalls/UpgradeLog.XML
MetaBalls_good_ok/MetaBalls/zlib.lib
MetaBalls_good_ok/readme.txt
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/negx.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/negy.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/negz.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/posx.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/posy.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/posz.jpg
MetaBalls_good_ok/Textures/Fonts/Future.dds
MetaBalls_good_ok/Textures/Fonts/Future.font
MetaBalls_good_ok
MetaBalls_good_ok/Framework2/App.h
MetaBalls_good_ok/Framework2/CPU.cpp
MetaBalls_good_ok/Framework2/CPU.h
MetaBalls_good_ok/Framework2/Direct3D/Direct3DApp.cpp
MetaBalls_good_ok/Framework2/Direct3D/Direct3DApp.h
MetaBalls_good_ok/Framework2/Direct3D/Direct3DRenderer.cpp
MetaBalls_good_ok/Framework2/Direct3D/Direct3DRenderer.h
MetaBalls_good_ok/Framework2/DisplayMode.cpp
MetaBalls_good_ok/Framework2/DisplayMode.h
MetaBalls_good_ok/Framework2/Globals.cpp
MetaBalls_good_ok/Framework2/Globals.h
MetaBalls_good_ok/Framework2/Imaging/Image.cpp
MetaBalls_good_ok/Framework2/Imaging/Image.h
MetaBalls_good_ok/Framework2/Imaging/Image3D.cpp
MetaBalls_good_ok/Framework2/Imaging/Image3D.h
MetaBalls_good_ok/Framework2/Imaging/ImageDeclares.h
MetaBalls_good_ok/Framework2/Imaging/ImageUtils.h
MetaBalls_good_ok/Framework2/Imaging/jconfig.h
MetaBalls_good_ok/Framework2/Imaging/jmorecfg.h
MetaBalls_good_ok/Framework2/Imaging/jpeglib.h
MetaBalls_good_ok/Framework2/Imaging/png.h
MetaBalls_good_ok/Framework2/Imaging/pngconf.h
MetaBalls_good_ok/Framework2/Imaging/zconf.h
MetaBalls_good_ok/Framework2/Imaging/zlib.h
MetaBalls_good_ok/Framework2/Linux/LinuxBase.cpp
MetaBalls_good_ok/Framework2/Math/Morton.cpp
MetaBalls_good_ok/Framework2/Math/Morton.h
MetaBalls_good_ok/Framework2/Math/MyMath.h
MetaBalls_good_ok/Framework2/Math/PerlinNoise.cpp
MetaBalls_good_ok/Framework2/Math/PerlinNoise.h
MetaBalls_good_ok/Framework2/Math/Vector.cpp
MetaBalls_good_ok/Framework2/Math/Vector.h
MetaBalls_good_ok/Framework2/Menu.cpp
MetaBalls_good_ok/Framework2/Menu.h
MetaBalls_good_ok/Framework2/OpenGL/glExtensions.cpp
MetaBalls_good_ok/Framework2/OpenGL/glExtensions.h
MetaBalls_good_ok/Framework2/OpenGL/OpenGLApp.cpp
MetaBalls_good_ok/Framework2/OpenGL/OpenGLApp.h
MetaBalls_good_ok/Framework2/OpenGL/OpenGLRenderer.cpp
MetaBalls_good_ok/Framework2/OpenGL/OpenGLRenderer.h
MetaBalls_good_ok/Framework2/PixelFormat.h
MetaBalls_good_ok/Framework2/Platform.h
MetaBalls_good_ok/Framework2/Renderer.cpp
MetaBalls_good_ok/Framework2/Renderer.h
MetaBalls_good_ok/Framework2/Util/CollisionSet.cpp
MetaBalls_good_ok/Framework2/Util/CollisionSet.h
MetaBalls_good_ok/Framework2/Util/Config.cpp
MetaBalls_good_ok/Framework2/Util/Config.h
MetaBalls_good_ok/Framework2/Util/DemoTrack.cpp
MetaBalls_good_ok/Framework2/Util/DemoTrack.h
MetaBalls_good_ok/Framework2/Util/Direct3DModel.cpp
MetaBalls_good_ok/Framework2/Util/Direct3DModel.h
MetaBalls_good_ok/Framework2/Util/Fifo.h
MetaBalls_good_ok/Framework2/Util/Font.cpp
MetaBalls_good_ok/Framework2/Util/Font.h
MetaBalls_good_ok/Framework2/Util/GeometryUtil.cpp
MetaBalls_good_ok/Framework2/Util/GeometryUtil.h
MetaBalls_good_ok/Framework2/Util/IsoSurface.cpp
MetaBalls_good_ok/Framework2/Util/IsoSurface.h
MetaBalls_good_ok/Framework2/Util/LinkedList.h
MetaBalls_good_ok/Framework2/Util/Model.cpp
MetaBalls_good_ok/Framework2/Util/Model.h
MetaBalls_good_ok/Framework2/Util/OpenGLModel.cpp
MetaBalls_good_ok/Framework2/Util/OpenGLModel.h
MetaBalls_good_ok/Framework2/Util/OrderedSet.h
MetaBalls_good_ok/Framework2/Util/ParticleSystem.cpp
MetaBalls_good_ok/Framework2/Util/ParticleSystem.h
MetaBalls_good_ok/Framework2/Util/Set.h
MetaBalls_good_ok/Framework2/Util/ShadowVolume.cpp
MetaBalls_good_ok/Framework2/Util/ShadowVolume.h
MetaBalls_good_ok/Framework2/Util/SpringSystem.cpp
MetaBalls_good_ok/Framework2/Util/SpringSystem.h
MetaBalls_good_ok/Framework2/Util/String.cpp
MetaBalls_good_ok/Framework2/Util/String.h
MetaBalls_good_ok/Framework2/Util/TexturePacker.cpp
MetaBalls_good_ok/Framework2/Util/TexturePacker.h
MetaBalls_good_ok/Framework2/Util/Tokenizer.cpp
MetaBalls_good_ok/Framework2/Util/Tokenizer.h
MetaBalls_good_ok/Framework2/Windows/mainicon.ico
MetaBalls_good_ok/Framework2/Windows/resource.h
MetaBalls_good_ok/Framework2/Windows/Resources.aps
MetaBalls_good_ok/Framework2/Windows/Resources.rc
MetaBalls_good_ok/Framework2/Windows/WindowsBase.cpp
MetaBalls_good_ok/MetaBalls/libjpeg.lib
MetaBalls_good_ok/MetaBalls/libpng.lib
MetaBalls_good_ok/MetaBalls/Main.cpp
MetaBalls_good_ok/MetaBalls/Main.h
MetaBalls_good_ok/MetaBalls/Makefile
MetaBalls_good_ok/MetaBalls/Metaballs.dsp
MetaBalls_good_ok/MetaBalls/Metaballs.dsw
MetaBalls_good_ok/MetaBalls/Metaballs.exe
MetaBalls_good_ok/MetaBalls/Metaballs.sln
MetaBalls_good_ok/MetaBalls/Metaballs.sln.old
MetaBalls_good_ok/MetaBalls/Metaballs.suo
MetaBalls_good_ok/MetaBalls/Metaballs.vcproj
MetaBalls_good_ok/MetaBalls/Metaballs.vcproj.8.00.old
MetaBalls_good_ok/MetaBalls/Metaballs.vcproj.SHENHELONG.Administrator.user
MetaBalls_good_ok/MetaBalls/shader.shd
MetaBalls_good_ok/MetaBalls/UpgradeLog.XML
MetaBalls_good_ok/MetaBalls/zlib.lib
MetaBalls_good_ok/readme.txt
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/negx.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/negy.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/negz.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/posx.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/posy.jpg
MetaBalls_good_ok/Textures/CubeMaps/Glacier2/posz.jpg
MetaBalls_good_ok/Textures/Fonts/Future.dds
MetaBalls_good_ok/Textures/Fonts/Future.font
MetaBalls_good_ok
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