文件名称:fanyi
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- 上传时间:2012-11-16
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这是一篇有关于游戏开发的外文文献
详细介绍了手机游戏开发的过程和方法
希望对有兴趣开发手机游戏的同仁有所帮助-In this work, we describe our experiences with FunCopter, a casual game we have designed and implemented
using Unity engine, suitable for portable devices. We emphasize some general principles, particularly with
respect to rapid game development and constrained graphics. In addition to that, we present the main
activities realized in each software engineering phase and the lessons we learned during its development.
These descr iptions include details from the initial concept to the fully realized, playable game. This work
will share general but important experiences with Unity, particularly interesting for game developers in
beginner’s level.
详细介绍了手机游戏开发的过程和方法
希望对有兴趣开发手机游戏的同仁有所帮助-In this work, we describe our experiences with FunCopter, a casual game we have designed and implemented
using Unity engine, suitable for portable devices. We emphasize some general principles, particularly with
respect to rapid game development and constrained graphics. In addition to that, we present the main
activities realized in each software engineering phase and the lessons we learned during its development.
These descr iptions include details from the initial concept to the fully realized, playable game. This work
will share general but important experiences with Unity, particularly interesting for game developers in
beginner’s level.
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