文件名称:qkSource
介绍说明--下载内容来自于网络,使用问题请自行百度
类似cs游戏,子弹效果很炫,打僵尸,不会血腥,参考学习不错-Similar cs games, bullet effects stunning, zombies, and not bloody, and a good reference to learn
(系统自动生成,下载前可以参看下载内容)
下载文件列表
qkSource/
qkSource/GameRes Readme.txt
qkSource/QK/
qkSource/qk1/
qkSource/qk1/gfx/
qkSource/qk1/gfx/2d/
qkSource/qk1/gfx/2d/numbers/
qkSource/qk1/gfx/damage/
qkSource/qk1/gfx/misc/
qkSource/qk1/models/
qkSource/qk1/models/ammo/
qkSource/qk1/models/ammo/rocket/
qkSource/qk1/models/weaphits/
qkSource/qk1/models/weaphits/bfgboom/
qkSource/qk1/models/weaphits/glboom/
qkSource/qk1/models/weaphits/rlboom/
qkSource/qk1/models/weapons2/
qkSource/qk1/models/weapons2/bfg/
qkSource/qk1/models/weapons2/gauntlet/
qkSource/qk1/models/weapons2/grapple/
qkSource/qk1/models/weapons2/grenadel/
qkSource/qk1/models/weapons2/lightning/
qkSource/qk1/models/weapons2/machinegun/
qkSource/qk1/models/weapons2/plasma/
qkSource/qk1/models/weapons2/railgun/
qkSource/qk1/models/weapons2/rocketl/
qkSource/qk1/models/weapons2/shells/
qkSource/qk1/models/weapons2/shotgun/
qkSource/qk1/quake3B.exe
qkSource/qk1/readme.txt
qkSource/qk1/textures/
qkSource/qk1/textures/base_button/
qkSource/qk1/textures/base_ceiling/
qkSource/qk1/textures/base_door/
qkSource/qk1/textures/base_floor/
qkSource/qk1/textures/gothic_block/
qkSource/qk1/textures/gothic_floor/
qkSource/qk1/textures/liquids/
qkSource/qk1/textures/organics/
qkSource/qk1/textures/proto/
qkSource/qk1/textures/sfx/
qkSource/qk1/textures/sfx/compscreen/
qkSource/qk1/textures/skies/
qkSource/qk1/textures/skin/
qkSource/qk1/textures/stone/
qkSource/qk1/_2d/
qkSource/qk1/_2d/bigchar2.bmp
qkSource/qk1/_2d/bigchars.tga
qkSource/qk1/_2d/FONT.DAT
qkSource/qk1/_2d/font.tga
qkSource/qk1/_2d/FONT1.bmp
qkSource/qk1/_2d/MENU.DAT
qkSource/qk1/_boom/
qkSource/qk1/_boom/blood1.bmp
qkSource/qk1/_boom/bullet.bmp
qkSource/qk1/_boom/Gboom.bmp
qkSource/qk1/_boom/mark1.bmp
qkSource/qk1/_dust/
qkSource/qk1/_dust/dust1.bmp
qkSource/qk1/_dust/grass1.bmp
qkSource/qk1/_dust/stone1.bmp
qkSource/qk1/_dust/wall1.bmp
qkSource/qk1/_dust/wall2.bmp
qkSource/qk1/_dust/wall3.bmp
qkSource/qk1/_dust/wall4.bmp
qkSource/qk1/_env/
qkSource/qk1/_env/h_bk.bmp
qkSource/qk1/_env/h_dn.bmp
qkSource/qk1/_env/h_ft.bmp
qkSource/qk1/_env/h_lf.bmp
qkSource/qk1/_env/h_rt.bmp
qkSource/qk1/_env/h_up.bmp
qkSource/qk1/_env/spc_bk.bmp
qkSource/qk1/_env/spc_dn.bmp
qkSource/qk1/_env/spc_ft.bmp
qkSource/qk1/_env/spc_lf.bmp
qkSource/qk1/_env/spc_rt.bmp
qkSource/qk1/_env/spc_up.bmp
qkSource/qk1/_gun/
qkSource/qk1/_gun/f_PLASMA.bmp
qkSource/qk1/_gun/f_rock.bmp
qkSource/qk1/_gun/gauntlet.md3
qkSource/qk1/_gun/g_gaunt1.bmp
qkSource/qk1/_gun/G_gaunt2.bmp
qkSource/qk1/_gun/G_PLASMA.bmp
qkSource/qk1/_gun/G_rail.bmp
qkSource/qk1/_gun/G_rock.bmp
qkSource/qk1/_gun/L_bfg.bmp
qkSource/qk1/_gun/L_mach.bmp
qkSource/qk1/_gun/PLASMA.MD3
qkSource/qk1/_gun/plsm2.bmp
qkSource/qk1/_gun/rail.md3
qkSource/qk1/_gun/railb.bmp
qkSource/qk1/_gun/railb1.bmp
qkSource/qk1/_gun/rock.MD3
qkSource/qk1/_gun/rock1.md3
qkSource/qk1/_info/
qkSource/qk1/_info/BONE.ACT
qkSource/qk1/_info/HUNTER.ACT
qkSource/qk1/_info/MYNX.ACT
qkSource/qk1/_info/SLASH.ACT
qkSource/qk1/_map/
qkSource/qk1/_map/M01.MAP
qkSource/qk1/_misc/
qkSource/qk1/_misc/ammo.md3
qkSource/qk1/_misc/armor.bmp
qkSource/qk1/_misc/armor.md3
qkSource/qk1/_misc/console.bmp
qkSource/qk1/_misc/cross.md3
qkSource/qk1/_misc/cycle.bmp
qkSource/qk1/_misc/girl.bmp
qkSource/qk1/_misc/gunFlr.bmp
qkSource/qk1/_misc/light.bmp
qkSource/qk1/_misc/LSphere.md3
qkSource/qk1/_misc/pool.bmp
qkSource/qk1/_misc/pool2.bmp
qkSource/qk1/_misc/telep.bmp
qkSource/qk1/_misc/telep.md3
qkSource/qk1/_p/
qkSource/qk1/_p/_bn/
qkSource/qk1/_p/_bn/00.bmp
qkSource/qk1/_p/_bn/head.md3
qkSource/qk1/_p/_bn/lower.md3
qkSource/qk1/_p/_bn/upper.md3
qkSource/qk1/_p/_ht/
qkSource/qk1/_p/_ht/00.bmp
qkSource/qk1/_p/_ht/01.bmp
qkSource/qk1/_p/_ht/02.bmp
qkSource/qk1/_p/_ht/HEAD.MD3
qkSource/qk1/_p/_ht/icon.bmp
qkSource/qk1/_p/_ht/LOWER.MD3
qkSource/qk1/_p/_ht/UPPER.MD3
qkSource/qk1/_p/_mx/
qkSource/qk1/_p/_mx/00.bmp
qkSource/qk1/_p/_mx/01.bmp
qkSource/qk1/_p/_mx/02.bmp
qkSource/qk1/_p/_mx/HEAD.MD3
qkSource/qk1/_p/_mx/icon.bmp
qkSource/qk1/_p/_mx/LOWER.MD3
qkSource/qk1/_p/_mx/UPPER.MD3
qkSource/qk1/_p/_sla/
qkSource/qk1/_p/_sla/00.bmp
qkSource/qk1/_p/_sla/0000.bmp
qkSource/qk1/_p/_sla/01.bmp
qkSource/qk1/_p/_sla/02.bmp
qkSource/qk1/_p/_sla/head.md3
qkSource/qk1/_p/_sla/icon.bmp
qkSource/qk1/_p/_sla/lower.md3
qkSource/qk1/_p/_sla/upper.md3
qkSource/QK/Debug/
qkSource/QK/DRAW_.CPP
qkSource/QK/ENEMY_.CPP
qkSource/QK/HEAD1.H
qkSource/QK/LOAD_.CPP
qkSource/QK/MAKE_.CPP
qkSource/QK/MENU_.CPP
qkSource/QK/MOVE_.CPP
qkSource/QK/QUAKE3B.DSP
qkSource/QK/QUAKE3B.NCB
qkSource/QK/QUAKE3B.OPT
qkSource/QK/QUAKE3B.PLG
qkSource/QK/QUAKE3D.CPP
qkSource/QK/QUAKE3D.DSW
qkSource/QK/QUAKE3D.NCB
qkSource/QK/QUAKE3D.OPT
qkSource/QK/QUAKEM.DSP
qkSource/QK/QUAKEM.NCB
qkSource/QK/QUAKEM.OPT
qkSource/QK/QUAKEM.PLG
qkSource/QK/README.TXT
qkSource/QK/RESOR.H
qkSource/QK/SCAN_.CPP
qkSource/QK/STDAFX.CPP
qkSource/QK/STDAFX.H
qkSource/QK/SUB01.H
qkSource/QK/SUB02.H
qkSource/QK/TELLYOU.H
qkSource/GameRes Readme.txt
qkSource/QK/
qkSource/qk1/
qkSource/qk1/gfx/
qkSource/qk1/gfx/2d/
qkSource/qk1/gfx/2d/numbers/
qkSource/qk1/gfx/damage/
qkSource/qk1/gfx/misc/
qkSource/qk1/models/
qkSource/qk1/models/ammo/
qkSource/qk1/models/ammo/rocket/
qkSource/qk1/models/weaphits/
qkSource/qk1/models/weaphits/bfgboom/
qkSource/qk1/models/weaphits/glboom/
qkSource/qk1/models/weaphits/rlboom/
qkSource/qk1/models/weapons2/
qkSource/qk1/models/weapons2/bfg/
qkSource/qk1/models/weapons2/gauntlet/
qkSource/qk1/models/weapons2/grapple/
qkSource/qk1/models/weapons2/grenadel/
qkSource/qk1/models/weapons2/lightning/
qkSource/qk1/models/weapons2/machinegun/
qkSource/qk1/models/weapons2/plasma/
qkSource/qk1/models/weapons2/railgun/
qkSource/qk1/models/weapons2/rocketl/
qkSource/qk1/models/weapons2/shells/
qkSource/qk1/models/weapons2/shotgun/
qkSource/qk1/quake3B.exe
qkSource/qk1/readme.txt
qkSource/qk1/textures/
qkSource/qk1/textures/base_button/
qkSource/qk1/textures/base_ceiling/
qkSource/qk1/textures/base_door/
qkSource/qk1/textures/base_floor/
qkSource/qk1/textures/gothic_block/
qkSource/qk1/textures/gothic_floor/
qkSource/qk1/textures/liquids/
qkSource/qk1/textures/organics/
qkSource/qk1/textures/proto/
qkSource/qk1/textures/sfx/
qkSource/qk1/textures/sfx/compscreen/
qkSource/qk1/textures/skies/
qkSource/qk1/textures/skin/
qkSource/qk1/textures/stone/
qkSource/qk1/_2d/
qkSource/qk1/_2d/bigchar2.bmp
qkSource/qk1/_2d/bigchars.tga
qkSource/qk1/_2d/FONT.DAT
qkSource/qk1/_2d/font.tga
qkSource/qk1/_2d/FONT1.bmp
qkSource/qk1/_2d/MENU.DAT
qkSource/qk1/_boom/
qkSource/qk1/_boom/blood1.bmp
qkSource/qk1/_boom/bullet.bmp
qkSource/qk1/_boom/Gboom.bmp
qkSource/qk1/_boom/mark1.bmp
qkSource/qk1/_dust/
qkSource/qk1/_dust/dust1.bmp
qkSource/qk1/_dust/grass1.bmp
qkSource/qk1/_dust/stone1.bmp
qkSource/qk1/_dust/wall1.bmp
qkSource/qk1/_dust/wall2.bmp
qkSource/qk1/_dust/wall3.bmp
qkSource/qk1/_dust/wall4.bmp
qkSource/qk1/_env/
qkSource/qk1/_env/h_bk.bmp
qkSource/qk1/_env/h_dn.bmp
qkSource/qk1/_env/h_ft.bmp
qkSource/qk1/_env/h_lf.bmp
qkSource/qk1/_env/h_rt.bmp
qkSource/qk1/_env/h_up.bmp
qkSource/qk1/_env/spc_bk.bmp
qkSource/qk1/_env/spc_dn.bmp
qkSource/qk1/_env/spc_ft.bmp
qkSource/qk1/_env/spc_lf.bmp
qkSource/qk1/_env/spc_rt.bmp
qkSource/qk1/_env/spc_up.bmp
qkSource/qk1/_gun/
qkSource/qk1/_gun/f_PLASMA.bmp
qkSource/qk1/_gun/f_rock.bmp
qkSource/qk1/_gun/gauntlet.md3
qkSource/qk1/_gun/g_gaunt1.bmp
qkSource/qk1/_gun/G_gaunt2.bmp
qkSource/qk1/_gun/G_PLASMA.bmp
qkSource/qk1/_gun/G_rail.bmp
qkSource/qk1/_gun/G_rock.bmp
qkSource/qk1/_gun/L_bfg.bmp
qkSource/qk1/_gun/L_mach.bmp
qkSource/qk1/_gun/PLASMA.MD3
qkSource/qk1/_gun/plsm2.bmp
qkSource/qk1/_gun/rail.md3
qkSource/qk1/_gun/railb.bmp
qkSource/qk1/_gun/railb1.bmp
qkSource/qk1/_gun/rock.MD3
qkSource/qk1/_gun/rock1.md3
qkSource/qk1/_info/
qkSource/qk1/_info/BONE.ACT
qkSource/qk1/_info/HUNTER.ACT
qkSource/qk1/_info/MYNX.ACT
qkSource/qk1/_info/SLASH.ACT
qkSource/qk1/_map/
qkSource/qk1/_map/M01.MAP
qkSource/qk1/_misc/
qkSource/qk1/_misc/ammo.md3
qkSource/qk1/_misc/armor.bmp
qkSource/qk1/_misc/armor.md3
qkSource/qk1/_misc/console.bmp
qkSource/qk1/_misc/cross.md3
qkSource/qk1/_misc/cycle.bmp
qkSource/qk1/_misc/girl.bmp
qkSource/qk1/_misc/gunFlr.bmp
qkSource/qk1/_misc/light.bmp
qkSource/qk1/_misc/LSphere.md3
qkSource/qk1/_misc/pool.bmp
qkSource/qk1/_misc/pool2.bmp
qkSource/qk1/_misc/telep.bmp
qkSource/qk1/_misc/telep.md3
qkSource/qk1/_p/
qkSource/qk1/_p/_bn/
qkSource/qk1/_p/_bn/00.bmp
qkSource/qk1/_p/_bn/head.md3
qkSource/qk1/_p/_bn/lower.md3
qkSource/qk1/_p/_bn/upper.md3
qkSource/qk1/_p/_ht/
qkSource/qk1/_p/_ht/00.bmp
qkSource/qk1/_p/_ht/01.bmp
qkSource/qk1/_p/_ht/02.bmp
qkSource/qk1/_p/_ht/HEAD.MD3
qkSource/qk1/_p/_ht/icon.bmp
qkSource/qk1/_p/_ht/LOWER.MD3
qkSource/qk1/_p/_ht/UPPER.MD3
qkSource/qk1/_p/_mx/
qkSource/qk1/_p/_mx/00.bmp
qkSource/qk1/_p/_mx/01.bmp
qkSource/qk1/_p/_mx/02.bmp
qkSource/qk1/_p/_mx/HEAD.MD3
qkSource/qk1/_p/_mx/icon.bmp
qkSource/qk1/_p/_mx/LOWER.MD3
qkSource/qk1/_p/_mx/UPPER.MD3
qkSource/qk1/_p/_sla/
qkSource/qk1/_p/_sla/00.bmp
qkSource/qk1/_p/_sla/0000.bmp
qkSource/qk1/_p/_sla/01.bmp
qkSource/qk1/_p/_sla/02.bmp
qkSource/qk1/_p/_sla/head.md3
qkSource/qk1/_p/_sla/icon.bmp
qkSource/qk1/_p/_sla/lower.md3
qkSource/qk1/_p/_sla/upper.md3
qkSource/QK/Debug/
qkSource/QK/DRAW_.CPP
qkSource/QK/ENEMY_.CPP
qkSource/QK/HEAD1.H
qkSource/QK/LOAD_.CPP
qkSource/QK/MAKE_.CPP
qkSource/QK/MENU_.CPP
qkSource/QK/MOVE_.CPP
qkSource/QK/QUAKE3B.DSP
qkSource/QK/QUAKE3B.NCB
qkSource/QK/QUAKE3B.OPT
qkSource/QK/QUAKE3B.PLG
qkSource/QK/QUAKE3D.CPP
qkSource/QK/QUAKE3D.DSW
qkSource/QK/QUAKE3D.NCB
qkSource/QK/QUAKE3D.OPT
qkSource/QK/QUAKEM.DSP
qkSource/QK/QUAKEM.NCB
qkSource/QK/QUAKEM.OPT
qkSource/QK/QUAKEM.PLG
qkSource/QK/README.TXT
qkSource/QK/RESOR.H
qkSource/QK/SCAN_.CPP
qkSource/QK/STDAFX.CPP
qkSource/QK/STDAFX.H
qkSource/QK/SUB01.H
qkSource/QK/SUB02.H
qkSource/QK/TELLYOU.H
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