文件名称:SAND
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- 上传时间:2012-11-16
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文件大小:329.29kb
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已下载:0次
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沙画游戏硬件实现,基于DE2开发板,有水,火,盐,树等不同类别-Sand painting game hardware implementation based on the DE2 board, there are different categories such as water, fire, salt, and tree
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SAND/CA_Controller.v
SAND/CircleROM.v
SAND/ColorROM.v
SAND/ColorSelector.v
SAND/DE2_TOP.v
SAND/Input_Controller.v
SAND/Keyboard_Controller.v
SAND/Particle_Update.v
SAND/project_params.h
SAND/PS2_ScanCodeReader.v
SAND/RAM_256_16.v
SAND/Reset_Delay.v
SAND/RNG_4b.v
SAND/ScanCodeToEvent.v
SAND/scan_events.h
SAND/SRAM_Controller.v
SAND/ss868_FallingSandGame.qar
SAND/ss868_FallingSandGame.qarlog
SAND/ss868_FallingSandGame.sof
SAND/ss868_FallingSandGame_restored/assignment_defaults.qdf
SAND/ss868_FallingSandGame_restored/CA_Controller.v
SAND/ss868_FallingSandGame_restored/CircleROM.v
SAND/ss868_FallingSandGame_restored/ColorROM.v
SAND/ss868_FallingSandGame_restored/ColorSelector.v
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.cmp.rdb
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.db_info
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.eco.cdb
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.restore.qmsg
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.sld_design_entry.sci
SAND/ss868_FallingSandGame_restored/DE2_TOP.qsf
SAND/ss868_FallingSandGame_restored/DE2_TOP.restore.rpt
SAND/ss868_FallingSandGame_restored/DE2_TOP.v
SAND/ss868_FallingSandGame_restored/incremental_db/compiled_partitions/DE2_TOP.db_info
SAND/ss868_FallingSandGame_restored/Input_Controller.v
SAND/ss868_FallingSandGame_restored/Keyboard_Controller.v
SAND/ss868_FallingSandGame_restored/Particle_Update.v
SAND/ss868_FallingSandGame_restored/project.qpf
SAND/ss868_FallingSandGame_restored/project.qws
SAND/ss868_FallingSandGame_restored/project_params.h
SAND/ss868_FallingSandGame_restored/PS2_ScanCodeReader.v
SAND/ss868_FallingSandGame_restored/RAM_256_16.v
SAND/ss868_FallingSandGame_restored/Reset_Delay.v
SAND/ss868_FallingSandGame_restored/RNG_4b.v
SAND/ss868_FallingSandGame_restored/ScanCodeToEvent.v
SAND/ss868_FallingSandGame_restored/scan_events.h
SAND/ss868_FallingSandGame_restored/SRAM_Controller.v
SAND/ss868_FallingSandGame_restored/TempRegion_Controller.v
SAND/ss868_FallingSandGame_restored/TrollROM.v
SAND/ss868_FallingSandGame_restored/Troll_Controller.v
SAND/ss868_FallingSandGame_restored/VGA_Controller.v
SAND/ss868_FallingSandGame_restored/VGA_Param.h
SAND/ss868_FallingSandGame_restored/VGA_PLL.v
SAND/TempRegion_Controller.v
SAND/TrollROM.v
SAND/Troll_Controller.v
SAND/VGA_Controller.v
SAND/VGA_Param.h
SAND/VGA_PLL.v
SAND/ss868_FallingSandGame_restored/incremental_db/compiled_partitions
SAND/ss868_FallingSandGame_restored/db
SAND/ss868_FallingSandGame_restored/incremental_db
SAND/ss868_FallingSandGame_restored
SAND
SAND/CircleROM.v
SAND/ColorROM.v
SAND/ColorSelector.v
SAND/DE2_TOP.v
SAND/Input_Controller.v
SAND/Keyboard_Controller.v
SAND/Particle_Update.v
SAND/project_params.h
SAND/PS2_ScanCodeReader.v
SAND/RAM_256_16.v
SAND/Reset_Delay.v
SAND/RNG_4b.v
SAND/ScanCodeToEvent.v
SAND/scan_events.h
SAND/SRAM_Controller.v
SAND/ss868_FallingSandGame.qar
SAND/ss868_FallingSandGame.qarlog
SAND/ss868_FallingSandGame.sof
SAND/ss868_FallingSandGame_restored/assignment_defaults.qdf
SAND/ss868_FallingSandGame_restored/CA_Controller.v
SAND/ss868_FallingSandGame_restored/CircleROM.v
SAND/ss868_FallingSandGame_restored/ColorROM.v
SAND/ss868_FallingSandGame_restored/ColorSelector.v
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.cmp.rdb
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.db_info
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.eco.cdb
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.restore.qmsg
SAND/ss868_FallingSandGame_restored/db/DE2_TOP.sld_design_entry.sci
SAND/ss868_FallingSandGame_restored/DE2_TOP.qsf
SAND/ss868_FallingSandGame_restored/DE2_TOP.restore.rpt
SAND/ss868_FallingSandGame_restored/DE2_TOP.v
SAND/ss868_FallingSandGame_restored/incremental_db/compiled_partitions/DE2_TOP.db_info
SAND/ss868_FallingSandGame_restored/Input_Controller.v
SAND/ss868_FallingSandGame_restored/Keyboard_Controller.v
SAND/ss868_FallingSandGame_restored/Particle_Update.v
SAND/ss868_FallingSandGame_restored/project.qpf
SAND/ss868_FallingSandGame_restored/project.qws
SAND/ss868_FallingSandGame_restored/project_params.h
SAND/ss868_FallingSandGame_restored/PS2_ScanCodeReader.v
SAND/ss868_FallingSandGame_restored/RAM_256_16.v
SAND/ss868_FallingSandGame_restored/Reset_Delay.v
SAND/ss868_FallingSandGame_restored/RNG_4b.v
SAND/ss868_FallingSandGame_restored/ScanCodeToEvent.v
SAND/ss868_FallingSandGame_restored/scan_events.h
SAND/ss868_FallingSandGame_restored/SRAM_Controller.v
SAND/ss868_FallingSandGame_restored/TempRegion_Controller.v
SAND/ss868_FallingSandGame_restored/TrollROM.v
SAND/ss868_FallingSandGame_restored/Troll_Controller.v
SAND/ss868_FallingSandGame_restored/VGA_Controller.v
SAND/ss868_FallingSandGame_restored/VGA_Param.h
SAND/ss868_FallingSandGame_restored/VGA_PLL.v
SAND/TempRegion_Controller.v
SAND/TrollROM.v
SAND/Troll_Controller.v
SAND/VGA_Controller.v
SAND/VGA_Param.h
SAND/VGA_PLL.v
SAND/ss868_FallingSandGame_restored/incremental_db/compiled_partitions
SAND/ss868_FallingSandGame_restored/db
SAND/ss868_FallingSandGame_restored/incremental_db
SAND/ss868_FallingSandGame_restored
SAND
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