文件名称:E语言登陆器
介绍说明--下载内容来自于网络,使用问题请自行百度
文件说明:
1、网关服务端
就是网关服务的源代码了,主要用来向登陆器以及游戏客户端DLL下发运行参数等工作。
2、服务端解密DLL
注入游戏服务端进程HOOK RECV对封包解密。
3、客户端加密DLL
注入游戏客户端进程HOOK SEND对游戏封包进行加密。配合服务端加密DLL完成对游戏封包的重新加解密过程。
作用原理:
通过HOOK方式拦截游戏客户端的封包发送和游戏服务端的封包接收对封包进行重加密。这样只有你自己的登陆器启动的游戏才能正常连接。
置于反*什么的当然你可以加到客户端DLL里来,如果这个DLL被卸载,游戏必定中断。
为什么要用HOOK不用端口转发呢,答案是显而易见,相对于端口转发HOOK的效率是相当高的几乎感觉不到任何延迟。-File Descr iption: a gateway server side is the gateway service source code is mainly used to run parameters to the lander and the game client DLL. 2, the service end to decrypt the DLL injected into the game server-side process HOOK RECV packet decryption. 3, the client encryption DLL injected into the game client process HOOK SEND game packet is encrypted. With the server-side encryption DLL to complete the game packet re-encryption and decryption process. Of principle: the interception of the game client by HOOK packet send and packet of the game side to receive the re-encryption of the packet. So only your own lander to start the game in order to properly connect. Placed in anti-plug-in, of course you can be added to the client DLL if the DLL is unloaded, the game must be interrupted. Why use HOOK do not have port forwarding, the answer is obvious, is quite high relative to the efficiency of the port forwarding HOOK hardly feel any delay.
1、网关服务端
就是网关服务的源代码了,主要用来向登陆器以及游戏客户端DLL下发运行参数等工作。
2、服务端解密DLL
注入游戏服务端进程HOOK RECV对封包解密。
3、客户端加密DLL
注入游戏客户端进程HOOK SEND对游戏封包进行加密。配合服务端加密DLL完成对游戏封包的重新加解密过程。
作用原理:
通过HOOK方式拦截游戏客户端的封包发送和游戏服务端的封包接收对封包进行重加密。这样只有你自己的登陆器启动的游戏才能正常连接。
置于反*什么的当然你可以加到客户端DLL里来,如果这个DLL被卸载,游戏必定中断。
为什么要用HOOK不用端口转发呢,答案是显而易见,相对于端口转发HOOK的效率是相当高的几乎感觉不到任何延迟。-File Descr iption: a gateway server side is the gateway service source code is mainly used to run parameters to the lander and the game client DLL. 2, the service end to decrypt the DLL injected into the game server-side process HOOK RECV packet decryption. 3, the client encryption DLL injected into the game client process HOOK SEND game packet is encrypted. With the server-side encryption DLL to complete the game packet re-encryption and decryption process. Of principle: the interception of the game client by HOOK packet send and packet of the game side to receive the re-encryption of the packet. So only your own lander to start the game in order to properly connect. Placed in anti-plug-in, of course you can be added to the client DLL if the DLL is unloaded, the game must be interrupted. Why use HOOK do not have port forwarding, the answer is obvious, is quite high relative to the efficiency of the port forwarding HOOK hardly feel any delay.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
说明.txt
网关服务端.e
线程控制.ec
登陆器.e
封包拦截.ec
服务端解密DLL.e
黑月网络套接字类.ec
客户端加密dll.e
内存文件.ec
网关服务端.e
线程控制.ec
登陆器.e
封包拦截.ec
服务端解密DLL.e
黑月网络套接字类.ec
客户端加密dll.e
内存文件.ec
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