资源列表
Servos
- 各种品牌舵机连线线序一览,包括Multiplex,Robbe,Futaba,Graupner,Hitec,Sanwa,-connect various brands steering line sequence list, including Multiplex, Robbe, FP, Graupner, Hitec, Sanwa.
Windows_device
- windows下设备驱动开发书籍你不错的选择-windows Device Driver Development books you a good choice
tongxilu
- 一个基于VC++开发环境的通信录,适用于初学者和课程设计-a development environment based on the recorded communications, applicable to beginners and curriculum design
htmldown
- C#开发,相互学习相互发展,我个人觉得很经典-C# development, the development of mutual learning, I personally find it very classic
spiders
- 一套很不错的C#代码,和大家一起共同分享-a very good C# code, and together we share
rjgc
- 软件工程-实践者的研究方法中文版.doc-software engineering-practice research methods the Chinese version. Doc
FinalThesis
- 用超声换能器实现音频声束可以有效解决声音传播过程的发散。该文档全面介绍了如何用普通的超声换能器实现audiobeam。-ultrasonic transducer achieve Audio sound beam can effectively solve the voice communication process divergence. The document gave a comprehensive overview of how to use ordinary ultrasound
Adiffractionbeamfieldexpressedasthesuperposition.r
- 衍射场中的音频声束的实现必定有其理论基础,本文介绍了衍射场中音频声束的实现原理-diffraction field of the audio beam will achieve its theoretical basis, This paper describes the diffraction field of audio beam Principle
gardnerthesis
- audiobeam是当前声学发展的主流,声音的传播有高度的指向性,这个文件里详述了音频声束实现的全过程-audiobeam current development of the acoustic mainstream voice communication is highly directional, This document details the audio beam to achieve the whole process
MATLABintheapplicationofwatermarc
- matlab可以看作小波前期工作的平台。它忽略了其他架子上的修饰,直接进入底层实现数值计算分析-wavelet Matlab can be seen as preparatory work for the platform. It ignores the other hangers tinkering with the direct access to the underlying implementation Numerical Analysis
oh323tut_dswdsp
- H.323协议学习的好帮手,详解H.323协议-H.323 learning extremely helpful in the understanding H.323
Mobile3DforSonyEricssonPhones
- 索爱手机移动3D图形应用开发,文章包括: 1.Java移动3D图形实现的能力描述 2.JSR 184 API综述 3.怎样在PC上制作移动3D内容-SPM mobile phone 3D graphics application development, the article include : 1.Java Mobile 3D Graphics Capability Descr iption 2.JSR 184 API Summary 3. how the PC 3 D prod