文件名称:PopeShaderBookCodeSamples
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- 上传时间:2012-11-16
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文件大小:10.34mb
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已下载:0次
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directx sample code ( for shader programmer )
(系统自动生成,下载前可以参看下载内容)
下载文件列表
01_DxFramework/
01_DxFramework/BasicFramework.sln
01_DxFramework/BasicFramework.vcxproj
01_DxFramework/ShaderFramework.cpp
01_DxFramework/ShaderFramework.h
02_ColorShader/
02_ColorShader/BasicFramework.sln
02_ColorShader/BasicFramework.vcxproj
02_ColorShader/Color.rfx
02_ColorShader/ColorShader.fx
02_ColorShader/ShaderFramework.cpp
02_ColorShader/ShaderFramework.h
02_ColorShader/sphere.x
03_TextureMapping/
03_TextureMapping/BasicFramework.sln
03_TextureMapping/BasicFramework.vcxproj
03_TextureMapping/Earth.jpg
03_TextureMapping/ShaderFramework.cpp
03_TextureMapping/ShaderFramework.h
03_TextureMapping/Sphere.x
03_TextureMapping/TextureMapping.fx
03_TextureMapping/TextureMapping.rfx
04_Lighting/
04_Lighting/BasicFramework.sln
04_Lighting/BasicFramework.vcxproj
04_Lighting/Lighting.fx
04_Lighting/lighting.rfx
04_Lighting/ShaderFramework.cpp
04_Lighting/ShaderFramework.h
04_Lighting/Sphere.x
05_DiffuseSpecularMapping/
05_DiffuseSpecularMapping/BasicFramework.sln
05_DiffuseSpecularMapping/BasicFramework.vcxproj
05_DiffuseSpecularMapping/Fieldstone_DM.tga
05_DiffuseSpecularMapping/fieldstone_SM.tga
05_DiffuseSpecularMapping/ShaderFramework.cpp
05_DiffuseSpecularMapping/ShaderFramework.h
05_DiffuseSpecularMapping/SpecularMapping.fx
05_DiffuseSpecularMapping/SpecularMapping.rfx
05_DiffuseSpecularMapping/Sphere.x
06_ToonShader/
06_ToonShader/BasicFramework.sln
06_ToonShader/BasicFramework.vcxproj
06_ToonShader/ShaderFramework.cpp
06_ToonShader/ShaderFramework.h
06_ToonShader/teapot.x
06_ToonShader/ToonShader.fx
06_ToonShader/ToonShader.rfx
07_NormalMapping/
07_NormalMapping/BasicFramework.sln
07_NormalMapping/BasicFramework.vcxproj
07_NormalMapping/Fieldstone_DM.tga
07_NormalMapping/fieldstone_NM.tga
07_NormalMapping/fieldstone_SM.tga
07_NormalMapping/NormalMapping.fx
07_NormalMapping/NormalMapping.rfx
07_NormalMapping/ShaderFramework.cpp
07_NormalMapping/ShaderFramework.h
07_NormalMapping/SphereWithTangent.x
08_EnvironmentMapping/
08_EnvironmentMapping/BasicFramework.sln
08_EnvironmentMapping/BasicFramework.vcxproj
08_EnvironmentMapping/EnvironmentMapping.fx
08_EnvironmentMapping/EnvironmentMapping.rfx
08_EnvironmentMapping/Fieldstone_DM.tga
08_EnvironmentMapping/fieldstone_NM.tga
08_EnvironmentMapping/fieldstone_SM.tga
08_EnvironmentMapping/ShaderFramework.cpp
08_EnvironmentMapping/ShaderFramework.h
08_EnvironmentMapping/Snow_ENV.dds
08_EnvironmentMapping/TeapotWithTangent.x
09_UVAnimation/
09_UVAnimation/BasicFramework.sln
09_UVAnimation/BasicFramework.vcxproj
09_UVAnimation/Fieldstone_DM.tga
09_UVAnimation/fieldstone_SM.tga
09_UVAnimation/ShaderFramework.cpp
09_UVAnimation/ShaderFramework.h
09_UVAnimation/torus.x
09_UVAnimation/UVAnimation.fx
09_UVAnimation/UVAnimation.rfx
10_ShadowMapping/
10_ShadowMapping/ApplyShadow.fx
10_ShadowMapping/ApplyShadow.rfx
10_ShadowMapping/BasicFramework.sln
10_ShadowMapping/BasicFramework.vcxproj
10_ShadowMapping/CreateShadow.fx
10_ShadowMapping/CreateShadow.rfx
10_ShadowMapping/Disc.x
10_ShadowMapping/ShaderFramework.cpp
10_ShadowMapping/ShaderFramework.h
10_ShadowMapping/ShadowMapping.rfx
10_ShadowMapping/Torus.x
11_ColorConversion/
11_ColorConversion/BasicFramework.sln
11_ColorConversion/BasicFramework.vcxproj
11_ColorConversion/ColorConversion.rfx
11_ColorConversion/EnvironmentMapping.fx
11_ColorConversion/Fieldstone_DM.tga
11_ColorConversion/fieldstone_NM.tga
11_ColorConversion/fieldstone_SM.tga
11_ColorConversion/Grayscale.fx
11_ColorConversion/Grayscale.rfx
11_ColorConversion/NoEffect.fx
11_ColorConversion/NoEffect.rfx
11_ColorConversion/Sepia.fx
11_ColorConversion/Sepia.rfx
11_ColorConversion/ShaderFramework.cpp
11_ColorConversion/ShaderFramework.h
11_ColorConversion/Snow_ENV.dds
11_ColorConversion/TeapotWithTangent.x
12_EdgeDetection/
12_EdgeDetection/BasicFramework.sln
12_EdgeDetection/BasicFramework.vcxproj
12_EdgeDetection/ColorConversion.rfx
12_EdgeDetection/EdgeDetection.fx
12_EdgeDetection/EdgeDetection.rfx
12_EdgeDetection/EdgeDetectionAndEmboss.rfx
12_EdgeDetection/Emboss.fx
12_EdgeDetection/Emboss.rfx
12_EdgeDetection/EnvironmentMapping.fx
12_EdgeDetection/Fieldstone_DM.tga
12_EdgeDetection/fieldstone_NM.tga
12_EdgeDetection/fieldstone_SM.tga
12_EdgeDetection/Grayscale.fx
12_EdgeDetection/Grayscale.rfx
12_EdgeDetection/NoEffect.fx
12_EdgeDetection/NoEffect.rfx
12_EdgeDetection/Sepia.fx
12_EdgeDetection/Sepia.rfx
12_EdgeDetection/ShaderFramework.cpp
12_EdgeDetection/ShaderFramework.h
12_EdgeDetection/Snow_ENV.dds
12_EdgeDetection/TeapotWithTangent.x
老矾滴扁.txt
01_DxFramework/BasicFramework.sln
01_DxFramework/BasicFramework.vcxproj
01_DxFramework/ShaderFramework.cpp
01_DxFramework/ShaderFramework.h
02_ColorShader/
02_ColorShader/BasicFramework.sln
02_ColorShader/BasicFramework.vcxproj
02_ColorShader/Color.rfx
02_ColorShader/ColorShader.fx
02_ColorShader/ShaderFramework.cpp
02_ColorShader/ShaderFramework.h
02_ColorShader/sphere.x
03_TextureMapping/
03_TextureMapping/BasicFramework.sln
03_TextureMapping/BasicFramework.vcxproj
03_TextureMapping/Earth.jpg
03_TextureMapping/ShaderFramework.cpp
03_TextureMapping/ShaderFramework.h
03_TextureMapping/Sphere.x
03_TextureMapping/TextureMapping.fx
03_TextureMapping/TextureMapping.rfx
04_Lighting/
04_Lighting/BasicFramework.sln
04_Lighting/BasicFramework.vcxproj
04_Lighting/Lighting.fx
04_Lighting/lighting.rfx
04_Lighting/ShaderFramework.cpp
04_Lighting/ShaderFramework.h
04_Lighting/Sphere.x
05_DiffuseSpecularMapping/
05_DiffuseSpecularMapping/BasicFramework.sln
05_DiffuseSpecularMapping/BasicFramework.vcxproj
05_DiffuseSpecularMapping/Fieldstone_DM.tga
05_DiffuseSpecularMapping/fieldstone_SM.tga
05_DiffuseSpecularMapping/ShaderFramework.cpp
05_DiffuseSpecularMapping/ShaderFramework.h
05_DiffuseSpecularMapping/SpecularMapping.fx
05_DiffuseSpecularMapping/SpecularMapping.rfx
05_DiffuseSpecularMapping/Sphere.x
06_ToonShader/
06_ToonShader/BasicFramework.sln
06_ToonShader/BasicFramework.vcxproj
06_ToonShader/ShaderFramework.cpp
06_ToonShader/ShaderFramework.h
06_ToonShader/teapot.x
06_ToonShader/ToonShader.fx
06_ToonShader/ToonShader.rfx
07_NormalMapping/
07_NormalMapping/BasicFramework.sln
07_NormalMapping/BasicFramework.vcxproj
07_NormalMapping/Fieldstone_DM.tga
07_NormalMapping/fieldstone_NM.tga
07_NormalMapping/fieldstone_SM.tga
07_NormalMapping/NormalMapping.fx
07_NormalMapping/NormalMapping.rfx
07_NormalMapping/ShaderFramework.cpp
07_NormalMapping/ShaderFramework.h
07_NormalMapping/SphereWithTangent.x
08_EnvironmentMapping/
08_EnvironmentMapping/BasicFramework.sln
08_EnvironmentMapping/BasicFramework.vcxproj
08_EnvironmentMapping/EnvironmentMapping.fx
08_EnvironmentMapping/EnvironmentMapping.rfx
08_EnvironmentMapping/Fieldstone_DM.tga
08_EnvironmentMapping/fieldstone_NM.tga
08_EnvironmentMapping/fieldstone_SM.tga
08_EnvironmentMapping/ShaderFramework.cpp
08_EnvironmentMapping/ShaderFramework.h
08_EnvironmentMapping/Snow_ENV.dds
08_EnvironmentMapping/TeapotWithTangent.x
09_UVAnimation/
09_UVAnimation/BasicFramework.sln
09_UVAnimation/BasicFramework.vcxproj
09_UVAnimation/Fieldstone_DM.tga
09_UVAnimation/fieldstone_SM.tga
09_UVAnimation/ShaderFramework.cpp
09_UVAnimation/ShaderFramework.h
09_UVAnimation/torus.x
09_UVAnimation/UVAnimation.fx
09_UVAnimation/UVAnimation.rfx
10_ShadowMapping/
10_ShadowMapping/ApplyShadow.fx
10_ShadowMapping/ApplyShadow.rfx
10_ShadowMapping/BasicFramework.sln
10_ShadowMapping/BasicFramework.vcxproj
10_ShadowMapping/CreateShadow.fx
10_ShadowMapping/CreateShadow.rfx
10_ShadowMapping/Disc.x
10_ShadowMapping/ShaderFramework.cpp
10_ShadowMapping/ShaderFramework.h
10_ShadowMapping/ShadowMapping.rfx
10_ShadowMapping/Torus.x
11_ColorConversion/
11_ColorConversion/BasicFramework.sln
11_ColorConversion/BasicFramework.vcxproj
11_ColorConversion/ColorConversion.rfx
11_ColorConversion/EnvironmentMapping.fx
11_ColorConversion/Fieldstone_DM.tga
11_ColorConversion/fieldstone_NM.tga
11_ColorConversion/fieldstone_SM.tga
11_ColorConversion/Grayscale.fx
11_ColorConversion/Grayscale.rfx
11_ColorConversion/NoEffect.fx
11_ColorConversion/NoEffect.rfx
11_ColorConversion/Sepia.fx
11_ColorConversion/Sepia.rfx
11_ColorConversion/ShaderFramework.cpp
11_ColorConversion/ShaderFramework.h
11_ColorConversion/Snow_ENV.dds
11_ColorConversion/TeapotWithTangent.x
12_EdgeDetection/
12_EdgeDetection/BasicFramework.sln
12_EdgeDetection/BasicFramework.vcxproj
12_EdgeDetection/ColorConversion.rfx
12_EdgeDetection/EdgeDetection.fx
12_EdgeDetection/EdgeDetection.rfx
12_EdgeDetection/EdgeDetectionAndEmboss.rfx
12_EdgeDetection/Emboss.fx
12_EdgeDetection/Emboss.rfx
12_EdgeDetection/EnvironmentMapping.fx
12_EdgeDetection/Fieldstone_DM.tga
12_EdgeDetection/fieldstone_NM.tga
12_EdgeDetection/fieldstone_SM.tga
12_EdgeDetection/Grayscale.fx
12_EdgeDetection/Grayscale.rfx
12_EdgeDetection/NoEffect.fx
12_EdgeDetection/NoEffect.rfx
12_EdgeDetection/Sepia.fx
12_EdgeDetection/Sepia.rfx
12_EdgeDetection/ShaderFramework.cpp
12_EdgeDetection/ShaderFramework.h
12_EdgeDetection/Snow_ENV.dds
12_EdgeDetection/TeapotWithTangent.x
老矾滴扁.txt
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