文件名称:A-Path-master
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- 上传时间:2013-01-20
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文件大小:6.04mb
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使用cocos2d-x引擎实现A*算法,工程是建立在Xcode上的,Vc上的工程需要自己建。-Cocos2d-x engine to achieve the A* algorithm, the engineering is to in Xcode Vc engineering need to build their own.
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下载文件列表
A-Path-master/
A-Path-master/A_Path/
A-Path-master/A_Path/AIFlocking.cpp
A-Path-master/A_Path/AIFlocking.h
A-Path-master/A_Path/blank.png
A-Path-master/A_Path/Box2DPathfinding.cpp
A-Path-master/A_Path/Box2DPathfinding.h
A-Path-master/A_Path/Classes/
A-Path-master/A_Path/Classes/AppDelegate.cpp
A-Path-master/A_Path/Classes/AppDelegate.h
A-Path-master/A_Path/Classes/HelloWorldScene.cpp
A-Path-master/A_Path/Classes/HelloWorldScene.h
A-Path-master/A_Path/dpad_buttons.plist
A-Path-master/A_Path/dpad_buttons.png
A-Path-master/A_Path/DrawingSprites.cpp
A-Path-master/A_Path/DrawingSprites.h
A-Path-master/A_Path/end_button.png
A-Path-master/A_Path/Fonts/
A-Path-master/A_Path/Fonts/avqest.fnt
A-Path-master/A_Path/Fonts/avqest_0.tga
A-Path-master/A_Path/Fonts/eurostile_30.fnt
A-Path-master/A_Path/Fonts/eurostile_30.png
A-Path-master/A_Path/Fonts/fonts/
A-Path-master/A_Path/Fonts/fonts/huakangfont.ttf
A-Path-master/A_Path/Fonts/huakangfont.ttf
A-Path-master/A_Path/Game/
A-Path-master/A_Path/Game/AStarNode.cpp
A-Path-master/A_Path/Game/AStarNode.h
A-Path-master/A_Path/Game/AStarPathNode.cpp
A-Path-master/A_Path/Game/AStarPathNode.h
A-Path-master/A_Path/Game/Base.h
A-Path-master/A_Path/Game/BasicContactFilter.h
A-Path-master/A_Path/Game/Box2DBodyInfo.cpp
A-Path-master/A_Path/Game/Box2DBodyInfo.h
A-Path-master/A_Path/Game/CCValue.cpp
A-Path-master/A_Path/Game/CCValue.h
A-Path-master/A_Path/Game/DebugDrawNode.cpp
A-Path-master/A_Path/Game/DebugDrawNode.h
A-Path-master/A_Path/Game/DPad.cpp
A-Path-master/A_Path/Game/DPad.h
A-Path-master/A_Path/Game/DrawLayer.cpp
A-Path-master/A_Path/Game/DrawLayer.h
A-Path-master/A_Path/Game/GameActor.cpp
A-Path-master/A_Path/Game/GameActor.h
A-Path-master/A_Path/Game/GameArea2D.cpp
A-Path-master/A_Path/Game/GameArea2D.h
A-Path-master/A_Path/Game/GameHelper.cpp
A-Path-master/A_Path/Game/GameHelper.h
A-Path-master/A_Path/Game/GameMisc.cpp
A-Path-master/A_Path/Game/GameMisc.h
A-Path-master/A_Path/Game/GameObject.cpp
A-Path-master/A_Path/Game/GameObject.h
A-Path-master/A_Path/Game/GameObjectTypes.h
A-Path-master/A_Path/Game/GameSensor.cpp
A-Path-master/A_Path/Game/GameSensor.h
A-Path-master/A_Path/Game/GameWaypoint.cpp
A-Path-master/A_Path/Game/GameWaypoint.h
A-Path-master/A_Path/Game/GLES-Render.cpp
A-Path-master/A_Path/Game/GLES-Render.h
A-Path-master/A_Path/Game/ObjectCallback.cpp
A-Path-master/A_Path/Game/ObjectCallback.h
A-Path-master/A_Path/Game/QueuedAction.cpp
A-Path-master/A_Path/Game/QueuedAction.h
A-Path-master/A_Path/Game/RayCast.h
A-Path-master/A_Path/Game/Recipe.cpp
A-Path-master/A_Path/Game/Recipe.h
A-Path-master/A_Path/Game/SSGameWaypoint.cpp
A-Path-master/A_Path/Game/SSGameWaypoint.h
A-Path-master/A_Path/Game/Tiled.cpp
A-Path-master/A_Path/Game/Tiled.h
A-Path-master/A_Path/Game/TouchableSprite.cpp
A-Path-master/A_Path/Game/TouchableSprite.h
A-Path-master/A_Path/Game/Vector3D.cpp
A-Path-master/A_Path/Game/Vector3D.h
A-Path-master/A_Path/gridNode.png
A-Path-master/A_Path/GridPathfinding.cpp
A-Path-master/A_Path/GridPathfinding.h
A-Path-master/A_Path/gunman_lightblue.plist
A-Path-master/A_Path/gunman_lightblue.png
A-Path-master/A_Path/ios/
A-Path-master/A_Path/ios/AppController.h
A-Path-master/A_Path/ios/AppController.mm
A-Path-master/A_Path/ios/main.m
A-Path-master/A_Path/ios/RootViewController.h
A-Path-master/A_Path/ios/RootViewController.mm
A-Path-master/A_Path/libs/
A-Path-master/A_Path/libs/Box2D/
A-Path-master/A_Path/libs/Box2D/Box2D.h
A-Path-master/A_Path/libs/Box2D/Collision/
A-Path-master/A_Path/libs/Box2D/Collision/b2BroadPhase.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2BroadPhase.h
A-Path-master/A_Path/libs/Box2D/Collision/b2CollideCircle.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2CollideEdge.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2CollidePolygon.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2Collision.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2Collision.h
A-Path-master/A_Path/libs/Box2D/Collision/b2Distance.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2Distance.h
A-Path-master/A_Path/libs/Box2D/Collision/b2DynamicTree.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2DynamicTree.h
A-Path-master/A_Path/libs/Box2D/Collision/b2TimeOfImpact.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2TimeOfImpact.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2ChainShape.cpp
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2ChainShape.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2CircleShape.cpp
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2CircleShape.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2EdgeShape.cpp
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2EdgeShape.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2PolygonShape.cpp
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2PolygonShape.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2Shape.h
A-Path-master/A_Path/libs/Box2D/Common/
A-Path-master/A_Path/libs/Box2D/Common/b2BlockAllocator.cpp
A-Path-master/A_Path/libs/Box2D/Common/b2BlockAllocator.h
A-Path-master/A_Path/libs/Box2D/Common/b2Draw.cpp
A-Path-master/A_Path/libs/Box2D/Common/b
A-Path-master/A_Path/
A-Path-master/A_Path/AIFlocking.cpp
A-Path-master/A_Path/AIFlocking.h
A-Path-master/A_Path/blank.png
A-Path-master/A_Path/Box2DPathfinding.cpp
A-Path-master/A_Path/Box2DPathfinding.h
A-Path-master/A_Path/Classes/
A-Path-master/A_Path/Classes/AppDelegate.cpp
A-Path-master/A_Path/Classes/AppDelegate.h
A-Path-master/A_Path/Classes/HelloWorldScene.cpp
A-Path-master/A_Path/Classes/HelloWorldScene.h
A-Path-master/A_Path/dpad_buttons.plist
A-Path-master/A_Path/dpad_buttons.png
A-Path-master/A_Path/DrawingSprites.cpp
A-Path-master/A_Path/DrawingSprites.h
A-Path-master/A_Path/end_button.png
A-Path-master/A_Path/Fonts/
A-Path-master/A_Path/Fonts/avqest.fnt
A-Path-master/A_Path/Fonts/avqest_0.tga
A-Path-master/A_Path/Fonts/eurostile_30.fnt
A-Path-master/A_Path/Fonts/eurostile_30.png
A-Path-master/A_Path/Fonts/fonts/
A-Path-master/A_Path/Fonts/fonts/huakangfont.ttf
A-Path-master/A_Path/Fonts/huakangfont.ttf
A-Path-master/A_Path/Game/
A-Path-master/A_Path/Game/AStarNode.cpp
A-Path-master/A_Path/Game/AStarNode.h
A-Path-master/A_Path/Game/AStarPathNode.cpp
A-Path-master/A_Path/Game/AStarPathNode.h
A-Path-master/A_Path/Game/Base.h
A-Path-master/A_Path/Game/BasicContactFilter.h
A-Path-master/A_Path/Game/Box2DBodyInfo.cpp
A-Path-master/A_Path/Game/Box2DBodyInfo.h
A-Path-master/A_Path/Game/CCValue.cpp
A-Path-master/A_Path/Game/CCValue.h
A-Path-master/A_Path/Game/DebugDrawNode.cpp
A-Path-master/A_Path/Game/DebugDrawNode.h
A-Path-master/A_Path/Game/DPad.cpp
A-Path-master/A_Path/Game/DPad.h
A-Path-master/A_Path/Game/DrawLayer.cpp
A-Path-master/A_Path/Game/DrawLayer.h
A-Path-master/A_Path/Game/GameActor.cpp
A-Path-master/A_Path/Game/GameActor.h
A-Path-master/A_Path/Game/GameArea2D.cpp
A-Path-master/A_Path/Game/GameArea2D.h
A-Path-master/A_Path/Game/GameHelper.cpp
A-Path-master/A_Path/Game/GameHelper.h
A-Path-master/A_Path/Game/GameMisc.cpp
A-Path-master/A_Path/Game/GameMisc.h
A-Path-master/A_Path/Game/GameObject.cpp
A-Path-master/A_Path/Game/GameObject.h
A-Path-master/A_Path/Game/GameObjectTypes.h
A-Path-master/A_Path/Game/GameSensor.cpp
A-Path-master/A_Path/Game/GameSensor.h
A-Path-master/A_Path/Game/GameWaypoint.cpp
A-Path-master/A_Path/Game/GameWaypoint.h
A-Path-master/A_Path/Game/GLES-Render.cpp
A-Path-master/A_Path/Game/GLES-Render.h
A-Path-master/A_Path/Game/ObjectCallback.cpp
A-Path-master/A_Path/Game/ObjectCallback.h
A-Path-master/A_Path/Game/QueuedAction.cpp
A-Path-master/A_Path/Game/QueuedAction.h
A-Path-master/A_Path/Game/RayCast.h
A-Path-master/A_Path/Game/Recipe.cpp
A-Path-master/A_Path/Game/Recipe.h
A-Path-master/A_Path/Game/SSGameWaypoint.cpp
A-Path-master/A_Path/Game/SSGameWaypoint.h
A-Path-master/A_Path/Game/Tiled.cpp
A-Path-master/A_Path/Game/Tiled.h
A-Path-master/A_Path/Game/TouchableSprite.cpp
A-Path-master/A_Path/Game/TouchableSprite.h
A-Path-master/A_Path/Game/Vector3D.cpp
A-Path-master/A_Path/Game/Vector3D.h
A-Path-master/A_Path/gridNode.png
A-Path-master/A_Path/GridPathfinding.cpp
A-Path-master/A_Path/GridPathfinding.h
A-Path-master/A_Path/gunman_lightblue.plist
A-Path-master/A_Path/gunman_lightblue.png
A-Path-master/A_Path/ios/
A-Path-master/A_Path/ios/AppController.h
A-Path-master/A_Path/ios/AppController.mm
A-Path-master/A_Path/ios/main.m
A-Path-master/A_Path/ios/RootViewController.h
A-Path-master/A_Path/ios/RootViewController.mm
A-Path-master/A_Path/libs/
A-Path-master/A_Path/libs/Box2D/
A-Path-master/A_Path/libs/Box2D/Box2D.h
A-Path-master/A_Path/libs/Box2D/Collision/
A-Path-master/A_Path/libs/Box2D/Collision/b2BroadPhase.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2BroadPhase.h
A-Path-master/A_Path/libs/Box2D/Collision/b2CollideCircle.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2CollideEdge.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2CollidePolygon.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2Collision.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2Collision.h
A-Path-master/A_Path/libs/Box2D/Collision/b2Distance.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2Distance.h
A-Path-master/A_Path/libs/Box2D/Collision/b2DynamicTree.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2DynamicTree.h
A-Path-master/A_Path/libs/Box2D/Collision/b2TimeOfImpact.cpp
A-Path-master/A_Path/libs/Box2D/Collision/b2TimeOfImpact.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2ChainShape.cpp
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2ChainShape.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2CircleShape.cpp
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2CircleShape.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2EdgeShape.cpp
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2EdgeShape.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2PolygonShape.cpp
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2PolygonShape.h
A-Path-master/A_Path/libs/Box2D/Collision/Shapes/b2Shape.h
A-Path-master/A_Path/libs/Box2D/Common/
A-Path-master/A_Path/libs/Box2D/Common/b2BlockAllocator.cpp
A-Path-master/A_Path/libs/Box2D/Common/b2BlockAllocator.h
A-Path-master/A_Path/libs/Box2D/Common/b2Draw.cpp
A-Path-master/A_Path/libs/Box2D/Common/b
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