文件名称:AlphaToCoverageOGL
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- 上传时间:2013-05-21
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文件大小:2.17mb
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已下载:0次
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Alpha To Coverage OpenGL-Alpha To Coverage
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Samples/Media/Fonts/Default.font
Samples/Media/Models/Map4.model
Samples/Media/Textures/Mountains/posx.jpg
Samples/Media/Textures/Mountains/negx.jpg
Samples/Media/Textures/Mountains/posy.jpg
Samples/Media/Textures/Mountains/negy.jpg
Samples/Media/Textures/Mountains/posz.jpg
Samples/Media/Textures/Mountains/negz.jpg
Samples/Media/Textures/Wood.dds
Samples/Media/Textures/WoodBump.png
Samples/Media/Textures/layingrock.dds
Samples/Media/Textures/layingrockBump.png
Samples/Media/Textures/StoneWall2.dds
Samples/Media/Textures/StoneWallBump.png
Samples/Media/Textures/Hex2.dds
Samples/Media/Textures/Lattice.dds
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/AlphaToCoverage-OpenGL.exe
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/AlphaToCoverage.pdf
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/AlphaToCoverage.sln
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/AlphaToCoverage.vcproj
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/App.cpp
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/App.h
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/lighting.shd
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/Makefile
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/media.ini
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/skybox.shd
Samples/External/libjpeg/
Samples/External/libjpeg/jconfig.h
Samples/External/libjpeg/jmorecfg.h
Samples/External/libjpeg/jpeglib.h
Samples/External/libjpeg/libjpeg.lib
Samples/External/libpng/
Samples/External/libpng/libpng.lib
Samples/External/libpng/png.h
Samples/External/libpng/pngconf.h
Samples/External/libpng/zconf.h
Samples/External/libpng/zlib.h
Samples/External/libpng/zlibstat.lib
Samples/D3D9 & OpenGL/Framework/Audio/
Samples/D3D9 & OpenGL/Framework/Audio/AudioFile.cpp
Samples/D3D9 & OpenGL/Framework/Audio/AudioFile.h
Samples/D3D9 & OpenGL/Framework/Audio/AudioTools.cpp
Samples/D3D9 & OpenGL/Framework/Audio/AudioTools.h
Samples/D3D9 & OpenGL/Framework/BaseApp.cpp
Samples/D3D9 & OpenGL/Framework/BaseApp.h
Samples/D3D9 & OpenGL/Framework/Direct3D/
Samples/D3D9 & OpenGL/Framework/Direct3D/atir2vb.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10App.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10App.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9App.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9App.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.h
Samples/D3D9 & OpenGL/Framework/Font.shd
Samples/D3D9 & OpenGL/Framework/GUI.cpp
Samples/D3D9 & OpenGL/Framework/GUI.h
Samples/D3D9 & OpenGL/Framework/Imaging/
Samples/D3D9 & OpenGL/Framework/Imaging/Image.cpp
Samples/D3D9 & OpenGL/Framework/Imaging/Image.h
Samples/D3D9 & OpenGL/Framework/Imaging/ImageTools.cpp
Samples/D3D9 & OpenGL/Framework/Imaging/ImageTools.h
Samples/D3D9 & OpenGL/Framework/Linux/
Samples/D3D9 & OpenGL/Framework/Linux/Main.cpp
Samples/D3D9 & OpenGL/Framework/Math/
Samples/D3D9 & OpenGL/Framework/Math/Frustum.cpp
Samples/D3D9 & OpenGL/Framework/Math/Frustum.h
Samples/D3D9 & OpenGL/Framework/Math/Perlin.cpp
Samples/D3D9 & OpenGL/Framework/Math/Perlin.h
Samples/D3D9 & OpenGL/Framework/Math/Scissor.cpp
Samples/D3D9 & OpenGL/Framework/Math/Scissor.h
Samples/D3D9 & OpenGL/Framework/Math/Vector.cpp
Samples/D3D9 & OpenGL/Framework/Math/Vector.h
Samples/D3D9 & OpenGL/Framework/OpenGL/
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/glATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/glxATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/wglATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/GLApp.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/GLApp.h
Samples/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.h
Samples/D3D9 & OpenGL/Framework/Platform.cpp
Samples/D3D9 & OpenGL/Framework/Platform.h
Samples/D3D9 & OpenGL/Framework/Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Renderer.h
Samples/D3D9 & OpenGL/Framework/Util/
Samples/D3D9 & OpenGL/Framework/Util/Animation.cpp
Samples/D3D9 & OpenGL/Framework/Util/Animation.h
Samples/D3D9 & OpenGL/Framework/Util/Array.h
Samples/D3D9 & OpenGL/Framework/Util/ATIModel.cpp
Samples/D3D9 & OpenGL/Framework/Util/ATIModel.h
Samples/D3D9 & OpenGL/Framework/Util/Bone.cpp
Samples/D3D9 & OpenGL/Framework/Util/Bone.h
Samples/D3D9 & OpenGL/Framework/Util/BSP.cpp
Samples/D3D9 & OpenGL/Framework/Util/BSP.h
Samples/D3D9 & OpenGL/Framework/Util/Hash.h
Samples/D3D9 & OpenGL/Framework/Util/KDTree.h
Samples/D3D9 & OpenGL/Framework/Util/Mesh.cpp
Samples/D3D9 & OpenGL/Framework/Util/Mesh.h
Samples/D3D9 & OpenGL/Framework/Util/Model.cpp
Samples/D3D9 & OpenGL/Framework/Util/Model.h
Samples/D3D9 & OpenGL/Framework/Util/ProgrammerArt.cpp
Samples/D3D9 & OpenGL/Framework/Util/ProgrammerArt.h
Samples/D3D9 & OpenGL/Framework/Util/Queue.h
Samples/D3D9 & OpenGL/Framework/Util/R2VBAnimation.cpp
Samples/D3D9 & OpenGL/Framework/Util/R2VBAnimation.h
Samples/D3D9 & O
Samples/Media/Models/Map4.model
Samples/Media/Textures/Mountains/posx.jpg
Samples/Media/Textures/Mountains/negx.jpg
Samples/Media/Textures/Mountains/posy.jpg
Samples/Media/Textures/Mountains/negy.jpg
Samples/Media/Textures/Mountains/posz.jpg
Samples/Media/Textures/Mountains/negz.jpg
Samples/Media/Textures/Wood.dds
Samples/Media/Textures/WoodBump.png
Samples/Media/Textures/layingrock.dds
Samples/Media/Textures/layingrockBump.png
Samples/Media/Textures/StoneWall2.dds
Samples/Media/Textures/StoneWallBump.png
Samples/Media/Textures/Hex2.dds
Samples/Media/Textures/Lattice.dds
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/AlphaToCoverage-OpenGL.exe
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/AlphaToCoverage.pdf
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/AlphaToCoverage.sln
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/AlphaToCoverage.vcproj
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/App.cpp
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/App.h
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/lighting.shd
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/Makefile
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/media.ini
Samples/D3D9 & OpenGL/OpenGL/AlphaToCoverage/skybox.shd
Samples/External/libjpeg/
Samples/External/libjpeg/jconfig.h
Samples/External/libjpeg/jmorecfg.h
Samples/External/libjpeg/jpeglib.h
Samples/External/libjpeg/libjpeg.lib
Samples/External/libpng/
Samples/External/libpng/libpng.lib
Samples/External/libpng/png.h
Samples/External/libpng/pngconf.h
Samples/External/libpng/zconf.h
Samples/External/libpng/zlib.h
Samples/External/libpng/zlibstat.lib
Samples/D3D9 & OpenGL/Framework/Audio/
Samples/D3D9 & OpenGL/Framework/Audio/AudioFile.cpp
Samples/D3D9 & OpenGL/Framework/Audio/AudioFile.h
Samples/D3D9 & OpenGL/Framework/Audio/AudioTools.cpp
Samples/D3D9 & OpenGL/Framework/Audio/AudioTools.h
Samples/D3D9 & OpenGL/Framework/BaseApp.cpp
Samples/D3D9 & OpenGL/Framework/BaseApp.h
Samples/D3D9 & OpenGL/Framework/Direct3D/
Samples/D3D9 & OpenGL/Framework/Direct3D/atir2vb.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10App.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10App.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D10Renderer.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9App.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9App.h
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Direct3D/D3D9Renderer.h
Samples/D3D9 & OpenGL/Framework/Font.shd
Samples/D3D9 & OpenGL/Framework/GUI.cpp
Samples/D3D9 & OpenGL/Framework/GUI.h
Samples/D3D9 & OpenGL/Framework/Imaging/
Samples/D3D9 & OpenGL/Framework/Imaging/Image.cpp
Samples/D3D9 & OpenGL/Framework/Imaging/Image.h
Samples/D3D9 & OpenGL/Framework/Imaging/ImageTools.cpp
Samples/D3D9 & OpenGL/Framework/Imaging/ImageTools.h
Samples/D3D9 & OpenGL/Framework/Linux/
Samples/D3D9 & OpenGL/Framework/Linux/Main.cpp
Samples/D3D9 & OpenGL/Framework/Math/
Samples/D3D9 & OpenGL/Framework/Math/Frustum.cpp
Samples/D3D9 & OpenGL/Framework/Math/Frustum.h
Samples/D3D9 & OpenGL/Framework/Math/Perlin.cpp
Samples/D3D9 & OpenGL/Framework/Math/Perlin.h
Samples/D3D9 & OpenGL/Framework/Math/Scissor.cpp
Samples/D3D9 & OpenGL/Framework/Math/Scissor.h
Samples/D3D9 & OpenGL/Framework/Math/Vector.cpp
Samples/D3D9 & OpenGL/Framework/Math/Vector.h
Samples/D3D9 & OpenGL/Framework/OpenGL/
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/glATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/GLExtensions.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/glxATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/Extensions/wglATI.h
Samples/D3D9 & OpenGL/Framework/OpenGL/GLApp.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/GLApp.h
Samples/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.cpp
Samples/D3D9 & OpenGL/Framework/OpenGL/GLRenderer.h
Samples/D3D9 & OpenGL/Framework/Platform.cpp
Samples/D3D9 & OpenGL/Framework/Platform.h
Samples/D3D9 & OpenGL/Framework/Renderer.cpp
Samples/D3D9 & OpenGL/Framework/Renderer.h
Samples/D3D9 & OpenGL/Framework/Util/
Samples/D3D9 & OpenGL/Framework/Util/Animation.cpp
Samples/D3D9 & OpenGL/Framework/Util/Animation.h
Samples/D3D9 & OpenGL/Framework/Util/Array.h
Samples/D3D9 & OpenGL/Framework/Util/ATIModel.cpp
Samples/D3D9 & OpenGL/Framework/Util/ATIModel.h
Samples/D3D9 & OpenGL/Framework/Util/Bone.cpp
Samples/D3D9 & OpenGL/Framework/Util/Bone.h
Samples/D3D9 & OpenGL/Framework/Util/BSP.cpp
Samples/D3D9 & OpenGL/Framework/Util/BSP.h
Samples/D3D9 & OpenGL/Framework/Util/Hash.h
Samples/D3D9 & OpenGL/Framework/Util/KDTree.h
Samples/D3D9 & OpenGL/Framework/Util/Mesh.cpp
Samples/D3D9 & OpenGL/Framework/Util/Mesh.h
Samples/D3D9 & OpenGL/Framework/Util/Model.cpp
Samples/D3D9 & OpenGL/Framework/Util/Model.h
Samples/D3D9 & OpenGL/Framework/Util/ProgrammerArt.cpp
Samples/D3D9 & OpenGL/Framework/Util/ProgrammerArt.h
Samples/D3D9 & OpenGL/Framework/Util/Queue.h
Samples/D3D9 & OpenGL/Framework/Util/R2VBAnimation.cpp
Samples/D3D9 & OpenGL/Framework/Util/R2VBAnimation.h
Samples/D3D9 & O
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