文件名称:rbody
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- 上传时间:2013-05-27
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文件大小:8.81mb
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Impulse Based Rigid Body Simulator
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)-Impulse Based Rigid Body Simulator
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)-Impulse Based Rigid Body Simulator
This zip file contains only the Windows 95/98/00/NT binary and
some example scenes. The source code will be available shortly.
(After some restructuting/optimization. Since I use SWIFT for
nearest feature detection, I also need to sort out the redistribution
issues related to SWIFT or write my own nearest feature stuff)
(系统自动生成,下载前可以参看下载内容)
下载文件列表
rbody/codebase/
rbody/codebase/include/
rbody/codebase/include/glut.h
rbody/codebase/include/tiff.h
rbody/codebase/include/tiffio.h
rbody/codebase/lib/
rbody/codebase/lib/glut.dll
rbody/codebase/lib/glut.lib
rbody/codebase/lib/glut32.dll
rbody/codebase/lib/glut32.lib
rbody/codebase/lib/LIBFLEX.lib
rbody/codebase/lib/libtiff.a
rbody/codebase/lib/libtiff.lib
rbody/codebase/lib/OPENGL32.LIB
rbody/codebase/src/
rbody/codebase/src/common/
rbody/codebase/src/common/algebra.cpp
rbody/codebase/src/common/algebra.h
rbody/codebase/src/common/comments.h
rbody/codebase/src/common/common.dep
rbody/codebase/src/common/common.dsp
rbody/codebase/src/common/common.mak
rbody/codebase/src/common/common.plg
rbody/codebase/src/common/containers.h
rbody/codebase/src/common/directX.cpp
rbody/codebase/src/common/directX.h
rbody/codebase/src/common/global.h
rbody/codebase/src/common/graphics.cpp
rbody/codebase/src/common/graphics.h
rbody/codebase/src/common/Makefile
rbody/codebase/src/common/Makefile.djgpp
rbody/codebase/src/common/openGL.cpp
rbody/codebase/src/common/openGL.h
rbody/codebase/src/common/os.cpp
rbody/codebase/src/common/os.h
rbody/codebase/src/common/str.h
rbody/codebase/src/rigid/
rbody/codebase/src/rigid/IFACE.H
rbody/codebase/src/rigid/inertia.cpp
rbody/codebase/src/rigid/lex.mesh.cpp
rbody/codebase/src/rigid/lex.scene.cpp
rbody/codebase/src/rigid/MATH2D.H
rbody/codebase/src/rigid/MATH3D.CPP
rbody/codebase/src/rigid/MATH3D.H
rbody/codebase/src/rigid/mesh.l
rbody/codebase/src/rigid/mesh.tab.c
rbody/codebase/src/rigid/mesh.tab.h
rbody/codebase/src/rigid/mesh.y
rbody/codebase/src/rigid/meshReader.cpp
rbody/codebase/src/rigid/mySimulation.cpp
rbody/codebase/src/rigid/mySimulation.h
rbody/codebase/src/rigid/Physics.cpp
rbody/codebase/src/rigid/PHYSICS.H
rbody/codebase/src/rigid/psystem.cpp
rbody/codebase/src/rigid/psystem.h
rbody/codebase/src/rigid/ReadMe.txt
rbody/codebase/src/rigid/res/
rbody/codebase/src/rigid/res/rigid.ico
rbody/codebase/src/rigid/res/rigid.rc2
rbody/codebase/src/rigid/resource.h
rbody/codebase/src/rigid/rigid.aps
rbody/codebase/src/rigid/rigid.clw
rbody/codebase/src/rigid/rigid.cpp
rbody/codebase/src/rigid/rigid.dsp
rbody/codebase/src/rigid/rigid.h
rbody/codebase/src/rigid/rigid.plg
rbody/codebase/src/rigid/rigid.rc
rbody/codebase/src/rigid/rigidDlg.cpp
rbody/codebase/src/rigid/rigidDlg.h
rbody/codebase/src/rigid/scene.l
rbody/codebase/src/rigid/scene.y
rbody/codebase/src/rigid/sceneReader.cpp
rbody/codebase/src/rigid/Simulation.cpp
rbody/codebase/src/rigid/Simulation.h
rbody/codebase/src/rigid/StdAfx.cpp
rbody/codebase/src/rigid/StdAfx.h
rbody/codebase/src/rigid/swift/
rbody/codebase/src/rigid/swift/fileio.cpp
rbody/codebase/src/rigid/swift/lut.cpp
rbody/codebase/src/rigid/swift/mesh.cpp
rbody/codebase/src/rigid/swift/mesh_hier.cpp
rbody/codebase/src/rigid/swift/mesh_utils.cpp
rbody/codebase/src/rigid/swift/object.cpp
rbody/codebase/src/rigid/swift/pair.cpp
rbody/codebase/src/rigid/swift/scene.cpp
rbody/codebase/src/rigid/swift/SWIFT.h
rbody/codebase/src/rigid/swift/SWIFT_array.h
rbody/codebase/src/rigid/swift/SWIFT_boxnode.h
rbody/codebase/src/rigid/swift/SWIFT_common.h
rbody/codebase/src/rigid/swift/SWIFT_config.h
rbody/codebase/src/rigid/swift/SWIFT_fileio.h
rbody/codebase/src/rigid/swift/SWIFT_linalg.h
rbody/codebase/src/rigid/swift/SWIFT_lut.h
rbody/codebase/src/rigid/swift/SWIFT_mesh.h
rbody/codebase/src/rigid/swift/SWIFT_mesh_utils.h
rbody/codebase/src/rigid/swift/SWIFT_object.h
rbody/codebase/src/rigid/swift/SWIFT_pair.h
rbody/codebase/src/src.dsw
rbody/codebase/src/src.ncb
rbody/codebase/src/src.opt
rbody/int/
rbody/int/Debug/
rbody/int/Debug/common/
rbody/int/Debug/common/algebra.obj
rbody/int/Debug/common/common.pch
rbody/int/Debug/common/graphics.obj
rbody/int/Debug/common/openGL.obj
rbody/int/Debug/common/os.obj
rbody/int/Debug/common/vc60.idb
rbody/int/Debug/common/vc60.pdb
rbody/int/Debug/rigid/
rbody/int/Debug/rigid/fileio.obj
rbody/int/Debug/rigid/inertia.obj
rbody/int/Debug/rigid/lut.obj
rbody/int/Debug/rigid/MATH3D.obj
rbody/int/Debug/rigid/mesh.obj
rbody/int/Debug/rigid/meshReader.obj
rbody/int/Debug/rigid/mesh_hier.obj
rbody/int/Debug/rigid/mesh_utils.obj
rbody/int/Debug/rigid/mySimulation.obj
rbody/int/Debug/rigid/object.obj
rbody/int/Debug/rigid/pair.obj
rbody/int/Debug/rigid/Physics.obj
rbody/int/Debug/rigid/psystem.obj
rbody/int/Debug/rigid/rigid.obj
rbody/int/Debug/rigid/rigid.pch
rbody/int/Debug/rigid/rigid.res
rbody/int/Debug/rigid/rigidDlg.obj
rbody/int/Debug/rigid/scene.obj
rbody/int/Debug/rigid/sceneReader.obj
rbody/int/Debug/rigid/Simulation.obj
rbody/int/Debug/rigid/StdAfx.obj
rbody/int/Debug/rigid/vc60.idb
rbody/int/Debug/rigid/vc60.pdb
rbody/meshes/
rbody/meshes/beam_4x1.msh
rbody/meshes/box.msh
rbody/meshes/box2.msh
rbody/meshes/box3.msh
rbody/meshes/box_1.msh
rbody/meshes/box_2.msh
rbody/meshes/box_3_100x1.msh
rbody/meshes/box_3_10x1.msh
rbody/meshes/box_4_100x1.msh
rbody/meshes/box_4_4x1.msh
rbody/meshes/box_5.msh
rbody/meshes/box_50kg.msh
rbody/meshes/box_5kg.msh
rbody/meshes/box_6.msh
rbody/meshes/box_elastic_10x1.msh
rbody/meshes/box_frictionless_10x1.msh
rbody/meshes/wing.
rbody/codebase/include/
rbody/codebase/include/glut.h
rbody/codebase/include/tiff.h
rbody/codebase/include/tiffio.h
rbody/codebase/lib/
rbody/codebase/lib/glut.dll
rbody/codebase/lib/glut.lib
rbody/codebase/lib/glut32.dll
rbody/codebase/lib/glut32.lib
rbody/codebase/lib/LIBFLEX.lib
rbody/codebase/lib/libtiff.a
rbody/codebase/lib/libtiff.lib
rbody/codebase/lib/OPENGL32.LIB
rbody/codebase/src/
rbody/codebase/src/common/
rbody/codebase/src/common/algebra.cpp
rbody/codebase/src/common/algebra.h
rbody/codebase/src/common/comments.h
rbody/codebase/src/common/common.dep
rbody/codebase/src/common/common.dsp
rbody/codebase/src/common/common.mak
rbody/codebase/src/common/common.plg
rbody/codebase/src/common/containers.h
rbody/codebase/src/common/directX.cpp
rbody/codebase/src/common/directX.h
rbody/codebase/src/common/global.h
rbody/codebase/src/common/graphics.cpp
rbody/codebase/src/common/graphics.h
rbody/codebase/src/common/Makefile
rbody/codebase/src/common/Makefile.djgpp
rbody/codebase/src/common/openGL.cpp
rbody/codebase/src/common/openGL.h
rbody/codebase/src/common/os.cpp
rbody/codebase/src/common/os.h
rbody/codebase/src/common/str.h
rbody/codebase/src/rigid/
rbody/codebase/src/rigid/IFACE.H
rbody/codebase/src/rigid/inertia.cpp
rbody/codebase/src/rigid/lex.mesh.cpp
rbody/codebase/src/rigid/lex.scene.cpp
rbody/codebase/src/rigid/MATH2D.H
rbody/codebase/src/rigid/MATH3D.CPP
rbody/codebase/src/rigid/MATH3D.H
rbody/codebase/src/rigid/mesh.l
rbody/codebase/src/rigid/mesh.tab.c
rbody/codebase/src/rigid/mesh.tab.h
rbody/codebase/src/rigid/mesh.y
rbody/codebase/src/rigid/meshReader.cpp
rbody/codebase/src/rigid/mySimulation.cpp
rbody/codebase/src/rigid/mySimulation.h
rbody/codebase/src/rigid/Physics.cpp
rbody/codebase/src/rigid/PHYSICS.H
rbody/codebase/src/rigid/psystem.cpp
rbody/codebase/src/rigid/psystem.h
rbody/codebase/src/rigid/ReadMe.txt
rbody/codebase/src/rigid/res/
rbody/codebase/src/rigid/res/rigid.ico
rbody/codebase/src/rigid/res/rigid.rc2
rbody/codebase/src/rigid/resource.h
rbody/codebase/src/rigid/rigid.aps
rbody/codebase/src/rigid/rigid.clw
rbody/codebase/src/rigid/rigid.cpp
rbody/codebase/src/rigid/rigid.dsp
rbody/codebase/src/rigid/rigid.h
rbody/codebase/src/rigid/rigid.plg
rbody/codebase/src/rigid/rigid.rc
rbody/codebase/src/rigid/rigidDlg.cpp
rbody/codebase/src/rigid/rigidDlg.h
rbody/codebase/src/rigid/scene.l
rbody/codebase/src/rigid/scene.y
rbody/codebase/src/rigid/sceneReader.cpp
rbody/codebase/src/rigid/Simulation.cpp
rbody/codebase/src/rigid/Simulation.h
rbody/codebase/src/rigid/StdAfx.cpp
rbody/codebase/src/rigid/StdAfx.h
rbody/codebase/src/rigid/swift/
rbody/codebase/src/rigid/swift/fileio.cpp
rbody/codebase/src/rigid/swift/lut.cpp
rbody/codebase/src/rigid/swift/mesh.cpp
rbody/codebase/src/rigid/swift/mesh_hier.cpp
rbody/codebase/src/rigid/swift/mesh_utils.cpp
rbody/codebase/src/rigid/swift/object.cpp
rbody/codebase/src/rigid/swift/pair.cpp
rbody/codebase/src/rigid/swift/scene.cpp
rbody/codebase/src/rigid/swift/SWIFT.h
rbody/codebase/src/rigid/swift/SWIFT_array.h
rbody/codebase/src/rigid/swift/SWIFT_boxnode.h
rbody/codebase/src/rigid/swift/SWIFT_common.h
rbody/codebase/src/rigid/swift/SWIFT_config.h
rbody/codebase/src/rigid/swift/SWIFT_fileio.h
rbody/codebase/src/rigid/swift/SWIFT_linalg.h
rbody/codebase/src/rigid/swift/SWIFT_lut.h
rbody/codebase/src/rigid/swift/SWIFT_mesh.h
rbody/codebase/src/rigid/swift/SWIFT_mesh_utils.h
rbody/codebase/src/rigid/swift/SWIFT_object.h
rbody/codebase/src/rigid/swift/SWIFT_pair.h
rbody/codebase/src/src.dsw
rbody/codebase/src/src.ncb
rbody/codebase/src/src.opt
rbody/int/
rbody/int/Debug/
rbody/int/Debug/common/
rbody/int/Debug/common/algebra.obj
rbody/int/Debug/common/common.pch
rbody/int/Debug/common/graphics.obj
rbody/int/Debug/common/openGL.obj
rbody/int/Debug/common/os.obj
rbody/int/Debug/common/vc60.idb
rbody/int/Debug/common/vc60.pdb
rbody/int/Debug/rigid/
rbody/int/Debug/rigid/fileio.obj
rbody/int/Debug/rigid/inertia.obj
rbody/int/Debug/rigid/lut.obj
rbody/int/Debug/rigid/MATH3D.obj
rbody/int/Debug/rigid/mesh.obj
rbody/int/Debug/rigid/meshReader.obj
rbody/int/Debug/rigid/mesh_hier.obj
rbody/int/Debug/rigid/mesh_utils.obj
rbody/int/Debug/rigid/mySimulation.obj
rbody/int/Debug/rigid/object.obj
rbody/int/Debug/rigid/pair.obj
rbody/int/Debug/rigid/Physics.obj
rbody/int/Debug/rigid/psystem.obj
rbody/int/Debug/rigid/rigid.obj
rbody/int/Debug/rigid/rigid.pch
rbody/int/Debug/rigid/rigid.res
rbody/int/Debug/rigid/rigidDlg.obj
rbody/int/Debug/rigid/scene.obj
rbody/int/Debug/rigid/sceneReader.obj
rbody/int/Debug/rigid/Simulation.obj
rbody/int/Debug/rigid/StdAfx.obj
rbody/int/Debug/rigid/vc60.idb
rbody/int/Debug/rigid/vc60.pdb
rbody/meshes/
rbody/meshes/beam_4x1.msh
rbody/meshes/box.msh
rbody/meshes/box2.msh
rbody/meshes/box3.msh
rbody/meshes/box_1.msh
rbody/meshes/box_2.msh
rbody/meshes/box_3_100x1.msh
rbody/meshes/box_3_10x1.msh
rbody/meshes/box_4_100x1.msh
rbody/meshes/box_4_4x1.msh
rbody/meshes/box_5.msh
rbody/meshes/box_50kg.msh
rbody/meshes/box_5kg.msh
rbody/meshes/box_6.msh
rbody/meshes/box_elastic_10x1.msh
rbody/meshes/box_frictionless_10x1.msh
rbody/meshes/wing.
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