文件名称:OpenGL-samples
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- 上传时间:2013-06-19
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文件大小:13.08mb
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OpenGL(全写Open Graphics Library)是个定义了一个跨编程语言、跨平台的编程接口的规格,它用于三维图象(二维的亦可)。OpenGL是个专业的图形程序接口,是一个功能强大,调用方便的底层图形库。
-OpenGL (all written Open Graphics Library) is a programming language that defines a cross, cross-platform programming interface specifications, which for three-dimensional images (also two-dimensional). OpenGL is a professional graphics program interface is a powerful, easy call the underlying graphics library.
-OpenGL (all written Open Graphics Library) is a programming language that defines a cross, cross-platform programming interface specifications, which for three-dimensional images (also two-dimensional). OpenGL is a professional graphics program interface is a powerful, easy call the underlying graphics library.
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下载文件列表
OpenGL_BackUp/sdk/bin/Data/Base.bmp
OpenGL_BackUp/sdk/bin/Data/BG.jpg
OpenGL_BackUp/sdk/bin/Data/Face2.avi
OpenGL_BackUp/sdk/bin/Data/jeep.ms3d
OpenGL_BackUp/sdk/bin/Data/Particle.bmp
OpenGL_BackUp/sdk/bin/Data/Reflect.jpg
OpenGL_BackUp/sdk/bin/Data/tris.MD2
OpenGL_BackUp/sdk/bin/Data/USMC.pcx
OpenGL_BackUp/sdk/bin/example1.exe
OpenGL_BackUp/sdk/bin/example10.exe
OpenGL_BackUp/sdk/bin/example11.exe
OpenGL_BackUp/sdk/bin/example12.exe
OpenGL_BackUp/sdk/bin/example2.exe
OpenGL_BackUp/sdk/bin/example3.exe
OpenGL_BackUp/sdk/bin/example4.exe
OpenGL_BackUp/sdk/bin/example5.exe
OpenGL_BackUp/sdk/bin/example6.exe
OpenGL_BackUp/sdk/bin/example7.exe
OpenGL_BackUp/sdk/bin/example8.exe
OpenGL_BackUp/sdk/bin/example9.exe
OpenGL_BackUp/sdk/bin/NeheGL.lib
OpenGL_BackUp/sdk/bin/splash.bmp
OpenGL_BackUp/sdk/bin/splash.cfg
OpenGL_BackUp/sdk/bin/splashdown.bmp
OpenGL_BackUp/sdk/bugs.txt
OpenGL_BackUp/sdk/changes.txt
OpenGL_BackUp/sdk/license.txt
OpenGL_BackUp/sdk/msvc/nehe_sdk/example1/example1.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example1/example1.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example10/example10.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example10/example10.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example11/example11.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example11/example11.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example12/example12.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example12/example12.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example2/example2.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example2/example2.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example3/example3.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example3/example3.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example4/example4.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example4/example4.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example5/example5.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example5/example5.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example6/example6.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example6/example6.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example7/example7.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example7/example7.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example8/example8.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example8/example8.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example9/example9.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example9/example9.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/NeheGL/NeheGL.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/NeheGL/NeheGL.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/nehe_sdk.dsw
OpenGL_BackUp/sdk/msvc/nehe_sdk/nehe_sdk.sln
OpenGL_BackUp/sdk/readme.txt
OpenGL_BackUp/sdk/src/advtexture.cpp
OpenGL_BackUp/sdk/src/advtexture.h
OpenGL_BackUp/sdk/src/avi.cpp
OpenGL_BackUp/sdk/src/avi.h
OpenGL_BackUp/sdk/src/billboard.cpp
OpenGL_BackUp/sdk/src/billboard.h
OpenGL_BackUp/sdk/src/button.cpp
OpenGL_BackUp/sdk/src/button.h
OpenGL_BackUp/sdk/src/colour.h
OpenGL_BackUp/sdk/src/displaylist.cpp
OpenGL_BackUp/sdk/src/displaylist.h
OpenGL_BackUp/sdk/src/envmap.cpp
OpenGL_BackUp/sdk/src/envmap.h
OpenGL_BackUp/sdk/src/example.cpp
OpenGL_BackUp/sdk/src/example10.cpp
OpenGL_BackUp/sdk/src/example11.cpp
OpenGL_BackUp/sdk/src/example12.cpp
OpenGL_BackUp/sdk/src/example2.cpp
OpenGL_BackUp/sdk/src/example3.cpp
OpenGL_BackUp/sdk/src/example4.cpp
OpenGL_BackUp/sdk/src/example5.cpp
OpenGL_BackUp/sdk/src/example6.cpp
OpenGL_BackUp/sdk/src/example7.cpp
OpenGL_BackUp/sdk/src/example8.cpp
OpenGL_BackUp/sdk/src/example9.cpp
OpenGL_BackUp/sdk/src/fog.cpp
OpenGL_BackUp/sdk/src/fog.h
OpenGL_BackUp/sdk/src/geometry.h
OpenGL_BackUp/sdk/src/Glext.h
OpenGL_BackUp/sdk/src/header.txt
OpenGL_BackUp/sdk/src/image.cpp
OpenGL_BackUp/sdk/src/image.h
OpenGL_BackUp/sdk/src/material.cpp
OpenGL_BackUp/sdk/src/material.h
OpenGL_BackUp/sdk/src/md2.cpp
OpenGL_BackUp/sdk/src/md2.h
OpenGL_BackUp/sdk/src/mesh.cpp
OpenGL_BackUp/sdk/src/mesh.h
OpenGL_BackUp/sdk/src/milkshape.cpp
OpenGL_BackUp/sdk/src/milkshape.h
OpenGL_BackUp/sdk/src/model.cpp
OpenGL_BackUp/sdk/src/model.h
OpenGL_BackUp/sdk/src/modelframe.cpp
OpenGL_BackUp/sdk/src/modelframe.h
OpenGL_BackUp/sdk/src/modelloader.h
OpenGL_BackUp/sdk/src/ms3dspec.h
OpenGL_BackUp/sdk/src/nexception.cpp
OpenGL_BackUp/sdk/src/nexception.h
OpenGL_BackUp/sdk/src/opengl.cpp
OpenGL_BackUp/sdk/src/opengl.h
OpenGL_BackUp/sdk/src/particle.cpp
OpenGL_BackUp/sdk/src/particle.h
OpenGL_BackUp/sdk/src/pcx.h
OpenGL_BackUp/sdk/src/pcxloader.cpp
OpenGL_BackUp/sdk/src/program.cpp
OpenGL_BackUp/sdk/src/scissorbox.cpp
OpenGL_BackUp/sdk/src/scissorbox.h
OpenGL_BackUp/sdk/src/shape.cpp
OpenGL_BackUp/sdk/src/shape.h
OpenGL_BackUp/sdk/src/splash.cpp
OpenGL_BackUp/sdk/src/splash.h
OpenGL_BackUp/sdk/src/state.cpp
OpenGL_BackUp/sdk/src/state.h
OpenGL_BackUp/sdk/src/text.cpp
OpenGL_BackUp/sdk/src/text.h
OpenGL_BackUp/sdk/src/texture.cpp
OpenGL_BackUp/sdk/src/texture.h
OpenGL_BackUp/sdk/src/Tga.h
OpenGL_BackUp/sdk/src/TGALoader.cpp
OpenGL_BackUp/sdk/src/timer.cpp
OpenGL_BackUp/sdk/src/timer.h
OpenGL_BackUp/sdk/src/view.cpp
OpenGL_BackUp/sdk/src/view.h
OpenGL_BackUp/sdk/src/win32.cpp
OpenGL_BackUp/sdk/src/win32.h
OpenGL_BackUp/sdk/thanks.txt
OpenGL_BackUp/教程.chm
OpenGL_BackUp/源代码/Lesson01/Lesson1.cpp
OpenGL_BackUp/源代码/Lesson01/Lesson1.dsp
OpenGL_BackUp/源代码/L
OpenGL_BackUp/sdk/bin/Data/BG.jpg
OpenGL_BackUp/sdk/bin/Data/Face2.avi
OpenGL_BackUp/sdk/bin/Data/jeep.ms3d
OpenGL_BackUp/sdk/bin/Data/Particle.bmp
OpenGL_BackUp/sdk/bin/Data/Reflect.jpg
OpenGL_BackUp/sdk/bin/Data/tris.MD2
OpenGL_BackUp/sdk/bin/Data/USMC.pcx
OpenGL_BackUp/sdk/bin/example1.exe
OpenGL_BackUp/sdk/bin/example10.exe
OpenGL_BackUp/sdk/bin/example11.exe
OpenGL_BackUp/sdk/bin/example12.exe
OpenGL_BackUp/sdk/bin/example2.exe
OpenGL_BackUp/sdk/bin/example3.exe
OpenGL_BackUp/sdk/bin/example4.exe
OpenGL_BackUp/sdk/bin/example5.exe
OpenGL_BackUp/sdk/bin/example6.exe
OpenGL_BackUp/sdk/bin/example7.exe
OpenGL_BackUp/sdk/bin/example8.exe
OpenGL_BackUp/sdk/bin/example9.exe
OpenGL_BackUp/sdk/bin/NeheGL.lib
OpenGL_BackUp/sdk/bin/splash.bmp
OpenGL_BackUp/sdk/bin/splash.cfg
OpenGL_BackUp/sdk/bin/splashdown.bmp
OpenGL_BackUp/sdk/bugs.txt
OpenGL_BackUp/sdk/changes.txt
OpenGL_BackUp/sdk/license.txt
OpenGL_BackUp/sdk/msvc/nehe_sdk/example1/example1.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example1/example1.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example10/example10.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example10/example10.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example11/example11.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example11/example11.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example12/example12.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example12/example12.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example2/example2.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example2/example2.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example3/example3.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example3/example3.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example4/example4.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example4/example4.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example5/example5.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example5/example5.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example6/example6.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example6/example6.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example7/example7.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example7/example7.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example8/example8.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example8/example8.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/example9/example9.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/example9/example9.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/NeheGL/NeheGL.dsp
OpenGL_BackUp/sdk/msvc/nehe_sdk/NeheGL/NeheGL.vcproj
OpenGL_BackUp/sdk/msvc/nehe_sdk/nehe_sdk.dsw
OpenGL_BackUp/sdk/msvc/nehe_sdk/nehe_sdk.sln
OpenGL_BackUp/sdk/readme.txt
OpenGL_BackUp/sdk/src/advtexture.cpp
OpenGL_BackUp/sdk/src/advtexture.h
OpenGL_BackUp/sdk/src/avi.cpp
OpenGL_BackUp/sdk/src/avi.h
OpenGL_BackUp/sdk/src/billboard.cpp
OpenGL_BackUp/sdk/src/billboard.h
OpenGL_BackUp/sdk/src/button.cpp
OpenGL_BackUp/sdk/src/button.h
OpenGL_BackUp/sdk/src/colour.h
OpenGL_BackUp/sdk/src/displaylist.cpp
OpenGL_BackUp/sdk/src/displaylist.h
OpenGL_BackUp/sdk/src/envmap.cpp
OpenGL_BackUp/sdk/src/envmap.h
OpenGL_BackUp/sdk/src/example.cpp
OpenGL_BackUp/sdk/src/example10.cpp
OpenGL_BackUp/sdk/src/example11.cpp
OpenGL_BackUp/sdk/src/example12.cpp
OpenGL_BackUp/sdk/src/example2.cpp
OpenGL_BackUp/sdk/src/example3.cpp
OpenGL_BackUp/sdk/src/example4.cpp
OpenGL_BackUp/sdk/src/example5.cpp
OpenGL_BackUp/sdk/src/example6.cpp
OpenGL_BackUp/sdk/src/example7.cpp
OpenGL_BackUp/sdk/src/example8.cpp
OpenGL_BackUp/sdk/src/example9.cpp
OpenGL_BackUp/sdk/src/fog.cpp
OpenGL_BackUp/sdk/src/fog.h
OpenGL_BackUp/sdk/src/geometry.h
OpenGL_BackUp/sdk/src/Glext.h
OpenGL_BackUp/sdk/src/header.txt
OpenGL_BackUp/sdk/src/image.cpp
OpenGL_BackUp/sdk/src/image.h
OpenGL_BackUp/sdk/src/material.cpp
OpenGL_BackUp/sdk/src/material.h
OpenGL_BackUp/sdk/src/md2.cpp
OpenGL_BackUp/sdk/src/md2.h
OpenGL_BackUp/sdk/src/mesh.cpp
OpenGL_BackUp/sdk/src/mesh.h
OpenGL_BackUp/sdk/src/milkshape.cpp
OpenGL_BackUp/sdk/src/milkshape.h
OpenGL_BackUp/sdk/src/model.cpp
OpenGL_BackUp/sdk/src/model.h
OpenGL_BackUp/sdk/src/modelframe.cpp
OpenGL_BackUp/sdk/src/modelframe.h
OpenGL_BackUp/sdk/src/modelloader.h
OpenGL_BackUp/sdk/src/ms3dspec.h
OpenGL_BackUp/sdk/src/nexception.cpp
OpenGL_BackUp/sdk/src/nexception.h
OpenGL_BackUp/sdk/src/opengl.cpp
OpenGL_BackUp/sdk/src/opengl.h
OpenGL_BackUp/sdk/src/particle.cpp
OpenGL_BackUp/sdk/src/particle.h
OpenGL_BackUp/sdk/src/pcx.h
OpenGL_BackUp/sdk/src/pcxloader.cpp
OpenGL_BackUp/sdk/src/program.cpp
OpenGL_BackUp/sdk/src/scissorbox.cpp
OpenGL_BackUp/sdk/src/scissorbox.h
OpenGL_BackUp/sdk/src/shape.cpp
OpenGL_BackUp/sdk/src/shape.h
OpenGL_BackUp/sdk/src/splash.cpp
OpenGL_BackUp/sdk/src/splash.h
OpenGL_BackUp/sdk/src/state.cpp
OpenGL_BackUp/sdk/src/state.h
OpenGL_BackUp/sdk/src/text.cpp
OpenGL_BackUp/sdk/src/text.h
OpenGL_BackUp/sdk/src/texture.cpp
OpenGL_BackUp/sdk/src/texture.h
OpenGL_BackUp/sdk/src/Tga.h
OpenGL_BackUp/sdk/src/TGALoader.cpp
OpenGL_BackUp/sdk/src/timer.cpp
OpenGL_BackUp/sdk/src/timer.h
OpenGL_BackUp/sdk/src/view.cpp
OpenGL_BackUp/sdk/src/view.h
OpenGL_BackUp/sdk/src/win32.cpp
OpenGL_BackUp/sdk/src/win32.h
OpenGL_BackUp/sdk/thanks.txt
OpenGL_BackUp/教程.chm
OpenGL_BackUp/源代码/Lesson01/Lesson1.cpp
OpenGL_BackUp/源代码/Lesson01/Lesson1.dsp
OpenGL_BackUp/源代码/L
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