文件名称:ZLG7290-001
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- 上传时间:2013-06-28
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文件大小:456.7kb
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基于arm2410的乒乓球游戏机。游戏规则如下:
1.球的运动
以连续排列的发光二极管作为乒乓球,点亮的发光二极管的移(位)动作为乒乓球的运动。
2.击球
甲、乙两方各有一个按键作为球拍,以按键的按下开关表示击球。如果没有失误,则甲方击球后发光二极管向乙方移动,反之亦然。
3失误
接球方必须在放光二极管移动到自己方最末一个二极管时,按下击球键使球向对方移动。如果击球过早或过迟,即发光管还没移动到最末一个或已经移出队列都是为失误。
4.游戏等级
不同等级的游戏区别在于球的运动速度级别越高,球的运动速度就越快。
5.记分牌
游戏机设有一个记分牌,由4位数码管显示双方的得分,胜一球累加一分。
-Based arm2410 table tennis game. The game rules are as follows: 1. Ball sport continuous light-emitting diodes arranged in a ping-pong, shift light emitting diode (bit) action is the movement of table tennis. 2 shots A, B two parties have a key as a racket to hit the button indicates the switch is pressed. If there is no error, then Party A to Party B after hitting moving light emitting diode, or vice versa. 3 mistakes receiving side must be moved to their own side diodes shine last one diode, press the key to hitting the ball to the other moves. If you hit the ball too early or too late, that the light emitting tube or not to move to the last one has been removed from the queue are for the turnovers. 4 game level difference between the different levels of the game ball velocity the higher the level, the faster the movement of the ball. 5 game with a scoreboard scoreboard by four digital display of both scores, wins a ball accumulate a point.
1.球的运动
以连续排列的发光二极管作为乒乓球,点亮的发光二极管的移(位)动作为乒乓球的运动。
2.击球
甲、乙两方各有一个按键作为球拍,以按键的按下开关表示击球。如果没有失误,则甲方击球后发光二极管向乙方移动,反之亦然。
3失误
接球方必须在放光二极管移动到自己方最末一个二极管时,按下击球键使球向对方移动。如果击球过早或过迟,即发光管还没移动到最末一个或已经移出队列都是为失误。
4.游戏等级
不同等级的游戏区别在于球的运动速度级别越高,球的运动速度就越快。
5.记分牌
游戏机设有一个记分牌,由4位数码管显示双方的得分,胜一球累加一分。
-Based arm2410 table tennis game. The game rules are as follows: 1. Ball sport continuous light-emitting diodes arranged in a ping-pong, shift light emitting diode (bit) action is the movement of table tennis. 2 shots A, B two parties have a key as a racket to hit the button indicates the switch is pressed. If there is no error, then Party A to Party B after hitting moving light emitting diode, or vice versa. 3 mistakes receiving side must be moved to their own side diodes shine last one diode, press the key to hitting the ball to the other moves. If you hit the ball too early or too late, that the light emitting tube or not to move to the last one has been removed from the queue are for the turnovers. 4 game level difference between the different levels of the game ball velocity the higher the level, the faster the movement of the ball. 5 game with a scoreboard scoreboard by four digital display of both scores, wins a ball accumulate a point.
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下载文件列表
ZLG7290-001/
ZLG7290-001/ZLG7290.mcp
ZLG7290-001/ZLG7290_Data/
ZLG7290-001/ZLG7290_Data/CWSettingsWindows.stg
ZLG7290-001/ZLG7290_Data/Debug/
ZLG7290-001/ZLG7290_Data/Debug/TargetDataWindows.tdt
ZLG7290-001/ZLG7290_Data/DebugRel/
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/I2C.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/StartUP.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/bliss.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/lcddrive.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/main.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/target.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/uart.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/zlg7290.o
ZLG7290-001/ZLG7290_Data/DebugRel/TargetDataWindows.tdt
ZLG7290-001/ZLG7290_Data/DebugRel/ZLG7290.axf
ZLG7290-001/ZLG7290_Data/Release/
ZLG7290-001/ZLG7290_Data/Release/TargetDataWindows.tdt
ZLG7290-001/src/
ZLG7290-001/src/I2C.c
ZLG7290-001/src/I2C.h
ZLG7290-001/src/S3C2410.h
ZLG7290-001/src/StartUP.s
ZLG7290-001/src/bliss.c
ZLG7290-001/src/config.h
ZLG7290-001/src/lcddrive.c
ZLG7290-001/src/lcddrive.h
ZLG7290-001/src/main.c
ZLG7290-001/src/target.c
ZLG7290-001/src/target.h
ZLG7290-001/src/uart.c
ZLG7290-001/src/uart.h
ZLG7290-001/src/zlg7290.c
ZLG7290-001/src/zlg7290.h
ZLG7290-001/ZLG7290.mcp
ZLG7290-001/ZLG7290_Data/
ZLG7290-001/ZLG7290_Data/CWSettingsWindows.stg
ZLG7290-001/ZLG7290_Data/Debug/
ZLG7290-001/ZLG7290_Data/Debug/TargetDataWindows.tdt
ZLG7290-001/ZLG7290_Data/DebugRel/
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/I2C.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/StartUP.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/bliss.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/lcddrive.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/main.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/target.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/uart.o
ZLG7290-001/ZLG7290_Data/DebugRel/ObjectCode/zlg7290.o
ZLG7290-001/ZLG7290_Data/DebugRel/TargetDataWindows.tdt
ZLG7290-001/ZLG7290_Data/DebugRel/ZLG7290.axf
ZLG7290-001/ZLG7290_Data/Release/
ZLG7290-001/ZLG7290_Data/Release/TargetDataWindows.tdt
ZLG7290-001/src/
ZLG7290-001/src/I2C.c
ZLG7290-001/src/I2C.h
ZLG7290-001/src/S3C2410.h
ZLG7290-001/src/StartUP.s
ZLG7290-001/src/bliss.c
ZLG7290-001/src/config.h
ZLG7290-001/src/lcddrive.c
ZLG7290-001/src/lcddrive.h
ZLG7290-001/src/main.c
ZLG7290-001/src/target.c
ZLG7290-001/src/target.h
ZLG7290-001/src/uart.c
ZLG7290-001/src/uart.h
ZLG7290-001/src/zlg7290.c
ZLG7290-001/src/zlg7290.h
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