文件名称:fixing-to-a-bug-in-ne-opengl
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- 上传时间:2013-07-02
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文件大小:1.51mb
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在Nehe Opengl中的阴影,只支持一个glObject投影,如果有两个glObject,则必有一个无法接收阴影。在这里,我把一个glObject拆成几个Piece较好的解决了问题,目前Piece的移动已完成,旋转待完善。如果各位有什么可行的更好的方法,我虚心求教,请发至“2360537343@qq.com”,谢谢!-In Nehe Opengl in Shadows, only support one glObject, if there are two glObjects, then there must be one that shadow can not be received. Here, I put a glObject split into several Piece better solution to the problem, the current Piece transformation has been completed, rotation to be perfect.BTW, If you have any viable better way, I humbly ask for help, please send to "2360537343@qq.com", thank you!
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下载文件列表
Prog/
Prog/3Dobject.h
Prog/Data/
Prog/Data/Object.txt
Prog/Data/Object1.txt
Prog/Data/Object2.txt
Prog/Data/SimpleObject.txt
Prog/Data/TestObject.txt
Prog/Debug/
Prog/Debug/Prog.obj
Prog/Debug/Prog.pch
Prog/Debug/Prog.pdb
Prog/Debug/vc60.idb
Prog/Debug/vc60.pdb
Prog/Prog.cpp
Prog/Prog.dsp
Prog/Prog.dsw
Prog/Prog.exe
Prog/Prog.ilk
Prog/Prog.ncb
Prog/Prog.opt
Prog/Prog.plg
Prog/Timer.h
Prog/3Dobject.h
Prog/Data/
Prog/Data/Object.txt
Prog/Data/Object1.txt
Prog/Data/Object2.txt
Prog/Data/SimpleObject.txt
Prog/Data/TestObject.txt
Prog/Debug/
Prog/Debug/Prog.obj
Prog/Debug/Prog.pch
Prog/Debug/Prog.pdb
Prog/Debug/vc60.idb
Prog/Debug/vc60.pdb
Prog/Prog.cpp
Prog/Prog.dsp
Prog/Prog.dsw
Prog/Prog.exe
Prog/Prog.ilk
Prog/Prog.ncb
Prog/Prog.opt
Prog/Prog.plg
Prog/Timer.h
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