文件名称:XAML-D3D-shootinggame
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- 上传时间:2013-08-01
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文件大小:999.44kb
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已下载:0次
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D3D射击游戏源代码,特点是使用了xaml做界面。-D3d shooting game use xaml
(系统自动生成,下载前可以参看下载内容)
下载文件列表
description.html
description/offline.js
description/Combined.css
description/2f95808e-ca34-4249-88ff-44fabe33cdc0Combined.css
description/Galleries.css
description/Layout.css
description/Brand.css
description/iframedescription.css
license.rtf
C++/Animate.cpp
C++/Animate.h
C++/App.xaml
C++/App.xaml.cpp
C++/App.xaml.h
C++/Audio.cpp
C++/Audio.h
C++/BasicLoader.cpp
C++/BasicLoader.h
C++/BasicMath.h
C++/BasicReaderWriter.cpp
C++/BasicReaderWriter.h
C++/BasicShapes.h
C++/bounce.wav
C++/Camera.cpp
C++/Camera.h
C++/cellceiling.dds
C++/cellfloor.dds
C++/cellwall.dds
C++/ConstantBuffers.h
C++/ConstantBuffers.hlsli
C++/credits.txt
C++/Cylinder.cpp
C++/Cylinder.h
C++/CylinderMesh.cpp
C++/CylinderMesh.h
C++/dayceiling.dds
C++/dayfloor.dds
C++/daywall.dds
C++/DDSTextureLoader.cpp
C++/DDSTextureLoader.h
C++/DirectXBase.cpp
C++/DirectXBase.h
C++/DirectXSample.h
C++/Face.cpp
C++/Face.h
C++/FaceMesh.cpp
C++/FaceMesh.h
C++/FullLicense.xml
C++/GameConstants.h
C++/GameHud.cpp
C++/GameHud.h
C++/GameObject.cpp
C++/GameObject.h
C++/GameRenderer.cpp
C++/GameRenderer.h
C++/GameTimer.cpp
C++/GameTimer.h
C++/hit.wav
C++/Level.cpp
C++/Level.h
C++/Level1.cpp
C++/Level1.h
C++/Level2.cpp
C++/Level2.h
C++/Level3.cpp
C++/Level3.h
C++/Level4.cpp
C++/Level4.h
C++/Level5.cpp
C++/Level5.h
C++/Level6.cpp
C++/Level6.h
C++/MainPage.xaml
C++/MainPage.xaml.cpp
C++/MainPage.xaml.h
C++/Material.cpp
C++/Material.h
C++/MediaReader.cpp
C++/MediaReader.h
C++/MeshObject.cpp
C++/MeshObject.h
C++/metal_texture.dds
C++/MoveLookController.cpp
C++/MoveLookController.h
C++/nightceiling.dds
C++/nightfloor.dds
C++/nightwall.dds
C++/Package.AppxManifest
C++/pch.cpp
C++/pch.h
C++/PersistentState.cpp
C++/PersistentState.h
C++/PixelShader.hlsl
C++/PixelShaderFlat.hlsl
C++/ProductItem.cpp
C++/ProductItem.h
C++/seafloor.dds
C++/Simple3DGame.cpp
C++/Simple3DGame.h
C++/Simple3DGameXaml.sln
C++/Simple3DGameXaml.vcxproj
C++/Simple3DGameXaml.vcxproj.filters
C++/smallTile-sdk.png
C++/SoundEffect.cpp
C++/SoundEffect.h
C++/Sphere.cpp
C++/Sphere.h
C++/SphereMesh.cpp
C++/SphereMesh.h
C++/splash-sdk.png
C++/squareTile-sdk.png
C++/StereoProjection.cpp
C++/StereoProjection.h
C++/storeLogo-sdk.png
C++/TargetTexture.cpp
C++/TargetTexture.h
C++/TrialLicense.xml
C++/VertexShader.hlsl
C++/VertexShaderFlat.hlsl
C++/windows-sdk.png
C++/WorldMesh.cpp
C++/WorldMesh.h
description/offline.js
description/Combined.css
description/2f95808e-ca34-4249-88ff-44fabe33cdc0Combined.css
description/Galleries.css
description/Layout.css
description/Brand.css
description/iframedescription.css
license.rtf
C++/Animate.cpp
C++/Animate.h
C++/App.xaml
C++/App.xaml.cpp
C++/App.xaml.h
C++/Audio.cpp
C++/Audio.h
C++/BasicLoader.cpp
C++/BasicLoader.h
C++/BasicMath.h
C++/BasicReaderWriter.cpp
C++/BasicReaderWriter.h
C++/BasicShapes.h
C++/bounce.wav
C++/Camera.cpp
C++/Camera.h
C++/cellceiling.dds
C++/cellfloor.dds
C++/cellwall.dds
C++/ConstantBuffers.h
C++/ConstantBuffers.hlsli
C++/credits.txt
C++/Cylinder.cpp
C++/Cylinder.h
C++/CylinderMesh.cpp
C++/CylinderMesh.h
C++/dayceiling.dds
C++/dayfloor.dds
C++/daywall.dds
C++/DDSTextureLoader.cpp
C++/DDSTextureLoader.h
C++/DirectXBase.cpp
C++/DirectXBase.h
C++/DirectXSample.h
C++/Face.cpp
C++/Face.h
C++/FaceMesh.cpp
C++/FaceMesh.h
C++/FullLicense.xml
C++/GameConstants.h
C++/GameHud.cpp
C++/GameHud.h
C++/GameObject.cpp
C++/GameObject.h
C++/GameRenderer.cpp
C++/GameRenderer.h
C++/GameTimer.cpp
C++/GameTimer.h
C++/hit.wav
C++/Level.cpp
C++/Level.h
C++/Level1.cpp
C++/Level1.h
C++/Level2.cpp
C++/Level2.h
C++/Level3.cpp
C++/Level3.h
C++/Level4.cpp
C++/Level4.h
C++/Level5.cpp
C++/Level5.h
C++/Level6.cpp
C++/Level6.h
C++/MainPage.xaml
C++/MainPage.xaml.cpp
C++/MainPage.xaml.h
C++/Material.cpp
C++/Material.h
C++/MediaReader.cpp
C++/MediaReader.h
C++/MeshObject.cpp
C++/MeshObject.h
C++/metal_texture.dds
C++/MoveLookController.cpp
C++/MoveLookController.h
C++/nightceiling.dds
C++/nightfloor.dds
C++/nightwall.dds
C++/Package.AppxManifest
C++/pch.cpp
C++/pch.h
C++/PersistentState.cpp
C++/PersistentState.h
C++/PixelShader.hlsl
C++/PixelShaderFlat.hlsl
C++/ProductItem.cpp
C++/ProductItem.h
C++/seafloor.dds
C++/Simple3DGame.cpp
C++/Simple3DGame.h
C++/Simple3DGameXaml.sln
C++/Simple3DGameXaml.vcxproj
C++/Simple3DGameXaml.vcxproj.filters
C++/smallTile-sdk.png
C++/SoundEffect.cpp
C++/SoundEffect.h
C++/Sphere.cpp
C++/Sphere.h
C++/SphereMesh.cpp
C++/SphereMesh.h
C++/splash-sdk.png
C++/squareTile-sdk.png
C++/StereoProjection.cpp
C++/StereoProjection.h
C++/storeLogo-sdk.png
C++/TargetTexture.cpp
C++/TargetTexture.h
C++/TrialLicense.xml
C++/VertexShader.hlsl
C++/VertexShaderFlat.hlsl
C++/windows-sdk.png
C++/WorldMesh.cpp
C++/WorldMesh.h
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